| Commit message (Collapse) | Author | Age |
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There is no good way to split the monster CL up. This breaks out
the GrContext plumbing but doesn't use it.
Change-Id: I90856d428d372bcec3f8821e6364667b367927d4
Reviewed-on: https://skia-review.googlesource.com/133382
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I693ddcd4ade101ba4eb4102e03adce183aa1d672
Reviewed-on: https://skia-review.googlesource.com/133829
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 17ee85597a09757d1bdd31c4452bafcc430332f8.
Reason for revert: causing asserts on Chrome roll?
e.g.,
16:53:48.225 14315 0 Content Shell Framework 0x00000001107336dc base::debug::StackTrace::StackTrace(unsigned long) + 28
16:53:48.225 14315 1 Content Shell Framework 0x000000011065d4df logging::LogMessage::~LogMessage() + 223
16:53:48.225 14315 2 Content Shell Framework 0x000000011275ad01 blink::StaticBitmapImage::ConvertToArrayBufferContents(scoped_refptr<blink::StaticBitmapImage>, WTF::ArrayBufferContents&, blink::IntRect const&, blink::CanvasColorParams const&, bool) + 1361
16:53:48.225 14315 3 Content Shell Framework 0x0000000113e3f289 blink::BaseRenderingContext2D::getImageData(int, int, int, int, blink::ExceptionState&) + 777
16:53:48.225 14315 4 Content Shell Framework 0x0000000113b82a1a blink::V8CanvasRenderingContext2D::getImageDataMethodCallback(v8::FunctionCallbackInfo<v8::Value> const&) + 394
16:53:48.225 14315 5 Content Shell Framework 0x000000010e85b66e v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo*) + 862
16:53:48.225 14315 6 Content Shell Framework 0x000000010e8598da v8::internal::MaybeHandle<v8::internal::Object> v8::internal::(anonymous namespace)::HandleApiCallHelper<false>(v8::internal::Isolate*, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::FunctionTemplateInfo>, v8::internal::Handle<v8::internal::Object>, v8::internal::BuiltinArguments) + 1002
16:53:48.225 14315 7 Content Shell Framework 0x000000010e857c50 v8::internal::Builtin_Impl_HandleApiCall(v8::internal::BuiltinArguments, v8::internal::Isolate*) + 704
16:53:48.225 14315 8 Content Shell Framework 0x000000010e857758 v8::internal::Builtin_HandleApiCall(int, v8::internal::Object**, v8::internal::Isolate*) + 200
16:53:48.225 14315 9 Content Shell Framework 0x000000010f5b2a35 v8_Default_embedded_blob_ + 2212597
16:53:48.225 14315 10 ??? 0x00000039bd68bcf1 0x0 + 247990893809
16:53:48.225 14315 11 Content Shell Framework 0x000000010f398946 v8_Default_embedded_blob_ + 8710
16:53:48.225 14315
16:53:48.245 14281 [45/5600] virtual/gpu/fast/canvas/color-space/canvas-getImageData-rec2020.html failed unexpectedly (renderer crashed)
https://logs.chromium.org/v/?s=chromium%2Fbuildbucket%2Fcr-buildbucket.appspot.com%2F8944247412232349408%2F%2B%2Fsteps%2Fwebkit_layout_tests_on_Intel_GPU_on_Mac__with_patch__on_Mac-10.12.6%2F0%2Fstdout
Original change's description:
> remove half float workaround in GrGLGpu::onReadPixels
>
> Change-Id: Ifb30a0b977918d84f5b9d5ea1714d19cc7392e37
> Reviewed-on: https://skia-review.googlesource.com/133440
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I16f0970e105e1068eb4976cd8fbb119e5830c087
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/133840
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: skia:
Change-Id: I52b86d83aaec1fa245be2ee17bbd56defcb5881f
Reviewed-on: https://skia-review.googlesource.com/133587
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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It is currently used in GrGLGpu::setupGeometry. Instead:
1) Make GrMesh track whether primitive restart should be enabled.
2) Make GrGLProgram track program attributes.
Change-Id: Ice411a495961fcbc3cedc81e8ae0583537f42153
Reviewed-on: https://skia-review.googlesource.com/132267
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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I encountered this on an in-progress CL when I jiggled the GLPrograms
test a bit.
