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sksl
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SkSLGLSLCodeGenerator.cpp
Commit message (
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Author
Age
*
added byte and ubyte types to SKSL
Ruiqi Mao
2018-07-17
*
Revert "added GrSkSLFP and converted DitherEffect to use it"
Kevin Lubick
2018-06-19
*
added GrSkSLFP and converted DitherEffect to use it
Ethan Nicholas
2018-06-18
*
renamed SkSL's assert macros
Ethan Nicholas
2018-06-12
*
Don't 'require' external image extensions, 'enable' them
Brian Osman
2018-04-25
*
cache SkSL headers
Ethan Nicholas
2018-04-25
*
With ES3, enable both ES2 and ES3 external image extensions
Brian Osman
2018-04-18
*
Move external texture extension logic into SkSL
Brian Osman
2018-04-17
*
added sk_LastFragColor
Ethan Nicholas
2018-04-13
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
Add a shader cap for incomplete short int precision
Chris Dalton
2018-03-14
*
Don't use LOD bias on OES external textures
Brian Osman
2018-02-21
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
Add a workaround for inaccurate interpolants on Adreno 3xx.
Brian Salomon
2018-01-22
*
Revert "Revert "Added SkSL workaround for devices which cannot safely access ...
Brian Osman
2018-01-16
*
Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...
Brian Osman
2018-01-12
*
Added SkSL workaround for devices which cannot safely access gl_FragCoord
Brian Osman
2018-01-12
*
Enable the GL_EXT_geometry_shader extension where necessary
Chris Dalton
2018-01-11
*
sksl now provides support for inverse, transpose, et al. on older versions of...
Ethan Nicholas
2018-01-04
*
fixed a couple of SkSL ushort issues
Ethan Nicholas
2017-12-19
*
sksl enum support
Ethan Nicholas
2017-11-13
*
converted LumaColorFilterEffect to sksl
Ethan Nicholas
2017-11-07
*
Revert "refactored SkSLVarDeclaration out of existence"
Ethan Nicholas
2017-11-07
*
refactored SkSLVarDeclaration out of existence
Ethan Nicholas
2017-11-07
*
preliminary SkSL Metal backend
Ethan Nicholas
2017-10-24
*
Add sk_InstanceID
Chris Dalton
2017-10-17
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Minor fixes to SkSL precisions"
Ethan Nicholas
2017-09-18
*
Minor fixes to SkSL precisions
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Relocate gradient negative fract() workaround to GLSLCodeGenerator
Florin Malita
2017-08-08
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29
*
Revert "Re-land sksl fragment processor support"
Mike Klein
2017-06-27
*
Re-land sksl fragment processor support
Ethan Nicholas
2017-06-27
*
Revert "sksl fragment processor support"
Ethan Nicholas
2017-06-27
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