| Commit message (Collapse) | Author | Age |
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This will cause minor (off-by-one) diffs due to a little lost precision:
colortype_xfermodes
mixed_xfermodes
xfermodes2
xfermodeimagefilter
xfermodes3
xfermodes
Desktop:
Xfermode_Difference_aa 9.77ms -> 7.32ms 0.75x
Xfermode_Exclusion_aa 8.49ms -> 6.21ms 0.73x
Xfermode_Difference 17ms -> 7.54ms 0.44x
Xfermode_Exclusion 13.5ms -> 5.09ms 0.38x
N7:
Xfermode_Difference_aa 32.2ms -> 27.6ms 0.86x
Xfermode_Difference 43.9ms -> 32ms 0.73x
Xfermode_Exclusion_aa 40.5ms -> 26.7ms 0.66x
Xfermode_Exclusion 71.5ms -> 23.9ms 0.33x
This wraps up the xfermodes implemented in Sk4f.
BUG=skia:
Review URL: https://codereview.chromium.org/1141213002
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alphas() extracts the 4 alphas from an existing Sk4px as another Sk4px.
LoadNAlphas() constructs an Sk4px from N packed alphas.
In both cases, we end up with 4x repeated alphas aligned with their pixels.
alphas()
A0 R0 G0 B0 A1 R1 G1 B1 A2 R2 G2 B2 A3 R3 G3 B3
->
A0 A0 A0 A0 A1 A1 A1 A1 A2 A2 A2 A2 A3 A3 A3 A3
Load4Alphas()
A0 A1 A2 A3
->
A0 A0 A0 A0 A1 A1 A1 A1 A2 A2 A2 A2 A3 A3 A3 A3
Load2Alphas()
A0 A1
->
A0 A0 A0 A0 A1 A1 A1 A1 0 0 0 0 0 0 0 0
This is a 5-10% speedup for AA on Intel, and wash on ARM.
AA is still mostly dominated by the final lerp.
alphas() isn't used yet, but it's similar enough to Load[24]Alphas()
that it was easier to write all at once.
BUG=skia:
Review URL: https://codereview.chromium.org/1138333003
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Xfermode_SrcOver:
SSE: 2.08ms -> 2.03ms (~2% faster)
NEON: my N5 is noisy, but there appears to be no perf change
BUG=skia:
Review URL: https://codereview.chromium.org/1132273004
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