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Commit message (
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Author
Age
*
fixed SPIR-V memory layout
Ethan Nicholas
2018-07-17
*
added byte and ubyte types to SKSL
Ruiqi Mao
2018-07-17
*
Fixed SPIR-V geometry shaders
Ethan Nicholas
2018-07-13
*
fixed SPIR-V matrix operations
Ethan Nicholas
2018-07-13
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
update and skip accepts check in lexers
Mike Klein
2018-06-29
*
Revert "added GrSkSLFP and converted DitherEffect to use it"
Kevin Lubick
2018-06-19
*
added GrSkSLFP and converted DitherEffect to use it
Ethan Nicholas
2018-06-18
*
consolidated writing fields logic and added more builtins for skslc msl backend
Timothy Liang
2018-06-13
*
renamed SkSL's assert macros
Ethan Nicholas
2018-06-12
*
fixed vec3 size differences and mod calculation of skslc msl backend
Timothy Liang
2018-06-08
*
fixed interface/in/out struct for mvk integration and added a few missing bui...
Timothy Liang
2018-06-05
*
added interface block, vector comparison intrinsics, and mvk integration for ...
Timothy Liang
2018-05-24
*
added global variable and multi-texture support to metal sksl backend
Timothy Liang
2018-05-18
*
added basic texturing to metal sksl backend
Timothy Liang
2018-05-17
*
fixed incorrect index in SPIR-V matrix construction
Ethan Nicholas
2018-05-11
*
Make GrCaps and GrShaderCaps private.
Brian Salomon
2018-05-11
*
fix for SPIR-V sk_in definition which was upsetting Intel NUC
Ethan Nicholas
2018-05-04
*
workaround for Intel OpCompositeConstruct bug
Ethan Nicholas
2018-04-27
*
Don't 'require' external image extensions, 'enable' them
Brian Osman
2018-04-25
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
With ES3, enable both ES2 and ES3 external image extensions
Brian Osman
2018-04-18
*
Move external texture extension logic into SkSL
Brian Osman
2018-04-17
*
fix sksl standalone build error
Ethan Nicholas
2018-04-13
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
workaround for buggy macOS GLSL shader compiler
Ethan Nicholas
2018-04-12
*
Make generated effects from sksl fp files not need SK_SUPPORT_GPU
Greg Daniel
2018-04-06
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
fix for frexp dataflow analysis
Ethan Nicholas
2018-04-01
*
fixed type mismatches in SkSL comparison operators
Ethan Nicholas
2018-03-29
*
initial SkSLJIT checkin
Ethan Nicholas
2018-03-27
*
added frexp support to SkSL
Ethan Nicholas
2018-03-26
*
Get @constructor feature of SKSL working
Robert Phillips
2018-03-23
*
Revert "Remove std::move from GrSimpleTextureEffect"
Robert Phillips
2018-03-23
*
Remove std::move from GrSimpleTextureEffect
Robert Phillips
2018-03-22
*
switched SPIR-V vertexid to vertexindex
Ethan Nicholas
2018-03-22
*
fixed attributes of sk_InvocationID
Ethan Nicholas
2018-03-21
*
fix switch fallthrough warning
Ethan Nicholas
2018-03-19
*
SPIR-V output now always includes DescriptorSet for uniforms
Ethan Nicholas
2018-03-19
*
fix SkSL SPIR-V geometry shaders' entry point declaration
Ethan Nicholas
2018-03-16
*
we now complain if an SkSL program tries to override the default output
Ethan Nicholas
2018-03-16
*
fixed SkSL SPIR-V vector comparisons
Ethan Nicholas
2018-03-14
*
Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps
Chris Dalton
2018-03-14
*
Add a shader cap for incomplete short int precision
Chris Dalton
2018-03-14
*
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...
Ethan Nicholas
2018-03-01
*
Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...
Ethan Nicholas
2018-02-28
*
Don't use LOD bias on OES external textures
Brian Osman
2018-02-21
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
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