| Commit message (Collapse) | Author | Age |
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Adds an SSE2 version of the Color32A_D565 function, to replace
the existing SSE4 version. Also does some minor cleanup.
Performance improvement in the following Skia benchmarks.
Measured on Atom Silvermont:
Xfermode_SrcOver - x3
luma_colorfilter_large - x4.6
luma_colorfilter_small - x2
tablebench - ~15%
chart_bw - ~10%
Measured on Corei7 Haswell:
luma_colorfilter_large running SSE2 - x2
luma_colorfilter_large running SSE4 - x2.3
Also improves performance in WPS Office application and 2D subtest of 0xbenchmark on Android.
Signed-off-by: Henrik Smiding <henrik.smiding@intel.com>
Review URL: https://codereview.chromium.org/923523002
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General cleanup of optimization files for x86/SSEx.
Renamed the opts_check_SSE2.cpp file to _x86, since it's not specific
to SSE2. Commented out the ColorRect32 optimization, since it's
disabled anyway, to make it more visible.
Also fixed a lot of indentation, inclusion guards, spelling,
copyright headers, braces, whitespace, and sorting of includes.
Author: henrik.smiding@intel.com
Signed-off-by: Henrik Smiding <henrik.smiding@intel.com>
R=reed@google.com, mtklein@google.com, tomhudson@google.com, djsollen@google.com, joakim.landberg@intel.com
Author: henrik.smiding@intel.com
Review URL: https://codereview.chromium.org/264603002
git-svn-id: http://skia.googlecode.com/svn/trunk@14464 2bbb7eff-a529-9590-31e7-b0007b416f81
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optimizations for D16 using SSE2
skia_bench -config 565 -match bitmap_8888_scale_filter -forceFilter 1 -repeat
30
The result I got on Android platform was below:
w/o this optimization routine:
D/skia ( 1868): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1868): 565: cmsecs = 286.50
w/ with optimization:
D/skia ( 1463): running bench [640 480] bitmap_8888_scale_filter
D/skia ( 1463): 565: cmsecs = 186.80
The net gain is 34.80%.
git-svn-id: http://skia.googlecode.com/svn/trunk@4729 2bbb7eff-a529-9590-31e7-b0007b416f81
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Speeds up drawing rotated bitmaps by 20-30%.
http://codereview.appspot.com/5700076/
git-svn-id: http://skia.googlecode.com/svn/trunk@3272 2bbb7eff-a529-9590-31e7-b0007b416f81
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bitmap_8888 benchmarks on top of last week's SSSE3 patch.
Thanks to Jin Yang.
http://codereview.appspot.com/5685055/
git-svn-id: http://skia.googlecode.com/svn/trunk@3227 2bbb7eff-a529-9590-31e7-b0007b416f81
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
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[Patch from weiwei.li@intel.com]
SSE2 optimization has been added by Stephen White before, this improves the skia
performance on SSE2-supporting platform. (please refer to below issues)
Issue 171055: More SSE2ification
Issue 157141: More SSE2ification
Issue 150060: minor tweaks to SSE2 code for -fPIC
Issue 144072: SSE2 optimizations for 32bit blending blitters
This CL implements SSE2 optimizations for the 32bit Color operation. Like above
issues, it uses CPUID to detect for SSE2 and changes the platform procs at
runtime as well. The 32bit Color operation is heavily used on Chrome HTML5
canvas operations. Take Microsoft IE test drives Pulsating Bubbles as example
(http://ie.microsoft.com/testdrive/Performance/PulsatingBubbles/Default.xhtml),
if running this cases on Chrome, the overhead of 32bit Color operation is about
40~50%. So this CL will make skia performance more better, and also make Chrome
HTML5 canvas performance more better.
Additional, this CL has passed the skia bench & tests validation, the result is
pretty good. We also apply this CL to the latest chromium, and re-run Microsoft
IE test drives Pulsating Bubbles, the performance is improved by almost 9~10%.
git-svn-id: http://skia.googlecode.com/svn/trunk@633 2bbb7eff-a529-9590-31e7-b0007b416f81
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cycles off the SSE2 blends.
Review URL: http://codereview.appspot.com/171055
git-svn-id: http://skia.googlecode.com/svn/trunk@456 2bbb7eff-a529-9590-31e7-b0007b416f81
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S32_bitmap_D32_filter_DX, and uses aligned loads and stores for dst, in all blending.
Review URL: http://codereview.appspot.com/157141
git-svn-id: http://skia.googlecode.com/svn/trunk@448 2bbb7eff-a529-9590-31e7-b0007b416f81
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