| Commit message (Collapse) | Author | Age |
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angle sort order to initialize the winding. This never worked correctly with cubics and was flaky with paths consisting mostly of vertical edges.
This replacement shoots axis-aligned rays through all intersecting edges to find the outermost one either horizontally or vertically. The resulting code is smaller and twice as fast.
To support this, most of the horizontal / vertical intersection code was rewritten and standardized, and old code supporting the top-directed winding was deleted.
Contours were pointed to by an SkTDArray. Instead, put them in a linked list, and designate the list head with its own class to ensure that methods that take lists of contours start at the top. This change removed a large percentage of memory allocations used by path ops.
TBR=reed@google.com
BUG=skia:3588
Review URL: https://codereview.chromium.org/1111333002
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BUG=skia:
Review URL: https://codereview.chromium.org/1113963002
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computed for all curve types
All but 17 extended tests work.
A helper function is privately added to SkPath.h to permit a test to modify a given point in a path.
BUG=skia:3588
Review URL: https://codereview.chromium.org/1107353004
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Path ops works well for all tests except for cubics.
Isolate failures caused by cubics, and do a better job of computing
the initial winding for cubics.
TBR=reed@google.com
BUG=skia:3588
Review URL: https://codereview.chromium.org/1096923003
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combination. There are still a class of cubic tests that fail and a handful of undiagnosed failures from skps and fuzz tests, but things are much better overall.
Extended tests (150M+) run to completion in release in about 6 minutes; the standard test suite exceeds 100K and finishes in a few seconds on desktops.
TBR=reed
BUG=skia:3588
Review URL: https://codereview.chromium.org/1037953004
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Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer.
Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering.
Unify t and point values so that small intervals can be eliminated in one pass.
Break cubics up front to eliminate loops and cusps.
Make the Simplify and Op code more regular and eliminate arbitrary differences.
Add a builder that takes an array of paths and operators.
Delete unused code.
BUG=skia:3588
R=reed@google.com
Review URL: https://codereview.chromium.org/1037573004
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https://codereview.chromium.org/1002693002/)
Reason for revert:
ASAN investigation
Original issue's description:
> pathops version two
>
> R=reed@google.com
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> marked 'no commit' to attempt to get trybots to run
>
> TBR=reed@google.com
>
> Committed: https://skia.googlesource.com/skia/+/ccec0f958ffc71a9986d236bc2eb335cb2111119
TBR=caryclark@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1029993002
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R=reed@google.com
marked 'no commit' to attempt to get trybots to run
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1002693002
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as a fallback.
The cubic line intersection math empirically works 99.99% of the time (fails 3100 out of 1B random tests) but when it fails, an intersection may be missed altogether.
The binary search is may not find a solution if the cubic line failed to find any solutions at all, but so far that case hasn't arisen.
BUG=skia:2504
TBR=reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/266063003
git-svn-id: http://skia.googlecode.com/svn/trunk@14614 2bbb7eff-a529-9590-31e7-b0007b416f81
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Mike K: please sanity check Test.cpp and skia_test.cpp
Feel free to look at the rest, but I don't expect any in depth review of path ops innards.
Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule.
This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data.
The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can.
Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct.
The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release.
R=mtklein@google.com, reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/131103009
git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
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path ops work in progress
BUG=
Review URL: https://codereview.chromium.org/21359002
git-svn-id: http://skia.googlecode.com/svn/trunk@11291 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix pathops issues 1417, 1418
be more rigorous about pulling intersections of lines to end points
rewrite cubic/line and quad/line intersections to share style
BUG=
Review URL: https://codereview.chromium.org/19543005
git-svn-id: http://skia.googlecode.com/svn/trunk@10270 2bbb7eff-a529-9590-31e7-b0007b416f81
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Replace SkTDArray with SkTArray and use SkSTArray when
the probable array size is known.
In a couple of places (spans, chases) the arrays are
constructed using insert() so SkTArrays can't be used for
now.
Also, add an optimization to cubic subdivide if either end
is zero or one.
BUG=
Review URL: https://codereview.chromium.org/16951017
git-svn-id: http://skia.googlecode.com/svn/trunk@9635 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@9440 2bbb7eff-a529-9590-31e7-b0007b416f81
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This is a major change resulting from a minor
tweak. In the old code, the intersection point
of two curves was shared between them, but the
intersection points and end points of sorted edges was
computed directly from the intersection T value.
In this CL, both intersection points and sorted points
are the same, and intermediate control points are computed
to preserve their slope.
The sort itself has been completely rewritten to be more
robust and remove 'magic' checks, conditions that empirically
worked but couldn't be rationalized.
This CL was triggered by errors generated computing the clips
of SKP files. At this point, all 73M standard tests work and
at least the first troublesome SKPs work.
Review URL: https://codereview.chromium.org/15338003
git-svn-id: http://skia.googlecode.com/svn/trunk@9432 2bbb7eff-a529-9590-31e7-b0007b416f81
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Try to fix the 32 bit build by making some math
decisions more robust.
Rewrite the cubic intersection special case that
detects if only end points are shared.
Rewrite the angle sort setup that computes whether
a cubic bends to the left or right.
git-svn-id: http://skia.googlecode.com/svn/trunk@8726 2bbb7eff-a529-9590-31e7-b0007b416f81
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Paths contain lines, quads, and cubics, which are
collectively curves.
To work with path intersections, intermediary curves
are constructed. For now, those intermediates use
doubles to guarantee sufficient precision.
The DVector, DPoint, DLine, DQuad, and DCubic
structs encapsulate these intermediate curves.
The DRect and DTriangle structs are created to
describe intersectable areas of interest.
The Bounds struct inherits from SkRect to create
a SkScalar-based rectangle that intersects shared
edges.
This also includes common math equalities and
debugging that the remainder of path ops builds on,
as well as a temporary top-level interface in
include/pathops/SkPathOps.h.
Review URL: https://codereview.chromium.org/12827020
git-svn-id: http://skia.googlecode.com/svn/trunk@8551 2bbb7eff-a529-9590-31e7-b0007b416f81
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