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Commit message (Expand)AuthorAge
* fixed SPIR-V memory layoutGravatar Ethan Nicholas2018-07-17
* added byte and ubyte types to SKSLGravatar Ruiqi Mao2018-07-17
* Fixed SPIR-V geometry shadersGravatar Ethan Nicholas2018-07-13
* fixed SPIR-V matrix operationsGravatar Ethan Nicholas2018-07-13
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* update and skip accepts check in lexersGravatar Mike Klein2018-06-29
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* consolidated writing fields logic and added more builtins for skslc msl backendGravatar Timothy Liang2018-06-13
* renamed SkSL's assert macrosGravatar Ethan Nicholas2018-06-12
* fixed vec3 size differences and mod calculation of skslc msl backendGravatar Timothy Liang2018-06-08
* fixed interface/in/out struct for mvk integration and added a few missing bui...Gravatar Timothy Liang2018-06-05
* added interface block, vector comparison intrinsics, and mvk integration for ...Gravatar Timothy Liang2018-05-24
* added global variable and multi-texture support to metal sksl backendGravatar Timothy Liang2018-05-18
* added basic texturing to metal sksl backendGravatar Timothy Liang2018-05-17
* fixed incorrect index in SPIR-V matrix constructionGravatar Ethan Nicholas2018-05-11
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* fix for SPIR-V sk_in definition which was upsetting Intel NUCGravatar Ethan Nicholas2018-05-04
* workaround for Intel OpCompositeConstruct bugGravatar Ethan Nicholas2018-04-27
* Don't 'require' external image extensions, 'enable' themGravatar Brian Osman2018-04-25
* cache SkSL headersGravatar Ethan Nicholas2018-04-25
* With ES3, enable both ES2 and ES3 external image extensionsGravatar Brian Osman2018-04-18
* Move external texture extension logic into SkSLGravatar Brian Osman2018-04-17
* fix sksl standalone build errorGravatar Ethan Nicholas2018-04-13
* added sk_LastFragColorGravatar Ethan Nicholas2018-04-13
* workaround for buggy macOS GLSL shader compilerGravatar Ethan Nicholas2018-04-12
* Make generated effects from sksl fp files not need SK_SUPPORT_GPUGravatar Greg Daniel2018-04-06
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* fix for frexp dataflow analysisGravatar Ethan Nicholas2018-04-01
* fixed type mismatches in SkSL comparison operatorsGravatar Ethan Nicholas2018-03-29
* initial SkSLJIT checkinGravatar Ethan Nicholas2018-03-27
* added frexp support to SkSLGravatar Ethan Nicholas2018-03-26
* Get @constructor feature of SKSL workingGravatar Robert Phillips2018-03-23
* Revert "Remove std::move from GrSimpleTextureEffect"Gravatar Robert Phillips2018-03-23
* Remove std::move from GrSimpleTextureEffectGravatar Robert Phillips2018-03-22
* switched SPIR-V vertexid to vertexindexGravatar Ethan Nicholas2018-03-22
* fixed attributes of sk_InvocationIDGravatar Ethan Nicholas2018-03-21
* fix switch fallthrough warningGravatar Ethan Nicholas2018-03-19
* SPIR-V output now always includes DescriptorSet for uniformsGravatar Ethan Nicholas2018-03-19
* fix SkSL SPIR-V geometry shaders' entry point declarationGravatar Ethan Nicholas2018-03-16
* we now complain if an SkSL program tries to override the default outputGravatar Ethan Nicholas2018-03-16
* fixed SkSL SPIR-V vector comparisonsGravatar Ethan Nicholas2018-03-14
* Add incompleteShortIntPrecision to SkSL StandaloneShaderCapsGravatar Chris Dalton2018-03-14
* Add a shader cap for incomplete short int precisionGravatar Chris Dalton2018-03-14
* Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...Gravatar Ethan Nicholas2018-03-01
* Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...Gravatar Ethan Nicholas2018-02-28
* Don't use LOD bias on OES external texturesGravatar Brian Osman2018-02-21
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20