Change-Id: I8454bf0f35836e3a668f74918fa0c5ef0e58a9b5
Reviewed-on: https://skia-review.googlesource.com/133586
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 32a4910e57b1fdd3c8671de1ee85e05ca21d079f.
Reason for revert: SkMatrix::toString use has been removed from flutter
and has been picked up in fuchsia
Additionally some bookmaker changes take into account recent
additions of typedef comments and the generated header comment.
Original change's description:
> Revert "remove toString"
>
> This reverts commit 5191880cbf3ee4d122b0d11b4945fbab0784fda7.
>
> Reason for revert: broke flutter
>
> Original change's description:
> > remove toString
> >
> > toString may have been used by obsolete debugger only
> > find out if that is so
> >
> > R=​brianosman@google.com,bsalomon@google.com
> >
> > Docs-Preview: https://skia.org/?cl=119894
> > Bug:830651
> > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > Reviewed-on: https://skia-review.googlesource.com/119894
> > Commit-Queue: Cary Clark <caryclark@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
>
> Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
TBR=bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Reviewed-on: https://skia-review.googlesource.com/129623
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Docs-Preview: https://skia.org/?cl=133583
Bug: 830651
Change-Id: If8499e796be63580ad419e150e94d43e8b89de1b
Reviewed-on: https://skia-review.googlesource.com/133583
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
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Bug: skia:
Change-Id: I2780e3fc76153373b4efca6059ded82f4f749325
Reviewed-on: https://skia-review.googlesource.com/133502
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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GrVkPipelineState.h
Make GrGLProgram and GrCkPipelineState cons. public and remove builder friendship.
Neither GrGLProgram nor GrVkPipelineState need to know their Desc so remove it.
Move the VK desc subclass defn. to GrVkPipelineStateBuilder since it needs it while
GrVkPipelineState does not.
Some IWYU improvements.
Move declaration of the built-in uniform struct to GrGLSLUniformHandler.h from GrGLSLProgramBuilder.h.
Change-Id: Ib46817408a83a79a0f718ba2bc19411410d9065a
Reviewed-on: https://skia-review.googlesource.com/133060
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If0bde2ddfe2dd1d84b27f4516076acc1b68daa40
Reviewed-on: https://skia-review.googlesource.com/133461
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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A system for building glyph runs. In the future the builder will
only live in canvas, but it's internal structures facilitate
interacting with the cache a single glyph at a time. When all
the bulk code is in place, only runs will be passed around.
Passing the builder down the text draw stack is temporary.
Change-Id: I6e3ed184b3f3a58b919377f2d31936e971bd8efa
Reviewed-on: https://skia-review.googlesource.com/132928
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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Change-Id: Ifb30a0b977918d84f5b9d5ea1714d19cc7392e37
Reviewed-on: https://skia-review.googlesource.com/133440
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Sometimes the intersection check will miss an intersection (because
floating point). This can leave the active edge list in an invalid
state, where an edge pair is incorrectly ordered. The fix is to test
for edge crossings after testing for intersections, and split the
edges manually. This extra check may result in a performance hit, so
we'll have to watch the perf bots carefully.
Bug: 843135
Change-Id: If50320413026be503cdb2d33e6c97f620e4d51a9
Reviewed-on: https://skia-review.googlesource.com/133400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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late allocations."
This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 16b1eab9bab992785a9c8dd780b42e6ed76a5dc0.
TBR=brianosman@google.com
Change-Id: Ide5128f2d518d9f588c71c3b83cdf051416e71c1
Reviewed-on: https://skia-review.googlesource.com/133420
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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All GrOp-derived classes are going to have allocate their memory in a GrMemoryPool.
Change-Id: Ifa410b05eecd9b68c39dcc15dd4298d617204c13
Reviewed-on: https://skia-review.googlesource.com/132828
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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late allocations."
This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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GrGLSLFragmentProcessor ownership.
Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0
Reviewed-on: https://skia-review.googlesource.com/132931
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Use GrContext::FallbackTextHelper in SkTextBlobCacheDiffCanvas to
replicate glyph generation logic for fallback text during analysis. This
ensures that we correctly handle these fallback cases when using
distance field or paths for text rendering.
