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path: root/src/opts/SkBitmapProcState_opts_SSE2.h
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* land http://codereview.appspot.com/6353063/ by LeiGravatar reed@google.com2012-07-24
| | | | | | | | | | | | | | | | | | | | | | | optimizations for D16 using SSE2 skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat 30 The result I got on Android platform was below: w/o this optimization routine: D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1868): 565: cmsecs = 286.50 w/ with optimization: D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter D/skia ( 1463): 565: cmsecs = 186.80 The net gain is 34.80%. git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
* SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-28
| | | | | | | | | | Speeds up drawing rotated bitmaps by 20-30%. http://codereview.appspot.com/5700076/ git-svn-id: http://skia.googlecode.com/svn/trunk@3272 2bbb7eff-a529-9590-31e7-b0007b416f81
* SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup inGravatar tomhudson@google.com2012-02-22
| | | | | | | | | | | bitmap_8888 benchmarks on top of last week's SSSE3 patch. Thanks to Jin Yang. http://codereview.appspot.com/5685055/ git-svn-id: http://skia.googlecode.com/svn/trunk@3227 2bbb7eff-a529-9590-31e7-b0007b416f81
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
* SSE2 optimizations for 32bit Color operation.Gravatar senorblanco@chromium.org2010-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | [Patch from weiwei.li@intel.com] SSE2 optimization has been added by Stephen White before, this improves the skia performance on SSE2-supporting platform. (please refer to below issues) Issue 171055: More SSE2ification Issue 157141: More SSE2ification Issue 150060: minor tweaks to SSE2 code for -fPIC Issue 144072: SSE2 optimizations for 32bit blending blitters This CL implements SSE2 optimizations for the 32bit Color operation. Like above issues, it uses CPUID to detect for SSE2 and changes the platform procs at runtime as well. The 32bit Color operation is heavily used on Chrome HTML5 canvas operations. Take Microsoft IE test drives Pulsating Bubbles as example (http://ie.microsoft.com/testdrive/Performance/PulsatingBubbles/Default.xhtml), if running this cases on Chrome, the overhead of 32bit Color operation is about 40~50%. So this CL will make skia performance more better, and also make Chrome HTML5 canvas performance more better. Additional, this CL has passed the skia bench & tests validation, the result is pretty good. We also apply this CL to the latest chromium, and re-run Microsoft IE test drives Pulsating Bubbles, the performance is improved by almost 9~10%. git-svn-id: http://skia.googlecode.com/svn/trunk@633 2bbb7eff-a529-9590-31e7-b0007b416f81
* SSE2-ified S32_alpha_D32_filter_DX (refactoring to come). Also shaved a fewGravatar senorblanco@chromium.org2009-12-10
| | | | | | | | | | cycles off the SSE2 blends. Review URL: http://codereview.appspot.com/171055 git-svn-id: http://skia.googlecode.com/svn/trunk@456 2bbb7eff-a529-9590-31e7-b0007b416f81
* More SSE2 optimizations. This CL implements an SSE2 version of ↵Gravatar senorblanco@chromium.org2009-11-30
S32_bitmap_D32_filter_DX, and uses aligned loads and stores for dst, in all blending. Review URL: http://codereview.appspot.com/157141 git-svn-id: http://skia.googlecode.com/svn/trunk@448 2bbb7eff-a529-9590-31e7-b0007b416f81