| Commit message (Collapse) | Author | Age |
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SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.com
TBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
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Keeping related heuristics in sync with actual shader capabilities is somewhat tricky,
and overall fragile.
So how about this: instead of an explicit opt-in mechanism, try to instantiate a legacy
shader context and fall back to raster pipeline on failure (null Context => implicit
opt-in for raster pipeline). Shaders can still choose not to draw by returning both a
null Context and failing appendStages().
BUG=skia:7772
Change-Id: I2e76f51af7064853a6cb851b4c30c82eba3ee828
Reviewed-on: https://skia-review.googlesource.com/118383
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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This prepares us to share this with other effects (most notably maskfilters)
Bug: skia:
Change-Id: I12530fdf10c4e5f2a9ab6d394bf9e87c54ea60c4
Reviewed-on: https://skia-review.googlesource.com/97062
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.
Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008
Reviewed-on: https://skia-review.googlesource.com/32760
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I36112fe54c6f2d0965d0b88f0291d7ffe0902715
Reviewed-on: https://skia-review.googlesource.com/30480
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Raster pipeline FTW!
Change-Id: Ia2e600cf6c6e780f5a1519374c178197cf229776
Reviewed-on: https://skia-review.googlesource.com/29884
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Hoist the matrix setup into SkGradientShaderBase.
Drop the bool return for adjustMatrixAndAppendStages(), and rename to
appendGradientStages().
Change-Id: Iad412f638f86223e5af46a7d3dea6f768f52bcad
Reviewed-on: https://skia-review.googlesource.com/26427
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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(reland of https://skia-review.googlesource.com/c/24283/)
The legacy clamp specialization is still faster, but for repeat and
mirror RP wins (at low color stop counts).
Change-Id: I97a77188e912239f31e94600021b469ce7c40797
Reviewed-on: https://skia-review.googlesource.com/24742
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 2f924b4b0e5d364d608e181da8270241038de6c9.
Reason for revert: IOS nanobench crashes
Original change's description:
> Use raster pipeline for repeat/mirror radial gradients
>
> The legacy clamp specialization is still faster, but for repeat and
> mirror RP wins (at low color stop counts).
>
> Change-Id: Ifef3eb5b3111b3741d3a033310a4cdb58e592247
> Reviewed-on: https://skia-review.googlesource.com/24283
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I65db31b149b6b2507cbe470049f67774e3bf40a0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/24660
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
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The legacy clamp specialization is still faster, but for repeat and
mirror RP wins (at low color stop counts).
Change-Id: Ifef3eb5b3111b3741d3a033310a4cdb58e592247
Reviewed-on: https://skia-review.googlesource.com/24283
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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When the focal point is on the edge of the end circle, the quadratic
equation devolves to linear. Add a stage to handle this case.
As a complication, this case can produce "degenerate" values:
1) t == NaN
2) R(t) < 0
For these, we're supposed to draw transparent black - which means
overwriting the color from the gradient stage. To support this, build
a 0/1 vector mask in the context, and apply it post-gradient-stage.
Change-Id: Ice4e3243abfd8c784bb810f6c310aed7a4ac7dc8
Reviewed-on: https://skia-review.googlesource.com/21111
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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