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sksl
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SkSLIRGenerator.cpp
Commit message (
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Author
Age
*
renamed SkSL's assert macros
Ethan Nicholas
2018-06-12
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
workaround for buggy macOS GLSL shader compiler
Ethan Nicholas
2018-04-12
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
fixed type mismatches in SkSL comparison operators
Ethan Nicholas
2018-03-29
*
initial SkSLJIT checkin
Ethan Nicholas
2018-03-27
*
added frexp support to SkSL
Ethan Nicholas
2018-03-26
*
fixed attributes of sk_InvocationID
Ethan Nicholas
2018-03-21
*
we now complain if an SkSL program tries to override the default output
Ethan Nicholas
2018-03-16
*
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...
Ethan Nicholas
2018-03-01
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Remove (unused) NV_bindless_texture from GL interface
Brian Osman
2018-02-09
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
SkSL now supports ternary lvalues
Ethan Nicholas
2018-01-18
*
cleaned up SkSL constant handling
Ethan Nicholas
2018-01-17
*
fixed type error in RTAdjust application
Ethan Nicholas
2018-01-17
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
Reland "Fix precision caps and rrect/ellipse effect precisions"
Chris Dalton
2017-11-16
*
Revert "Fix precision caps and rrect/ellipse effect precisions"
Brian Osman
2017-11-16
*
Fix precision caps and rrect/ellipse effect precisions
Chris Dalton
2017-11-16
*
sksl enum support
Ethan Nicholas
2017-11-13
*
Revert "refactored SkSLVarDeclaration out of existence"
Ethan Nicholas
2017-11-07
*
refactored SkSLVarDeclaration out of existence
Ethan Nicholas
2017-11-07
*
preliminary SkSL Metal backend
Ethan Nicholas
2017-10-24
*
Remove color space xform support from SkSL
Brian Osman
2017-10-23
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
fixed use-after-free in sksl switch statements
Ethan Nicholas
2017-07-18
*
added sksl support for integerSupport cap
Ethan Nicholas
2017-07-18
*
Re-land of "converted GrSimpleTextureEffect to sksl"
Ethan Nicholas
2017-07-13
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
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