| Commit message (Collapse) | Author | Age |
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Change-Id: I4c3b2f1c6ecc39b2364cefae07d5dee5e3d20d60
Reviewed-on: https://skia-review.googlesource.com/79600
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I76a4c77d5b9418cb7fe677bd55ba32a2e336924d
Reviewed-on: https://skia-review.googlesource.com/79820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This gives clients the ability to wrap GL textures with just the GL Format.
This enables us to distinquish between wrapping in Alpha8 texture that is
implented with Alpha or Red format
Bug: skia:
Change-Id: Iacbea60a149c436c270b7ff9ce5d019947678793
Reviewed-on: https://skia-review.googlesource.com/72600
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: If0ba4a2a3baa4cfae2aebb05bd61786918486874
Reviewed-on: https://skia-review.googlesource.com/79620
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: Icc68b09acfadf9e1f6e8ec582d2d6b7f1d00aebe
Reviewed-on: https://skia-review.googlesource.com/78403
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 537473317ca19014c5a092313854d8938505def6.
Reason for revert: Fix has landed (let's try again)
Original change's description:
> Revert "Enable explicit GPU resource allocation"
>
> This reverts commit 733965adceaf3f8488ed45c508e252bcfa4b84f9.
>
> Reason for revert: Intel NUCs failures on gltestthreading config
>
> Original change's description:
> > Enable explicit GPU resource allocation
> >
> > I think there is a low probability this will stick but we have to try sometime.
> >
> > Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
> > Reviewed-on: https://skia-review.googlesource.com/78221
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/78560
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I9289e9ade59b38c4214160283faa2d0c8ac71824
Reviewed-on: https://skia-review.googlesource.com/79540
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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shader.
This fixes a bug on some intel devices where we are failing
in the ProcessorOptimizationTest.
I've tried other "no op" type things between the floor call and abs which
also fixed the issue, as well as adding explicit checks to see if we are
less than -1 or greater than 1 where the clamp is. Thus the clamp itself
should be a no op and shouldn't secretly be fixing the problem outside
of forcing the floor and abs lines to be separate.
Bug: skia:
Change-Id: I85bf82e0e02607b78470b7a5f8f918e9f53f0154
Reviewed-on: https://skia-review.googlesource.com/76820
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit ec727c981dd7ed83e98c7713c2828c6ab144937b.
Change-Id: Id3164619016d58b2bcc0b8af606215653f553fce
Reviewed-on: https://skia-review.googlesource.com/79422
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is a reland of 06c8da41eb13f46534d3acf79c5635c240b2cbe0
Original change's description:
> Set multitexturing image threshold for PowerVR.
>
> Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf
> Reviewed-on: https://skia-review.googlesource.com/78400
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ib755e57833bf22e7feb612eb434eae3cac2e3f45
Reviewed-on: https://skia-review.googlesource.com/79263
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Change-Id: I5d5f5ca830feba143f494c25344f8614a88cb2cc
Reviewed-on: https://skia-review.googlesource.com/79220
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This reverts commit 096074af2c6fcbf622f0a42b2f7c56d0c66fbd80.
Reason for revert: failing processor validation test
Original change's description:
> Fix rendering of drrects with small circular inner rrects.
>
> Previously when the inner rrect was a circle with a radius of 1 we would
> cause a inf * 0 in the shader which would lead to the shape not rendering.
>
> This change also makes concentric circle drrects draw as stroked circles.
>
> bug: chromium:789262
>
> Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
> Reviewed-on: https://skia-review.googlesource.com/79141
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/79264
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This is a reland of b4ec10431818200a41a082cfe2e82fe58a9b1ecc
Original change's description:
> Set multitexturing threshold for NVIDIA
>
> Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
> Reviewed-on: https://skia-review.googlesource.com/78261
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I13254698530e6f7b13f632a4a7b034ea6aef130f
Reviewed-on: https://skia-review.googlesource.com/79262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Previously when the inner rrect was a circle with a radius of 1 we would
cause a inf * 0 in the shader which would lead to the shape not rendering.
