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path: root/src/shaders/gradients/Sk4fGradientBase.cpp
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* IWYU -- SkShader.hGravatar Mike Reed2018-01-23
| | | | | | | | Bug: skia: Change-Id: I57bffc14c4888627a22158e35f3ac3b762138f02 Reviewed-on: https://skia-review.googlesource.com/98520 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Enforce gradient color stop monotonicity in ctorGravatar Florin Malita2017-11-03
| | | | | | | | | | | | | | From the SVG 1.1 spec: Each gradient offset value is required to be equal to or greater than the previous gradient stop's offset value. If a given gradient stop's offset value is not equal to or greater than all previous offset values, then the offset value is adjusted to be equal to the largest of all previous offset values. Change-Id: I797369a1e14dc776ceb6478ac9fcdd4792e65562 Reviewed-on: https://skia-review.googlesource.com/67761 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* make skmatrix getmapproc privateGravatar Cary Clark2017-10-20
| | | | | | | | | | | | | | Make SkMatrix MapXYProc MapPtsProc and friends private. Code search turned up no clients in chromium, google3, android. Fingers crossed. R:reed@google.com Bug: skia:6898 Change-Id: Iee20fe5150499215a09f67cc6f117b685f38f455 Reviewed-on: https://skia-review.googlesource.com/62140 Commit-Queue: Cary Clark <caryclark@google.com> Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
* Use the 4f impl for legacy/8888 linear gradientsGravatar Florin Malita2017-08-29
| | | | | | | | | | | | | | | This is a partial revert of https://skia-review.googlesource.com/c/20280, adding back L32 support for 4f gradients and switching off the legacy impl. If it sticks, we should be able to completely delete the legacy gradient code. Change-Id: Iaa6d722ea4dfd8e4d959bb76eca815a30ca7098f Reviewed-on: https://skia-review.googlesource.com/31425 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Remove dead gradient perspective codeGravatar Florin Malita2017-07-13
| | | | | | | | | | | The cool bit here is that Sk4fLinearGradient is now always fast, and never calls the slow base-class impl. This means we can rip out Sk4fGradientBase::{mapTs, shadeSpan4f, etc}. Change-Id: Id3788bc810873b2a209f66efa4187c84b3397e2f Reviewed-on: https://skia-review.googlesource.com/22366 Reviewed-by: Herb Derby <herb@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Remove unused GradientShaderBase4fContext::fDitherGravatar Florin Malita2017-06-19
| | | | | | | | Change-Id: I8f44cdaa8033e0a1fc45e1be446bf2d9a5bab507 Reviewed-on: https://skia-review.googlesource.com/20283 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Remove non-F32 specializations of Sk4fGradientGravatar Florin Malita2017-06-19
| | | | | | | | | | We're only using Sk4fGradients for raster pipeline burst mode => dest is always F32. Change-Id: If8f0ce257fc9ef36da33602ffd61617628733cfc Reviewed-on: https://skia-review.googlesource.com/20280 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
* Add color space support to 4f gradientsGravatar Florin Malita2017-06-06
| | | | | | | | | | | Similar to the raster pipeline stage, transform the stops into the dest color space before interpolation. Change-Id: I626b6ef18606fd2308d7da166ce70d05f3951e21 Reviewed-on: https://skia-review.googlesource.com/18767 Reviewed-by: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
| | | | | | | | | | | Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>