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SkSLSPIRVCodeGenerator.cpp
Commit message (
Expand
)
Author
Age
*
Remove texel buffer support.
Brian Salomon
2018-07-13
*
Revert "added GrSkSLFP and converted DitherEffect to use it"
Kevin Lubick
2018-06-19
*
added GrSkSLFP and converted DitherEffect to use it
Ethan Nicholas
2018-06-18
*
renamed SkSL's assert macros
Ethan Nicholas
2018-06-12
*
fixed incorrect index in SPIR-V matrix construction
Ethan Nicholas
2018-05-11
*
fix for SPIR-V sk_in definition which was upsetting Intel NUC
Ethan Nicholas
2018-05-04
*
workaround for Intel OpCompositeConstruct bug
Ethan Nicholas
2018-04-27
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
added frexp support to SkSL
Ethan Nicholas
2018-03-26
*
SPIR-V output now always includes DescriptorSet for uniforms
Ethan Nicholas
2018-03-19
*
fix SkSL SPIR-V geometry shaders' entry point declaration
Ethan Nicholas
2018-03-16
*
fixed SkSL SPIR-V vector comparisons
Ethan Nicholas
2018-03-14
*
Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...
Ethan Nicholas
2018-02-28
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
workaround for Intel SPIR-V OpCompositeConstruct bug
Ethan Nicholas
2018-01-29
*
fixed creating a vector from another vector in SPIR-V output
Ethan Nicholas
2018-01-29
*
SkSL now supports ternary lvalues
Ethan Nicholas
2018-01-18
*
sk_in array is now sized correctly in SPIR-V output
Ethan Nicholas
2018-01-17
*
request SPIR-V InputAttachment capability when needed
Ethan Nicholas
2018-01-16
*
fixed a few SPIR-V generation errors
Ethan Nicholas
2017-11-30
*
added SkSL support for all blend mode layouts
Ethan Nicholas
2017-11-27
*
SPIR-V switch statement support
Ethan Nicholas
2017-11-13
*
fixed type error in SPIRV code generator
Ethan Nicholas
2017-11-10
*
Revert "refactored SkSLVarDeclaration out of existence"
Ethan Nicholas
2017-11-07
*
refactored SkSLVarDeclaration out of existence
Ethan Nicholas
2017-11-07
*
Re-land "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-26
*
Revert "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-25
*
converted OverdrawColorFilter to SkSL
Ethan Nicholas
2017-10-25
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
added support for flat and noperspective modifiers in SPIR-V
Ethan Nicholas
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
SPIR-V geometry shader support
Ethan Nicholas
2017-07-24
*
SPIR-V array constructors
Ethan Nicholas
2017-07-24
*
SPIR-V matrix fixes
Ethan Nicholas
2017-07-24
*
fixed SPIR-V int->uint conversion
Ethan Nicholas
2017-07-19
*
SPIR-V support for more integer operations
Ethan Nicholas
2017-07-13
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
*
SPIR-V comma operator support
Ethan Nicholas
2017-06-30
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
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