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Commit message (Expand)AuthorAge
* 2pt conical stage for concentric caseGravatar Florin Malita2017-06-27
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-26
* Revert "Revert "Remove deadcode for sRGB image shading.""Gravatar Mike Reed2017-06-25
* Revert "Remove deadcode for sRGB image shading."Gravatar Mike Reed2017-06-25
* use rasterpipeline for colorfiltersGravatar Mike Reed2017-06-25
* Revert "speculative fix for chrome roll"Gravatar Mike Reed2017-06-24
* speculative fix for chrome rollGravatar Mike Reed2017-06-24
* disable optimization (for now) for androidGravatar Mike Reed2017-06-24
* Remove deadcode for sRGB image shading.Gravatar Herb Derby2017-06-23
* optimize imageshaders to use clamp for dimension==1Gravatar Mike Reed2017-06-23
* reduce exposure of SK_SUPPORT_LEGACY_TILED_BITMAPS to not replace repeats yetGravatar Mike Reed2017-06-23
* use mul_inv instead of div for tilingGravatar Mike Reed2017-06-23
* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* Revert[2] "use rasterpipeline for non-8888-clamp shaders (so we can delete mo...Gravatar Mike Reed2017-06-22
* Revert "use rasterpipeline for non-8888-clamp shaders (so we can delete more ...Gravatar Mike Reed2017-06-21
* use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy c...Gravatar Mike Reed2017-06-21
* Remove unused GradientShaderBase4fContext::fDitherGravatar Florin Malita2017-06-19
* Remove SK_SUPPORT_LEGACY_GRADIENT_ALPHATRUNC dead codeGravatar Florin Malita2017-06-19
* Remove non-F32 specializations of Sk4fGradientGravatar Florin Malita2017-06-19
* fixed improved perlin noise effect on ANGLEGravatar Ethan Nicholas2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* CanOverflow -> ClampIfNeededGravatar Mike Klein2017-06-09
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* SkShader::asACompose is android-onlyGravatar Mike Reed2017-06-09
* Extend composeshader to support a lerp parameterGravatar Mike Reed2017-06-09
* Make gradient effect creation fail if texture LUT creation failsGravatar Brian Salomon2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Bump min picture to 7+ months agoGravatar Mike Reed2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* Use burst mode for linear gradients w/ > 2 stopsGravatar Florin Malita2017-06-07
* Opt-in burst mechanism for pipeline shadersGravatar Florin Malita2017-06-06
* Add color space support to 4f gradientsGravatar Florin Malita2017-06-06
* experiment: force composeshade to always be rasterpipelineGravatar Mike Reed2017-06-04
* remove unused auto classGravatar Mike Reed2017-06-02
* default impl of appendStages now calls shaderContextGravatar Mike Reed2017-06-02
* fix premultiplied color generation in linear gradients when using fApplyAlpha...Gravatar Lee Salzman2017-06-01
* have shaders that need seed_shader call it themselvesGravatar Mike Klein2017-06-01
* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* add stages to colorfiltershaderGravatar Mike Reed2017-05-31
* assume sRGB transfer function on untagged imagesGravatar Mike Klein2017-05-31
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25