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* Add resource cache limits to SkSurfaceCharacterizationGravatar Robert Phillips2017-12-04
| | | | | | | Change-Id: I4c3b2f1c6ecc39b2364cefae07d5dee5e3d20d60 Reviewed-on: https://skia-review.googlesource.com/79600 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Add unit test for SkDeferredDisplayLists (take 2)Gravatar Robert Phillips2017-12-04
| | | | | | | Change-Id: I76a4c77d5b9418cb7fe677bd55ba32a2e336924d Reviewed-on: https://skia-review.googlesource.com/79820 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add support for internal gl format in GrGLTextureInfoGravatar Greg Daniel2017-12-04
| | | | | | | | | | | | | This gives clients the ability to wrap GL textures with just the GL Format. This enables us to distinquish between wrapping in Alpha8 texture that is implented with Alpha or Red format Bug: skia: Change-Id: Iacbea60a149c436c270b7ff9ce5d019947678793 Reviewed-on: https://skia-review.googlesource.com/72600 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Avoid coverage aa for filled drrects when using msaa.Gravatar Brian Salomon2017-12-04
| | | | | | | Change-Id: If0ba4a2a3baa4cfae2aebb05bd61786918486874 Reviewed-on: https://skia-review.googlesource.com/79620 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Disable SkImage multitexturing for AMD GPUs.Gravatar Brian Salomon2017-12-04
| | | | | | | Change-Id: Icc68b09acfadf9e1f6e8ec582d2d6b7f1d00aebe Reviewed-on: https://skia-review.googlesource.com/78403 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Enable explicit GPU resource allocation""Gravatar Robert Phillips2017-12-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 537473317ca19014c5a092313854d8938505def6. Reason for revert: Fix has landed (let's try again) Original change's description: > Revert "Enable explicit GPU resource allocation" > > This reverts commit 733965adceaf3f8488ed45c508e252bcfa4b84f9. > > Reason for revert: Intel NUCs failures on gltestthreading config > > Original change's description: > > Enable explicit GPU resource allocation > > > > I think there is a low probability this will stick but we have to try sometime. > > > > Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d > > Reviewed-on: https://skia-review.googlesource.com/78221 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Robert Phillips <robertphillips@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/78560 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I9289e9ade59b38c4214160283faa2d0c8ac71824 Reviewed-on: https://skia-review.googlesource.com/79540 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add cap on intel to avoid calling abs and floor on the same line in aGravatar Greg Daniel2017-12-02
| | | | | | | | | | | | | | | | | | | | shader. This fixes a bug on some intel devices where we are failing in the ProcessorOptimizationTest. I've tried other "no op" type things between the floor call and abs which also fixed the issue, as well as adding explicit checks to see if we are less than -1 or greater than 1 where the clamp is. Thus the clamp itself should be a no op and shouldn't secretly be fixing the problem outside of forcing the floor and abs lines to be separate. Bug: skia: Change-Id: I85bf82e0e02607b78470b7a5f8f918e9f53f0154 Reviewed-on: https://skia-review.googlesource.com/76820 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
| | | | | | | | | This reverts commit ec727c981dd7ed83e98c7713c2828c6ab144937b. Change-Id: Id3164619016d58b2bcc0b8af606215653f553fce Reviewed-on: https://skia-review.googlesource.com/79422 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Reland "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | | | This is a reland of 06c8da41eb13f46534d3acf79c5635c240b2cbe0 Original change's description: > Set multitexturing image threshold for PowerVR. > > Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf > Reviewed-on: https://skia-review.googlesource.com/78400 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> Change-Id: Ib755e57833bf22e7feb612eb434eae3cac2e3f45 Reviewed-on: https://skia-review.googlesource.com/79263 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add explicit GPU resource allocation of deferred proxiesGravatar Robert Phillips2017-12-01
