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path: root/src/pathops/SkPathOpsCurve.cpp
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* Path ops formerly found the topmost unprocessed edge and determined its ↵Gravatar caryclark2015-05-11
| | | | | | | | | | | | | | | angle sort order to initialize the winding. This never worked correctly with cubics and was flaky with paths consisting mostly of vertical edges. This replacement shoots axis-aligned rays through all intersecting edges to find the outermost one either horizontally or vertically. The resulting code is smaller and twice as fast. To support this, most of the horizontal / vertical intersection code was rewritten and standardized, and old code supporting the top-directed winding was deleted. Contours were pointed to by an SkTDArray. Instead, put them in a linked list, and designate the list head with its own class to ensure that methods that take lists of contours start at the top. This change removed a large percentage of memory allocations used by path ops. TBR=reed@google.com BUG=skia:3588 Review URL: https://codereview.chromium.org/1111333002
* minor fixes to cubics code and overall alignment of how bounds and tops are ↵Gravatar caryclark2015-04-29
computed for all curve types All but 17 extended tests work. A helper function is privately added to SkPath.h to permit a test to modify a given point in a path. BUG=skia:3588 Review URL: https://codereview.chromium.org/1107353004