R=herb@google.com, jvanverth@google.com
Bug: skia:7913
Change-Id: I3067c4f1bd09231a564ac7c4cd89efcb876d2abd
Reviewed-on: https://skia-review.googlesource.com/132285
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
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Bug: chromium:848716
Change-Id: I5b8fe036c666a1f379c4125115b2cec0295711b3
Reviewed-on: https://skia-review.googlesource.com/132268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Just want to make sure the use of this doesn't leak out to other users
as I work on removing it.
Bug: skia:
Change-Id: I5ecf11615db64bd489065e6f67e0e1d4bb3298eb
Reviewed-on: https://skia-review.googlesource.com/132831
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Change-Id: I8d37dfa3a5f0af4741eb6f1c10e13065d20b0ccb
Reviewed-on: https://skia-review.googlesource.com/132829
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This seems to be part of an older model where the base class was more
aware of how subclasses handled local coords.
Only the default geometry processor uses it and it already incorporates
the existence of explicit local coords into its shader key.
Other GPs that used explicit local coords don't use this.
Change-Id: Ia396f2a5e626e57470905ae770f1576386c0cefb
Reviewed-on: https://skia-review.googlesource.com/132665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
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Change-Id: Ic9bea7310b375575503042881d9d54ff13996729
Reviewed-on: https://skia-review.googlesource.com/131924
Reviewed-by: Mike Klein <mtklein@chromium.org>
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This reverts commit 74b390d6b136a60f1df15ac5ecd19bd8ad5a394b.
Reason for revert: reverting to add patch for valgrind
Original change's description:
> Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"
>
> This reverts commit 4225b3220ef4bf50f0d9403f812ea94d50c4ee59.
>
> Reason for revert: made valgrind unhappy.
>
> Original change's description:
> > Have draw(Text|PosText|PosTextH) use a single entry on the device
> >
> > Handle the positioning of drawText at the canvas layer. Simplify
> > the code by removing similar implementations.
> >
> > Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> > Reviewed-on: https://skia-review.googlesource.com/127131
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
>
> Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/132403
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,bungeman@google.com,herb@google.com
Change-Id: I9bbb73aac447b51eb8215ac42331759fa4c9fa45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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It's actually possible for an intersection to be out-of-range on both
the intersected edges (e.g., below both bottom points), because
floating point. So we need to clamp against both edges.
Bug: 846014
Change-Id: I9fe25a1fcd3b5242af7b1ee36b17f1e968aeb836
Reviewed-on: https://skia-review.googlesource.com/132323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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This reverts commit 4225b3220ef4bf50f0d9403f812ea94d50c4ee59.
Reason for revert: made valgrind unhappy.
Original change's description:
> Have draw(Text|PosText|PosTextH) use a single entry on the device
>
> Handle the positioning of drawText at the canvas layer. Simplify
> the code by removing similar implementations.
>
> Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> Reviewed-on: https://skia-review.googlesource.com/127131
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132403
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Bug: skia:
Change-Id: I1f29cde915a0ae7fa59d7cfdf30f51632c1c24c4
Reviewed-on: https://skia-review.googlesource.com/132264
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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Handle the positioning of drawText at the canvas layer. Simplify
the code by removing similar implementations.
Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
Reviewed-on: https://skia-review.googlesource.com/127131
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
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The rationale here wasn't even correct before - filterColor4f did not
use a linearized version of the stored color (for mode color filter),
so it's always safe and correct to call the 4f version.
Change-Id: I7087342e531e1768c945f78fb2126954b2dc5a86
Reviewed-on: https://skia-review.googlesource.com/132088
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
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When inflating outer path boundaries for edge AA, two outer boundary
edges may be collinear. In this case, they form part of the overlap
region, but they must not be removed on collapse, since they form
part of the outer boundary of the shape.
Bug: 846655
Change-Id: I4808b570cc4f82d6202862f7a8ecf0f8add771ef
Reviewed-on: https://skia-review.googlesource.com/132084
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Change-Id: I13d5a885a5a016ca7555702c5798c5b3f31b1cc8
Reviewed-on: https://skia-review.googlesource.com/131820
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: chromium:845351
Change-Id: I06c4114f9b2cd0609fcf7b7ce6d4a80a00ca85c3
Reviewed-on: https://skia-review.googlesource.com/131525
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Driving this from the presence of a color space makes no sense in the
new world, we should always be treating sRGB as such (end-to-end).