| | | | | | | Change-Id: I5d5f5ca830feba143f494c25344f8614a88cb2cc Reviewed-on: https://skia-review.googlesource.com/79220 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 096074af2c6fcbf622f0a42b2f7c56d0c66fbd80. Reason for revert: failing processor validation test Original change's description: > Fix rendering of drrects with small circular inner rrects. > > Previously when the inner rrect was a circle with a radius of 1 we would > cause a inf * 0 in the shader which would lead to the shape not rendering. > > This change also makes concentric circle drrects draw as stroked circles. > > bug: chromium:789262 > > Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a > Reviewed-on: https://skia-review.googlesource.com/79141 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/79264 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Reland "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | | | This is a reland of b4ec10431818200a41a082cfe2e82fe58a9b1ecc Original change's description: > Set multitexturing threshold for NVIDIA > > Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df > Reviewed-on: https://skia-review.googlesource.com/78261 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> Change-Id: I13254698530e6f7b13f632a4a7b034ea6aef130f Reviewed-on: https://skia-review.googlesource.com/79262 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
| | | | | | | | | | | | | | Previously when the inner rrect was a circle with a radius of 1 we would cause a inf * 0 in the shader which would lead to the shape not rendering. This change also makes concentric circle drrects draw as stroked circles. bug: chromium:789262 Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a Reviewed-on: https://skia-review.googlesource.com/79141 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Use a dst size threshold for multitexturing images.""Gravatar Brian Salomon2017-12-01
| | | | | | | | | This reverts commit be85ef25111ac59275b1642350ffb608141c404f. Change-Id: Icc22eb5841fabc53232b360efaac2d6ebf72e358 Reviewed-on: https://skia-review.googlesource.com/79081 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Enable explicit GPU resource allocation"Gravatar Robert Phillips2017-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 733965adceaf3f8488ed45c508e252bcfa4b84f9. Reason for revert: Intel NUCs failures on gltestthreading config Original change's description: > Enable explicit GPU resource allocation > > I think there is a low probability this will stick but we have to try sometime. > > Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d > Reviewed-on: https://skia-review.googlesource.com/78221 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Ie782b352d7f6a8e385564106678e0b1bf507053a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/78560 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Use a dst size threshold for multitexturing images."Gravatar Brian Salomon2017-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit edfa0d2f623dc66e695fac631d5fb03599b264b7. Reason for revert: ubsan bug Original change's description: > Use a dst size threshold for multitexturing images. > > TODO: Set thresholds based on GPU in use. > > Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353 > Reviewed-on: https://skia-review.googlesource.com/77900 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Iea56ce73cf8f7bca265fe58907a72ecf96497d22 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/78542 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Set multitexturing threshold for NVIDIA"Gravatar Brian Salomon2017-11-30
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b4ec10431818200a41a082cfe2e82fe58a9b1ecc. Reason for revert: to revert another change Original change's description: > Set multitexturing threshold for NVIDIA > > Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df > Reviewed-on: https://skia-review.googlesource.com/78261 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I87923d039d2f2fe17fb73b5e8f45b0c3f6dfedf2 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/78541 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Set multitexturing image threshold for PowerVR."Gravatar Brian Salomon2017-11-30
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 06c8da41eb13f46534d3acf79c5635c240b2cbe0. Reason for Original change's description: > Set multitexturing image threshold for PowerVR. > > Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf > Reviewed-on: https://skia-review.googlesource.com/78400 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I949291b03657c1c337bc03e01dd908f28b78aba4 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/78540 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Enable explicit GPU resource allocationGravatar Robert Phillips2017-11-30
| | | | | | | | | I think there is a low probability this will stick but we have to try sometime. Change-Id: Id79d55b4e0daf5b3dd0e8a56034e3d478c77606d Reviewed-on: https://skia-review.googlesource.com/78221 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Set multitexturing image threshold for PowerVR.Gravatar Brian Salomon2017-11-30
| | | | | | | Change-Id: I2fd928f79e005c73151a9b915879ac561c3fadaf Reviewed-on: https://skia-review.googlesource.com/78400 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Set multitexturing threshold for NVIDIAGravatar Brian Salomon2017-11-30
| | | | | | | Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df Reviewed-on: https://skia-review.googlesource.com/78261 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add "lazy" texture proxiesGravatar Chris Dalton2017-11-30