This change also makes concentric circle drrects draw as stroked circles.
bug: chromium:789262
Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
Reviewed-on: https://skia-review.googlesource.com/79141
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit be85ef25111ac59275b1642350ffb608141c404f.
Change-Id: Icc22eb5841fabc53232b360efaac2d6ebf72e358
Reviewed-on: https://skia-review.googlesource.com/79081
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 733965adceaf3f8488ed45c508e252bcfa4b84f9.
Reason for revert: Intel NUCs failures on gltestthreading config
Original change's description:
> Enable explicit GPU resource allocation
>
> I think there is a low probability this will stick but we have to try sometime.
>
> Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
> Reviewed-on: https://skia-review.googlesource.com/78221
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78560
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit edfa0d2f623dc66e695fac631d5fb03599b264b7.
Reason for revert: ubsan bug
Original change's description:
> Use a dst size threshold for multitexturing images.
>
> TODO: Set thresholds based on GPU in use.
>
> Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
> Reviewed-on: https://skia-review.googlesource.com/77900
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Iea56ce73cf8f7bca265fe58907a72ecf96497d22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78542
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit b4ec10431818200a41a082cfe2e82fe58a9b1ecc.
Reason for revert: to revert another change
Original change's description:
> Set multitexturing threshold for NVIDIA
>
> Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
> Reviewed-on: https://skia-review.googlesource.com/78261
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I87923d039d2f2fe17fb73b5e8f45b0c3f6dfedf2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78541
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 06c8da41eb13f46534d3acf79c5635c240b2cbe0.
Reason for
Original change's description:
> Set multitexturing image threshold for PowerVR.
>
> Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf
> Reviewed-on: https://skia-review.googlesource.com/78400
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I949291b03657c1c337bc03e01dd908f28b78aba4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78540
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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I think there is a low probability this will stick but we have to try sometime.
Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d
Reviewed-on: https://skia-review.googlesource.com/78221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf
Reviewed-on: https://skia-review.googlesource.com/78400
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df
Reviewed-on: https://skia-review.googlesource.com/78261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Adds ultra-deferred proxies that are instantiated by a user-supplied
callback during flush.
Bug: skia:7190
Change-Id: I75a7ac6dba953c3b0a99febc203a7f4d2f3789fc
Reviewed-on: https://skia-review.googlesource.com/76461
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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TODO: Set thresholds based on GPU in use.
Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
Reviewed-on: https://skia-review.googlesource.com/77900
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:7190
Change-Id: I0cd4f7734047550c7904f44892ef266498842e0c
Reviewed-on: https://skia-review.googlesource.com/77940
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit c666502bc6975a73ef352d673b151017a21e8562.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make sure to visit clips and dst proxies during gather
>
> Bug: skia:7190
> Change-Id: I6ba5bad6e155e9092dff9c2ad3241f603c333b4d
> Reviewed-on: https://skia-review.googlesource.com/76460
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com
Change-Id: I4839594bb97472f5ac2057600a0889c8a9dff5f9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/77781
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7190
Change-Id: I6ba5bad6e155e9092dff9c2ad3241f603c333b4d
Reviewed-on: https://skia-review.googlesource.com/76460
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit b4513213245c2550683236b3aae829c8f3086469.
Bug: chromium:788500
Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a
Reviewed-on: https://skia-review.googlesource.com/77582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 9c8a16bb1ef5b6663c7b2c98fc2ec7f6499f72a8.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Make PathGeoBuilder use consistent iterators.
