| Commit message (Collapse) | Author | Age |
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Bug: skia:
Change-Id: I57bffc14c4888627a22158e35f3ac3b762138f02
Reviewed-on: https://skia-review.googlesource.com/98520
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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This prepares us to share this with other effects (most notably maskfilters)
Bug: skia:
Change-Id: I12530fdf10c4e5f2a9ab6d394bf9e87c54ea60c4
Reviewed-on: https://skia-review.googlesource.com/97062
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Also to SkColorTo(Premul|Unpremul)GrColor4f.
This can avoid cache lookups to find GrColorSpaceXforms as the xform pointer is stored in GrColorSpaceInfo after the first lookup.
Also uses GrColorSpaceInfo to construct GrTextUtils::Paint.
Bug: skia:
Change-Id: Idf19d512a60d2269e6921c7fb54d93aee499a70d
Reviewed-on: https://skia-review.googlesource.com/63660
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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pre-CL before trying to add a hint-rect field to allow shaders to "optimize"
their stages for a given restriction in device space
- e.g. if the shader's intrinsic domain is contained, it won't need to tile/clamp
Bug: skia:
Change-Id: Ia2da557691da25f31e4b9e3f53c3bc6709b89083
Reviewed-on: https://skia-review.googlesource.com/40224
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008
Reviewed-on: https://skia-review.googlesource.com/32760
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I36112fe54c6f2d0965d0b88f0291d7ffe0902715
Reviewed-on: https://skia-review.googlesource.com/30480
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: Id355e3e480847fe78f904735e59353c4eb3ba2bb
Reviewed-on: https://skia-review.googlesource.com/31560
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: If13510cbc340b920342d7d4df9ce34ef1081e434
Reviewed-on: https://skia-review.googlesource.com/31420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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The cool bit here is that Sk4fLinearGradient is now always fast, and never calls the slow
base-class impl. This means we can rip out Sk4fGradientBase::{mapTs, shadeSpan4f, etc}.
Change-Id: Id3788bc810873b2a209f66efa4187c84b3397e2f
Reviewed-on: https://skia-review.googlesource.com/22366
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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I meant to add these when removing the guard, but since we landed without
a guard, might as well do it now.
A couple of things exposed by these asserts:
1) we need to also catch perspective in local matrices
2) we need to disallow burst mode with perspective
Also tweak the predicate to hasPerspective() instead of explicit mask
check.
Change-Id: I099e5125fca52dccffca77c60fc800bbdf539b53
Reviewed-on: https://skia-review.googlesource.com/22483
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Add a dedicated virtual for shaders to select burst mode.
Enabled for linear gradients with more than 8 stops, as a start.
BUG=skia:6710
Change-Id: I1b19124f42d1d805de27a5db6a26601c386bb9ff
Reviewed-on: https://skia-review.googlesource.com/18628
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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this is approximately a revert of https://skia-review.googlesource.com/c/17768/
I propose if/when we want to experiment with a fast-path for coherent shaders
(e.g. 2-color linear gradients, up-scaling images) that we just create a new
mechanism for shaders to opt into that, knowing that it will be driven by
the rasterpipeline (and never by the old context convention).
This CL now makes it legal/clear that a new shader subclass can *just* implement
stages for raster, and never needs to make a context.
Bug: skia:
Change-Id: I525a8b1cece100f0993f75e28128e0927a4ea35c
Reviewed-on: https://skia-review.googlesource.com/18481
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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