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* Everyone gets a namespace {}.Gravatar mtklein2015-05-22
| | | | | | | | | | | | | | | | | | If we include Sk4px.h, SkPMFloat.h, or SkNx.h into files with different SIMD flags, that could cause different definitions of the same method. Normally that's moot, because all the code inlines, but in Debug it tends not to. So in Debug, the linker picks one definition for us. That breaks _someone_. Wrapping everything in a namespace {} keeps the definitions separate. Tested locally, it fixes this bug. BUG=skia:3861 This code is not yet enabled in Chrome, so shouldn't affect the roll. NOTREECHECKS=true Review URL: https://codereview.chromium.org/1154523004
* Sk4px: Difference and ExclusionGravatar mtklein2015-05-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This will cause minor (off-by-one) diffs due to a little lost precision: colortype_xfermodes mixed_xfermodes xfermodes2 xfermodeimagefilter xfermodes3 xfermodes Desktop: Xfermode_Difference_aa 9.77ms -> 7.32ms 0.75x Xfermode_Exclusion_aa 8.49ms -> 6.21ms 0.73x Xfermode_Difference 17ms -> 7.54ms 0.44x Xfermode_Exclusion 13.5ms -> 5.09ms 0.38x N7: Xfermode_Difference_aa 32.2ms -> 27.6ms 0.86x Xfermode_Difference 43.9ms -> 32ms 0.73x Xfermode_Exclusion_aa 40.5ms -> 26.7ms 0.66x Xfermode_Exclusion 71.5ms -> 23.9ms 0.33x This wraps up the xfermodes implemented in Sk4f. BUG=skia: Review URL: https://codereview.chromium.org/1141213002
* Sk4px: alphas() and Load[24]Alphas()Gravatar mtklein2015-05-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | alphas() extracts the 4 alphas from an existing Sk4px as another Sk4px. LoadNAlphas() constructs an Sk4px from N packed alphas. In both cases, we end up with 4x repeated alphas aligned with their pixels. alphas() A0 R0 G0 B0 A1 R1 G1 B1 A2 R2 G2 B2 A3 R3 G3 B3 -> A0 A0 A0 A0 A1 A1 A1 A1 A2 A2 A2 A2 A3 A3 A3 A3 Load4Alphas() A0 A1 A2 A3 -> A0 A0 A0 A0 A1 A1 A1 A1 A2 A2 A2 A2 A3 A3 A3 A3 Load2Alphas() A0 A1 -> A0 A0 A0 A0 A1 A1 A1 A1 0 0 0 0 0 0 0 0 This is a 5-10% speedup for AA on Intel, and wash on ARM. AA is still mostly dominated by the final lerp. alphas() isn't used yet, but it's similar enough to Load[24]Alphas() that it was easier to write all at once. BUG=skia: Review URL: https://codereview.chromium.org/1138333003
* Sk4pxGravatar mtklein2015-05-12
Xfermode_SrcOver: SSE: 2.08ms -> 2.03ms (~2% faster) NEON: my N5 is noisy, but there appears to be no perf change BUG=skia: Review URL: https://codereview.chromium.org/1132273004