| | | | | | | | | | | Adds ultra-deferred proxies that are instantiated by a user-supplied callback during flush. Bug: skia:7190 Change-Id: I75a7ac6dba953c3b0a99febc203a7f4d2f3789fc Reviewed-on: https://skia-review.googlesource.com/76461 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Use a dst size threshold for multitexturing images.Gravatar Brian Salomon2017-11-30
| | | | | | | | | TODO: Set thresholds based on GPU in use. Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353 Reviewed-on: https://skia-review.googlesource.com/77900 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-30
| | | | | | | | Bug: skia:7190 Change-Id: I0cd4f7734047550c7904f44892ef266498842e0c Reviewed-on: https://skia-review.googlesource.com/77940 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Chris Dalton2017-11-29
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit c666502bc6975a73ef352d673b151017a21e8562. Reason for revert: <INSERT REASONING HERE> Original change's description: > Make sure to visit clips and dst proxies during gather > > Bug: skia:7190 > Change-Id: I6ba5bad6e155e9092dff9c2ad3241f603c333b4d > Reviewed-on: https://skia-review.googlesource.com/76460 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=robertphillips@google.com,csmartdalton@google.com Change-Id: I4839594bb97472f5ac2057600a0889c8a9dff5f9 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7190 Reviewed-on: https://skia-review.googlesource.com/77781 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-29
| | | | | | | | Bug: skia:7190 Change-Id: I6ba5bad6e155e9092dff9c2ad3241f603c333b4d Reviewed-on: https://skia-review.googlesource.com/76460 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Revert "Make PathGeoBuilder use consistent iterators.""Gravatar Brian Salomon2017-11-29
| | | | | | | | | | This reverts commit b4513213245c2550683236b3aae829c8f3086469. Bug: chromium:788500 Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a Reviewed-on: https://skia-review.googlesource.com/77582 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Make PathGeoBuilder use consistent iterators."Gravatar Brian Salomon2017-11-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9c8a16bb1ef5b6663c7b2c98fc2ec7f6499f72a8. Reason for revert: <INSERT REASONING HERE> Original change's description: > Make PathGeoBuilder use consistent iterators. > > Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step. > > Bug: chromium:788500 > Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460 > Reviewed-on: https://skia-review.googlesource.com/76961 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,brianosman@google.com Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:788500 Reviewed-on: https://skia-review.googlesource.com/77440 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make PathGeoBuilder use consistent iterators.Gravatar Brian Salomon2017-11-29
| | | | | | | | | | Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step. Bug: chromium:788500 Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460 Reviewed-on: https://skia-review.googlesource.com/76961 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* shader cache now ignores shaders with a length of 0Gravatar Ethan Nicholas2017-11-28
| | | | | | | | Bug: skia: Change-Id: I1dd9794ea424d862e53414fcd96885972ac2ba76 Reviewed-on: https://skia-review.googlesource.com/73721 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Fix shader initialization on a cache hitGravatar Ethan Nicholas2017-11-28
| | | | | | | | Bug: skia: Change-Id: I1ad93442df1b53ce5f1cfb7285479c6b860b7e24 Reviewed-on: https://skia-review.googlesource.com/71461 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Fix issues related to backend texture/rendertarget creationGravatar Robert Phillips2017-11-28
| | | | | | | Change-Id: I640ea5f316e9e4aba778f450655e74636199e0b1 Reviewed-on: https://skia-review.googlesource.com/76440 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* CCPR: Transform path points before parsingGravatar Chris Dalton2017-11-27
| | | | | | | | | | | | | | | Transforms a path's points into a local buffer up front, rather than transforming as we parse. This hopefully gets better vector performance as well as allowing us to skip the transformation step for paths that are known to be in device space already. Introduces a test for parsing empty paths and does general cleanup. Bug: skia:7190 Change-Id: Ib86d2ffcdef6fa3ec66f6d9ad4b10c0b6d44c0dc Reviewed-on: https://skia-review.googlesource.com/74621 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Cleanup yes/no enums in GaneshGravatar Chris Dalton2017-11-27
| | | | | | | | | | | | Yes/no enums should have a base type of bool, and kYes should always be true. Also, there is no need for a "GrEnumToBool()" function, as we can just use the enum itself directly: e.g. "GrAA(bool)". Bug: skia: Change-Id: I7bb3c2983f717f3467fca4ce6b32920d71026894 Reviewed-on: https://skia-review.googlesource.com/74860 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Batch ops together in SkAtasTextTargetGravatar Brian Salomon2017-11-27