>
> Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
>
> Bug: chromium:788500
> Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
> Reviewed-on: https://skia-review.googlesource.com/76961
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:788500
Reviewed-on: https://skia-review.googlesource.com/77440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
Bug: chromium:788500
Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
Reviewed-on: https://skia-review.googlesource.com/76961
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I1dd9794ea424d862e53414fcd96885972ac2ba76
Reviewed-on: https://skia-review.googlesource.com/73721
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I1ad93442df1b53ce5f1cfb7285479c6b860b7e24
Reviewed-on: https://skia-review.googlesource.com/71461
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Change-Id: I640ea5f316e9e4aba778f450655e74636199e0b1
Reviewed-on: https://skia-review.googlesource.com/76440
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Transforms a path's points into a local buffer up front, rather than
transforming as we parse. This hopefully gets better vector
performance as well as allowing us to skip the transformation step
for paths that are known to be in device space already.
Introduces a test for parsing empty paths and does general cleanup.
Bug: skia:7190
Change-Id: Ib86d2ffcdef6fa3ec66f6d9ad4b10c0b6d44c0dc
Reviewed-on: https://skia-review.googlesource.com/74621
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Yes/no enums should have a base type of bool, and kYes should always
be true. Also, there is no need for a "GrEnumToBool()" function, as we
can just use the enum itself directly: e.g. "GrAA(bool)".
Bug: skia:
Change-Id: I7bb3c2983f717f3467fca4ce6b32920d71026894
Reviewed-on: https://skia-review.googlesource.com/74860
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I7f2b03dd965079f801d66b670bdeb1d01bbf0fd6
Reviewed-on: https://skia-review.googlesource.com/76160
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:7190
Change-Id: Id20117ffc4ed5b875558473497507fd5cb12aa39
Reviewed-on: https://skia-review.googlesource.com/74641
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7318
Change-Id: I8475e385b2086d416d13d80aa326a50cd05f6229
Reviewed-on: https://skia-review.googlesource.com/75981
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit b9d98e36865796824dd2f839646f029cfa9ce4b5.
Reason for revert: Assertion failure on a lot of bots
Original change's description:
> Make sure to visit clips and dst proxies during gather
>
> Bug: skia:7190
> Change-Id: I72b40743439a33f51b94592fa81cd6146f8e92c6
> Reviewed-on: https://skia-review.googlesource.com/74080
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com
Change-Id: I980266a838b8e29bf0859e30a50986b05ed811b8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/76340
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:7190
Change-Id: I72b40743439a33f51b94592fa81cd6146f8e92c6
Reviewed-on: https://skia-review.googlesource.com/74080
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7190
Change-Id: I22454fc25f928b6892cbaa5533baa09aeec1b5f4
Reviewed-on: https://skia-review.googlesource.com/74066
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit 999ec57291dc7cf1d8e3a745627670e6cadc1c12.
Reason for revert: Causing issues with NexusPlayer Vulkan.
Original change's description:
> Use int when possible to calculate atlas indices in shaders.
>
> On certain iOS devices half has a mantissa of only 10 bits, which is not
> enough to perform the floating point trickery to get the lower bits
> out of the "texture coordinates". Instead we use int if available, and
> float if not available.
>
> Also re-enables multitexturing for iOS and adds a sample which
> stresses the issue.
>
> Bug: skia:7285
> Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
> Reviewed-on: https://skia-review.googlesource.com/71181
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7285
Reviewed-on: https://skia-review.googlesource.com/74001
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This reverts commit eadb9f9a559d559b55831d6ba6636d1b4d2d47c7.
Reason for revert: Causing issues with NexusPlayer Vulkan.
Original change's description:
> Only use flat varyings for integer texIndex.
>
> Flat varyings aren't supported with ES 2.0, so just
> fall back to non-flat if we can only handle float.
>
> Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf
> Reviewed-on: https://skia-review.googlesource.com/73800
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: I5becf5addea1f0bd1ef0fd100d1fc8fd3c503f91
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/74000
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Bug: skia:
Change-Id: Ic3b18f82c1ab940637fb26dec1cf376dd859b35d
Reviewed-on: https://skia-review.googlesource.com/73720
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This change swaps the sense of the tonal color shadow flag, so
tonal color will always be on unless explicitly disabled.
Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173
Reviewed-on: https://skia-review.googlesource.com/73900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Flat varyings aren't supported with ES 2.0, so just
fall back to non-flat if we can only handle float.
Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf
Reviewed-on: https://skia-review.googlesource.com/73800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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On certain iOS devices half has a mantissa of only 10 bits, which is not
enough to perform the floating point trickery to get the lower bits
out of the "texture coordinates". Instead we use int if available, and
float if not available.
Also re-enables multitexturing for iOS and adds a sample which
stresses the issue.
Bug: skia:7285
Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11
Reviewed-on: https://skia-review.googlesource.com/71181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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This reverts commit 9c2202ffc22b4293b48a4edeafa1b5d2bab8bb83.
Bug: skia:
Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd
Reviewed-on: https://skia-review.googlesource.com/73345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I894effdde72a8777e0f943decc327d1c6616a69d
Reviewed-on: https://skia-review.googlesource.com/73520
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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for alpha_8 and alpha_half""""""
This reverts commit b092cea5b17420926557d0e8b8d2df6db894725c.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""""
>
> This reverts commit 68ab18611a03449915dfe2ffef96a849b72aa95c.
>
> Reason for revert: Command Buffer bot
>
> Original change's description:
> > Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""""
> >
> > This reverts commit 3b2f5b60ff9a82ade01746d7e7cbbcc9348d6c03.
> >
> > Reason for revert: more attempts at a fixed version
> >
> > Original change's description:
> > > Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""
> > >
> > > This reverts commit b5fb7cf0163ccb939f90ecf53ef70732c01f23ae.
> > >
> > > Reason for revert: breaking more devices
> > >
> > > Original change's description:
> > > > Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""
> > > >
> > > > This reverts commit 0fb6db4be6e30777cc5c87f1b601e8c4aacff2b1.
> > > >
> > > > Reason for revert: fixed bug
> > > >
> > > > Original change's description:
> > > > > Revert "Add private grpixelconfigs for alpha_8 and alpha_half"
> > > > >
> > > > > This reverts commit 33d17cbb003975fff895954435183756f9893c17.
> > > > >
> > > > > Reason for revert: broke intel bots
> > > > >
> > > > > Original change's description:
> > > > > > Add private grpixelconfigs for alpha_8 and alpha_half
> > > > > >
> > > > > > Bug: skia:
> > > > > > Change-Id: I5191b6e045aea2a5af2b305b5972ad1e638a7ace
> > > > > > Reviewed-on: https://skia-review.googlesource.com/71763
> > > > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > > > >
> > > > > TBR=egdaniel@google.com,bsalomon@google.com
> > > > >
> > > > > Change-Id: I6fff9241f7878f1ec7fad2663df9922c9cd8f628
> > > > > No-Presubmit: true
> > > > > No-Tree-Checks: true
> > > > > No-Try: true
> > > > > Bug: skia:
> > > > > Reviewed-on: https://skia-review.googlesource.com/72180
> > > > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > > >
> > > > TBR=egdaniel@google.com,bsalomon@google.com
> > > >
> > > > Change-Id: Ie028961ecbf5934c53cb859e019e548935b3af79
> > > > Reviewed-on: https://skia-review.googlesource.com/72241
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > >
> > > TBR=egdaniel@google.com,bsalomon@google.com
> > >
> > > Change-Id: Ieaac3eca2fc4919699c7de61a3c33348e92a7da0
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Reviewed-on: https://skia-review.googlesource.com/72660
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com
> >
> > Change-Id: Ifcf1b97c2a9493ce9a77a8aa0f4e5a8fb393def3
> > Reviewed-on: https://skia-review.googlesource.com/72802
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: Ie2277f59f5a1294392b5d153ce2429c20b3e4182
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/73320
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: Ibba9d2109f35ea710e313d604b3e5ee742916234
Reviewed-on: https://skia-review.googlesource.com/73360
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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This reverts commit 39631f3df172feb385527a5d125bc53b0bded7e6.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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