| Commit message (Collapse) | Author | Age |
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There are a lot of small pieces to make this change work:
- SkPDFDocument (and SkPDFCatalog) take flags to disable compression (and font embedding - not implemented yet, can disable font subsetting for now).
- SkPDFStream now defers compression until the size/emit step.
- Classes that *had* a stream (because they didn't know the stream size at construction time) now *are* streams to make the substitution work correctly.
- The SkPDFShader implementation got pulled apart into two classes, one that is a SkPDFDict, and one that is a SkPDFStream (making the common ancestor SkPDFObject).
- Added helper methods in SkPDFObject for children that have simple resource lists.
- Added an iterator to SkPDFDict so that a substitute SkPDFStream can get a copy of the stream dictionary.
- Change SkPDFDocument to have a pointer to an SkPDFCatalog to remove a new circular header reference.
Review URL: http://codereview.appspot.com/4700045
git-svn-id: http://skia.googlecode.com/svn/trunk@1911 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@1910 2bbb7eff-a529-9590-31e7-b0007b416f81
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reduces code-size and perf: fewer refs/unrefs
git-svn-id: http://skia.googlecode.com/svn/trunk@1909 2bbb7eff-a529-9590-31e7-b0007b416f81
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Make SkPDFShader correctly bail out for color shaders.
Fix the bail out handling code.
Review URL: http://codereview.appspot.com/4750045
git-svn-id: http://skia.googlecode.com/svn/trunk@1886 2bbb7eff-a529-9590-31e7-b0007b416f81
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In SkClipStack::B2FIter::Clip, SkWriter32, SkClipStack::Rec, SkDeque::F2BIter, SkPDFShader::State
CID 15427,15433,15533,15532,16274,16740
Review URL: http://codereview.appspot.com/4630055
git-svn-id: http://skia.googlecode.com/svn/trunk@1669 2bbb7eff-a529-9590-31e7-b0007b416f81
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The width and height we pass to SkDevice must be postive.
Shader can no longer use negative coordinates (without transform).
Shader unflip matrix should use same values as passed to SkPDFDevice (height).
Most Shader dictionary entries should be scalars and not ints.
Review URL: http://codereview.appspot.com/4454047
git-svn-id: http://skia.googlecode.com/svn/trunk@1219 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/4435074
git-svn-id: http://skia.googlecode.com/svn/trunk@1217 2bbb7eff-a529-9590-31e7-b0007b416f81
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The argument still has a default value that does what most users will want, but provides more flexibility.
Chrome will use this change to support an initial translation of the origin to simulate a margin and to scale the entire content (needed on Windows).
When landing to Chrome, this will need http://codereview.chromium.org/6820038
Review URL: http://codereview.appspot.com/4373052
git-svn-id: http://skia.googlecode.com/svn/trunk@1111 2bbb7eff-a529-9590-31e7-b0007b416f81
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pdf shader code.
I briefly looked into making use of alloca, but that is also non-portable, and
deprecated in many environments. Fell back to the SkTDArray class as a common
denominator.
This problem was introduce by the following CL:
http://codereview.appspot.com/4239061/
git-svn-id: http://skia.googlecode.com/svn/trunk@912 2bbb7eff-a529-9590-31e7-b0007b416f81
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- Shaders, or as they are referred to in PDF, patterns, are drawn in the coordinate system of the initial page, so when we canonicalize them, we have to consider the current transform and where they are constructed.
- Image shaders are tiled by default, this makes repeat and mirror modes easy, but means we have to draw a pattern as large as the current clip to support clamp mode.
- Gradient shaders are implemented with type 4 functions, which are basically small snippets of post script code. I've tried to make the code generation modular and heavily commented to make it easy to understand or expand.
Review URL: http://codereview.appspot.com/4239061
git-svn-id: http://skia.googlecode.com/svn/trunk@905 2bbb7eff-a529-9590-31e7-b0007b416f81
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