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* Revert "Add native caching of uniquely keyed GrTextureProxies"Gravatar Robert Phillips2017-09-20
* Add native caching of uniquely keyed GrTextureProxiesGravatar Robert Phillips2017-09-20
* Avoid using glUnmapBufferOES with ES3Gravatar Brian Osman2017-09-20
* Fix TSAN issue with atlas expansion.Gravatar Jim Van Verth2017-09-20
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* CCPR: Process corners analyticallyGravatar Chris Dalton2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Temporarily disable atlas growth.Gravatar Jim Van Verth2017-09-18
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Minor fixes to SkSL precisions"Gravatar Ethan Nicholas2017-09-18
* Revert "fix for uninitialized GrGLSLFragmentShaderBuilder field"Gravatar Ethan Nicholas2017-09-18
* Minor fixes to SkSL precisionsGravatar Ethan Nicholas2017-09-15
* fix for uninitialized GrGLSLFragmentShaderBuilder fieldGravatar Ethan Nicholas2017-09-15
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
* Disable flat interpolation in TextureOp on QualcommGravatar Brian Salomon2017-09-15
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Revert "Revert "Pre-allocate some opList dependency list storage""Gravatar Robert Phillips2017-09-15
* Revert "Pre-allocate some opList dependency list storage"Gravatar Robert Phillips2017-09-14
* Pre-allocate some opList dependency list storageGravatar Robert Phillips2017-09-14
* Remove unnecessary code in SkGpuDevice::drawRRectGravatar Brian Osman2017-09-14
* Change visitProxies signatureGravatar Robert Phillips2017-09-14
* Remove unused GPU RGB to YUV codeGravatar Brian Osman2017-09-14
* Land scaffolding for explicit MDB resource allocationGravatar Robert Phillips2017-09-14
* Remove invalid SkRRect asserts in GrShapeGravatar Brian Osman2017-09-14
* Make GrCopySurfaceOp participate in the GrOplist DAGGravatar Robert Phillips2017-09-14
* Finish restoring GrOpList DAGGravatar Robert Phillips2017-09-14
* Pull non-substantive changes out of explicit GPU resource allocation CLGravatar Robert Phillips2017-09-13
* Add method to iterate over a GrOp's GrSurfaceProxiesGravatar Robert Phillips2017-09-13
* Adjust GPU YUV -> RGB (JPG) conversionGravatar Brian Osman2017-09-13
* Improve heuristics for when to use ccprGravatar Chris Dalton2017-09-12
* Minor cleanups for CCPRGravatar Chris Dalton2017-09-12
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
* Remove repeated conditional in TextureOp.Gravatar Brian Salomon2017-09-11
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Do software clip mask generation with worker threadsGravatar Brian Osman2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
* Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scrat...Gravatar Greg Daniel2017-09-08
* CCPR: Check for flat lines before crunching on curvesGravatar Chris Dalton2017-09-08
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
* Update GrResourceCache changeUniqueKey to stay in valid state after each stepGravatar Greg Daniel2017-09-08
* Skip making a surface context when doing threaded SW pathsGravatar Brian Osman2017-09-08
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
* Revert "Revert "Make TextureOp use multitexturing to batch draws of different...Gravatar Brian Salomon2017-09-08
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08