Change-Id: If3d8e740793321a2b1294ff72b04558d3b96cb53
Reviewed-on: https://skia-review.googlesource.com/131784
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I40d046c66240ab40794aa008861a1974f7f9182c
Reviewed-on: https://skia-review.googlesource.com/131620
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Change-Id: Iea3d68d282420f28623ebea315499fbd7ad9d471
Reviewed-on: https://skia-review.googlesource.com/131526
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Change-Id: I22cd838f15c548b459da925cd7e7d228f95fb2e2
Reviewed-on: https://skia-review.googlesource.com/131583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I30f9eed774b0b659ee91949a234bcc112fbee035
Reviewed-on: https://skia-review.googlesource.com/131480
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
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GrContextPriv::read/WritePixels2
Change-Id: I08be0f347d360e97bf9a6d1aeb25f9f584cc3d89
Reviewed-on: https://skia-review.googlesource.com/131442
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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We need to handle the bounds for transformed color emoji the same
way we handle the bounds for distance field text. Without this
bounds correction, the glyphs were being clipped out.
Also adds a sample to test this case.
Bug: 848616
Change-Id: I39dedbe2fd19331ad67978c95519f5c9d46f59fc
Reviewed-on: https://skia-review.googlesource.com/131523
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
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This should hopefully fix (and possibly even improve) some of the perf
regressions we had form switching the memory allocator which were caused
by us now mapping and unmapping the entire VkDeviceMemory instead of just
subsets.
Bug: skia:
Change-Id: Ia8232594f33003e88969bf16febea4e4eec0ac95
Reviewed-on: https://skia-review.googlesource.com/131443
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Occasionally, the top edge of a split edge can be merged out of
existence (if it can't be mathematically distinguished from one of its
adjacent edges). In this case, we need to save its winding count
before it's merged so that the other half of the split doesn't also
get zero winding.
NOTE: this adds a new test case to the concavepaths GM.
Bug: skia:7785
Change-Id: Iff8b0a2ed3065e57b737ff915ff436146987caf6
Reviewed-on: https://skia-review.googlesource.com/131223
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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It is no longer needed anywhere else, and simply happens to be an
implementation detail of SkCodec (at least for now).
Remove references to SkColorTable in other classes, and clean up some
includes of SkConvertPixels I found along the way.
Remove unused includes/methods on SkColorTable
Change-Id: I46c8e46f5b77c37710b6cf595d48107d55871d52
Reviewed-on: https://skia-review.googlesource.com/130845
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
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This is a reland of 331c266ed716526478a10885aff66181cec64486
Original change's description:
> Use GrVkMemoryAllocator for vulkan memory allocations in ganesh.
>
> Besides using the new allocator, the big logical change is that map
> and unmap calls form GrVkMemory are specc'd to map the entire GrVkAlloc
> instead of a specific offset and size as they did before. As a
> consequence of this, we move the handling of non-coherent alignment
> for flush/invalidate calls to GrVkMemory instead of the callers.
>
> Bug: skia:
> Change-Id: I794d713106602f27aa7e808c306bbb69fd2b67be
> Reviewed-on: https://skia-review.googlesource.com/130021
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: Ia9a4192d344449fb444d2adaa1d62ff1ede4b21d
Reviewed-on: https://skia-review.googlesource.com/131083
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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A lot of the changes to get this compiling on the
win_chromium_compile_dbg_ng bot (i.e., moving a lot of header files to
private) should be undone if that bot is ever "fixed".
Bug: skia:7988
Change-Id: I704ff793d80b18e7312048538874498824803580
Reviewed-on: https://skia-review.googlesource.com/130920
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This adds checking for the input to SkColorMatrixFilterRowMajor255 and handles a potential seg fault.
Bug: skia:7955
Change-Id: I9aba6712c38d32c9fe20f617744a4dce6ebacae4
Reviewed-on: https://skia-review.googlesource.com/131111
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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