| | | | | | | Change-Id: I7f2b03dd965079f801d66b670bdeb1d01bbf0fd6 Reviewed-on: https://skia-review.googlesource.com/76160 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
| | | | | | | | Bug: skia:7190 Change-Id: Id20117ffc4ed5b875558473497507fd5cb12aa39 Reviewed-on: https://skia-review.googlesource.com/74641 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Fix caps for advanced blend extension with regards to layout qualifiersGravatar Greg Daniel2017-11-27
| | | | | | | | Bug: skia:7318 Change-Id: I8475e385b2086d416d13d80aa326a50cd05f6229 Reviewed-on: https://skia-review.googlesource.com/75981 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Revert "Make sure to visit clips and dst proxies during gather"Gravatar Robert Phillips2017-11-27
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b9d98e36865796824dd2f839646f029cfa9ce4b5. Reason for revert: Assertion failure on a lot of bots Original change's description: > Make sure to visit clips and dst proxies during gather > > Bug: skia:7190 > Change-Id: I72b40743439a33f51b94592fa81cd6146f8e92c6 > Reviewed-on: https://skia-review.googlesource.com/74080 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Chris Dalton <csmartdalton@google.com> TBR=robertphillips@google.com,csmartdalton@google.com Change-Id: I980266a838b8e29bf0859e30a50986b05ed811b8 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7190 Reviewed-on: https://skia-review.googlesource.com/76340 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Make sure to visit clips and dst proxies during gatherGravatar Chris Dalton2017-11-27
| | | | | | | | Bug: skia:7190 Change-Id: I72b40743439a33f51b94592fa81cd6146f8e92c6 Reviewed-on: https://skia-review.googlesource.com/74080 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Delete an opList's clips when it survives a flushGravatar Chris Dalton2017-11-27
| | | | | | | | Bug: skia:7190 Change-Id: I22454fc25f928b6892cbaa5533baa09aeec1b5f4 Reviewed-on: https://skia-review.googlesource.com/74066 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 999ec57291dc7cf1d8e3a745627670e6cadc1c12. Reason for revert: Causing issues with NexusPlayer Vulkan. Original change's description: > Use int when possible to calculate atlas indices in shaders. > > On certain iOS devices half has a mantissa of only 10 bits, which is not > enough to perform the floating point trickery to get the lower bits > out of the "texture coordinates". Instead we use int if available, and > float if not available. > > Also re-enables multitexturing for iOS and adds a sample which > stresses the issue. > > Bug: skia:7285 > Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 > Reviewed-on: https://skia-review.googlesource.com/71181 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I82801a73a2a8067588049b213f010ff25f4014f3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:7285 Reviewed-on: https://skia-review.googlesource.com/74001 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Revert "Only use flat varyings for integer texIndex."Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit eadb9f9a559d559b55831d6ba6636d1b4d2d47c7. Reason for revert: Causing issues with NexusPlayer Vulkan. Original change's description: > Only use flat varyings for integer texIndex. > > Flat varyings aren't supported with ES 2.0, so just > fall back to non-flat if we can only handle float. > > Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf > Reviewed-on: https://skia-review.googlesource.com/73800 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com Change-Id: I5becf5addea1f0bd1ef0fd100d1fc8fd3c503f91 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/74000 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
| | | | | | | | Bug: skia: Change-Id: Ic3b18f82c1ab940637fb26dec1cf376dd859b35d Reviewed-on: https://skia-review.googlesource.com/73720 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Enable tonal color for shadows by default.Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | This change swaps the sense of the tonal color shadow flag, so tonal color will always be on unless explicitly disabled. Change-Id: I56ce4228022cf59b570cd7461327628cf7fe7173 Reviewed-on: https://skia-review.googlesource.com/73900 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Only use flat varyings for integer texIndex.Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | Flat varyings aren't supported with ES 2.0, so just fall back to non-flat if we can only handle float. Change-Id: Id47a773b86666c46916efe5bcb1c629743977ccf Reviewed-on: https://skia-review.googlesource.com/73800 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
