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* SkImage now has makeShader to return sk_spGravatar reed2016-03-09
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1785473002 Review URL: https://codereview.chromium.org/1785473002
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of ↵Gravatar reed2016-03-03
| | | | | | | | | | | | | https://codereview.chromium.org/1759653004/ )" This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002 TBR= Review URL: https://codereview.chromium.org/1763973002
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ↵Gravatar halcanary2016-03-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1759653004/ ) Reason for revert: Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm: .... FYI: loaded 23439 distinct uninteresting hashes from 23439 lines Skipping config gpu: Don't understand 'gpu'. Skipping config msaa16: Don't understand 'msaa16'. 168400 srcs * 7 sinks + 481 tests == 1179281 tasks 0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak 565 gm xfermodes2 565 gm xfermodes 565 gm xfermodeimagefilter 565 gm xfermodes3 565 gm verylarge_picture_image c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108: fatal error: ""(0 == ((size) & 15))"" step returned non-zero exit code: 3 @@@STEP_FAILURE@@@ Original issue's description: > enforce 16byte alignment in shader contexts > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 > > Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96 TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1759323002
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 Review URL: https://codereview.chromium.org/1759653004
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
| | | | | | | | | To facilitate upcoming context selection changes. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1720933002 Review URL: https://codereview.chromium.org/1720933002
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
| | | | Review URL: https://codereview.chromium.org/1388113002
* Revert[4] of add ImageShader, sharing code with its Bitmap cousinGravatar reed2015-09-30
| | | | | | | | | | Now with GrTextureMaker subclasses to handle npot usage. This reverts commit 476506d070dbc59b158acc1a00c34bff95ab2968. BUG=skia: Review URL: https://codereview.chromium.org/1370223002
* Revert of Revert[2] of add ImageShader, sharing code with its Bitmap cousin ↵Gravatar reed2015-09-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #11 id:200001 of https://codereview.chromium.org/1352293002/ ) Reason for revert: guess: Need to handle NPOT support in shader case Original issue's description: > Revert[2] of add ImageShader, sharing code with its Bitmap cousin > > Adjustment from previous land : runtime check for npot-support when texture is requested for tiling. > > (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ ) > > This reverts commit f2608513626264459a00388537175600b515cae2. > > BUG=skia:4365 > > Committed: https://skia.googlesource.com/skia/+/fe05707c356d2a8c2c69222591d4cafbd456b4e5 TBR=fmalita@chromium.org,robertphillips@google.com,bsalomon@google.com,reed@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4365 Review URL: https://codereview.chromium.org/1375673002
* Revert[2] of add ImageShader, sharing code with its Bitmap cousinGravatar reed2015-09-25
| | | | | | | | | | | | Adjustment from previous land : runtime check for npot-support when texture is requested for tiling. (patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ ) This reverts commit f2608513626264459a00388537175600b515cae2. BUG=skia:4365 Review URL: https://codereview.chromium.org/1352293002
* Revert of add ImageShader, sharing code with its Bitmap cousin (patchset #10 ↵Gravatar tomhudson2015-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:180001 of https://codereview.chromium.org/1342113002/ ) Reason for revert: Failing ImageNewShaderTest on both Android (Tegra3 GPU) and iOS bots. e.g. /Users/chrome-bot/buildbot/skiabot-ipad4-000/build/slave/workdir/build/skia/tests/ ImageNewShaderTest.cpp:24 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.getSize()) ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y) ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y) ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y) ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y) ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y) ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y) ... Original issue's description: > add ImageShader, sharing code with its Bitmap cousin > > This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers. > > It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/0b93e3149d2cb30860c51f9f3204ae811d9a97ca TBR=fmalita@chromium.org,bsalomon@google.com,robertphillips@google.com,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1355863002
* add ImageShader, sharing code with its Bitmap cousinGravatar reed2015-09-18
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers. It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now. BUG=skia: Review URL: https://codereview.chromium.org/1342113002