| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239723002
Review-Url: https://codereview.chromium.org/2239723002
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Lessons learned
1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.
2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.
BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002
Review-Url: https://codereview.chromium.org/2195893002
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For imageshader, I only return true if the image is explicitly raster-backed. I do not return true for texture, nor for generator (i.e. lazy/picture) backed. Is that ok?
BUG=skia:5592
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2197323002
Review-Url: https://codereview.chromium.org/2197323002
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The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003
Review-Url: https://codereview.chromium.org/2175563003
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002
Review-Url: https://codereview.chromium.org/2037413002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1785473002
Review URL: https://codereview.chromium.org/1785473002
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https://codereview.chromium.org/1759653004/ )"
This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002
TBR=
Review URL: https://codereview.chromium.org/1763973002
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https://codereview.chromium.org/1759653004/ )
Reason for revert:
Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm:
....
FYI: loaded 23439 distinct uninteresting hashes from 23439 lines
Skipping config gpu: Don't understand 'gpu'.
Skipping config msaa16: Don't understand 'msaa16'.
168400 srcs * 7 sinks + 481 tests == 1179281 tasks
0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak
565 gm xfermodes2
565 gm xfermodes
565 gm xfermodeimagefilter
565 gm xfermodes3
565 gm verylarge_picture_image
c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108:
fatal error: ""(0 == ((size) & 15))""
step returned non-zero exit code: 3
@@@STEP_FAILURE@@@
Original issue's description:
> enforce 16byte alignment in shader contexts
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004
>
> Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96
TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1759323002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004
Review URL: https://codereview.chromium.org/1759653004
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To facilitate upcoming context selection changes.
R=reed@google.com,mtklein@google.com,herb@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002
Review URL: https://codereview.chromium.org/1720933002
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Review URL: https://codereview.chromium.org/1388113002
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Now with GrTextureMaker subclasses to handle npot usage.
This reverts commit 476506d070dbc59b158acc1a00c34bff95ab2968.
BUG=skia:
Review URL: https://codereview.chromium.org/1370223002
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(patchset #11 id:200001 of https://codereview.chromium.org/1352293002/ )
Reason for revert:
guess: Need to handle NPOT support in shader case
Original issue's description:
> Revert[2] of add ImageShader, sharing code with its Bitmap cousin
>
> Adjustment from previous land : runtime check for npot-support when texture is requested for tiling.
>
> (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ )
>
> This reverts commit f2608513626264459a00388537175600b515cae2.
>
> BUG=skia:4365
>
> Committed: https://skia.googlesource.com/skia/+/fe05707c356d2a8c2c69222591d4cafbd456b4e5
TBR=fmalita@chromium.org,robertphillips@google.com,bsalomon@google.com,reed@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4365
Review URL: https://codereview.chromium.org/1375673002
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Adjustment from previous land : runtime check for npot-support when texture is requested for tiling.
(patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ )
This reverts commit f2608513626264459a00388537175600b515cae2.
BUG=skia:4365
Review URL: https://codereview.chromium.org/1352293002
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id:180001 of https://codereview.chromium.org/1342113002/ )
Reason for revert:
Failing ImageNewShaderTest on both Android (Tegra3 GPU) and iOS bots.
e.g.
/Users/chrome-bot/buildbot/skiabot-ipad4-000/build/slave/workdir/build/skia/tests/
ImageNewShaderTest.cpp:24 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.getSize())
ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y)
...
Original issue's description:
> add ImageShader, sharing code with its Bitmap cousin
>
> This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers.
>
> It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/0b93e3149d2cb30860c51f9f3204ae811d9a97ca
TBR=fmalita@chromium.org,bsalomon@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1355863002
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This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers.
It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now.
BUG=skia:
Review URL: https://codereview.chromium.org/1342113002
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