| | | | | | | | | | | | | | | | On certain iOS devices half has a mantissa of only 10 bits, which is not enough to perform the floating point trickery to get the lower bits out of the "texture coordinates". Instead we use int if available, and float if not available. Also re-enables multitexturing for iOS and adds a sample which stresses the issue. Bug: skia:7285 Change-Id: I365532c7cbbcca7c7753af209bef46e05be49e11 Reviewed-on: https://skia-review.googlesource.com/71181 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""Gravatar Brian Salomon2017-11-19
| | | | | | | | | | This reverts commit 9c2202ffc22b4293b48a4edeafa1b5d2bab8bb83. Bug: skia: Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd Reviewed-on: https://skia-review.googlesource.com/73345 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fix assert in blink chromeosGravatar Greg Daniel2017-11-19
| | | | | | | | Bug: skia: Change-Id: I894effdde72a8777e0f943decc327d1c6616a69d Reviewed-on: https://skia-review.googlesource.com/73520 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs ↵Gravatar Greg Daniel2017-11-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for alpha_8 and alpha_half"""""" This reverts commit b092cea5b17420926557d0e8b8d2df6db894725c. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""""" > > This reverts commit 68ab18611a03449915dfe2ffef96a849b72aa95c. > > Reason for revert: Command Buffer bot > > Original change's description: > > Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""" > > > > This reverts commit 3b2f5b60ff9a82ade01746d7e7cbbcc9348d6c03. > > > > Reason for revert: more attempts at a fixed version > > > > Original change's description: > > > Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""" > > > > > > This reverts commit b5fb7cf0163ccb939f90ecf53ef70732c01f23ae. > > > > > > Reason for revert: breaking more devices > > > > > > Original change's description: > > > > Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"" > > > > > > > > This reverts commit 0fb6db4be6e30777cc5c87f1b601e8c4aacff2b1. > > > > > > > > Reason for revert: fixed bug > > > > > > > > Original change's description: > > > > > Revert "Add private grpixelconfigs for alpha_8 and alpha_half" > > > > > > > > > > This reverts commit 33d17cbb003975fff895954435183756f9893c17. > > > > > > > > > > Reason for revert: broke intel bots > > > > > > > > > > Original change's description: > > > > > > Add private grpixelconfigs for alpha_8 and alpha_half > > > > > > > > > > > > Bug: skia: > > > > > > Change-Id: I5191b6e045aea2a5af2b305b5972ad1e638a7ace > > > > > > Reviewed-on: https://skia-review.googlesource.com/71763 > > > > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > > > > > TBR=egdaniel@google.com,bsalomon@google.com > > > > > > > > > > Change-Id: I6fff9241f7878f1ec7fad2663df9922c9cd8f628 > > > > > No-Presubmit: true > > > > > No-Tree-Checks: true > > > > > No-Try: true > > > > > Bug: skia: > > > > > Reviewed-on: https://skia-review.googlesource.com/72180 > > > > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > > > > > TBR=egdaniel@google.com,bsalomon@google.com > > > > > > > > Change-Id: Ie028961ecbf5934c53cb859e019e548935b3af79 > > > > Reviewed-on: https://skia-review.googlesource.com/72241 > > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > > > > > TBR=egdaniel@google.com,bsalomon@google.com > > > > > > Change-Id: Ieaac3eca2fc4919699c7de61a3c33348e92a7da0 > > > No-Presubmit: true > > > No-Tree-Checks: true > > > No-Try: true > > > Reviewed-on: https://skia-review.googlesource.com/72660 > > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com > > > > Change-Id: Ifcf1b97c2a9493ce9a77a8aa0f4e5a8fb393def3 > > Reviewed-on: https://skia-review.googlesource.com/72802 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com > > Change-Id: Ie2277f59f5a1294392b5d153ce2429c20b3e4182 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/73320 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com Change-Id: Ibba9d2109f35ea710e313d604b3e5ee742916234 Reviewed-on: https://skia-review.googlesource.com/73360 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Revert "Add Atlas Text interface for rendering SDF glyphs."Gravatar Greg Daniel2017-11-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 39631f3df172feb385527a5d125bc53b0bded7e6. Reason for revert: break google3 rool Original change's description: > Add Atlas Text interface for rendering SDF glyphs. > > This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU > backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The > client issues text draws to potentially multiple targets and then the client flushes. The > client then gets commands from Skia with data to put into a texture atlas and vertices to > draw that reference the texture. The client is responsible for creating the texture, uploading > the SDF data to the texture, and drawing the vertices provided by Skia. > > Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3 > Reviewed-on: https://skia-review.googlesource.com/59360 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/73420 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>