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Commit message (
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Author
Age
...
*
SkTypes: extract SkTo
Hal Canary
2018-06-12
*
Reland "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
Revert "Reland "Require mips to be allocated at texture creation time and dis...
Greg Daniel
2018-06-08
*
Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...
Brian Salomon
2018-06-08
*
Reland "Require mips to be allocated at texture creation time and disable lat...
Greg Daniel
2018-06-08
*
Revert "Require mips to be allocated at texture creation time and disable lat...
Greg Daniel
2018-06-07
*
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...
Brian Salomon
2018-06-07
*
Require mips to be allocated at texture creation time and disable late alloca...
Greg Daniel
2018-06-07
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Add guard around GrVkBackendContext::Create function.
Greg Daniel
2018-06-07
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Remove origin from GrGpu::readPixels
Brian Salomon
2018-06-02
*
Remove origin from GrGpu::writePixels
Brian Salomon
2018-06-02
*
Remove GrGpu::getWritePixelsInfo
Brian Salomon
2018-06-01
*
Replace GrContextPriv::read/writeSurfacePixels with GrContextPriv::read/Write...
Brian Salomon
2018-06-01
*
Always keep buffers in vulkan persistently mapped.
Greg Daniel
2018-06-01
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Dest color space no longer impacts mipmaps or texture sampling
Brian Osman
2018-06-01
*
Reland "Use GrVkMemoryAllocator for vulkan memory allocations in ganesh."
Greg Daniel
2018-05-31
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Revert "Use GrVkMemoryAllocator for vulkan memory allocations in ganesh."
Greg Daniel
2018-05-30
*
Revert "Move include into head to fix build breakage."
Greg Daniel
2018-05-30
*
Move include into head to fix build breakage.
Greg Daniel
2018-05-30
*
Use GrVkMemoryAllocator for vulkan memory allocations in ganesh.
Greg Daniel
2018-05-30
*
Make GrPrimitiveProcessor::Attribute a class, hide data members.
Brian Salomon
2018-05-30
*
Reland "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMem...
Greg Daniel
2018-05-30
*
Revert "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMem...
Greg Daniel
2018-05-25
*
Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMemoryAlloc...
Greg Daniel
2018-05-25
*
Move vulkan layout helpers from GrVkMemory to GrVkImage.
Greg Daniel
2018-05-24
*
Reland "Remove GrBackendObject and all related functions from Skia."
Greg Daniel
2018-05-21
*
Driver bug workaround: max_texture_size_limit_4096
Adrienne Walker
2018-05-15
*
Revert "Remove GrBackendObject and all related functions from Skia."
Brian Osman
2018-05-10
*
Remove GrBackendObject and all related functions from Skia.
Greg Daniel
2018-05-10
*
Implement GL canCopySurface in GrGLCaps.
Greg Daniel
2018-05-03
*
Remove GrPrimitiveType::kTriangleFan
Brian Salomon
2018-04-30
*
Add GrCap check for whether we can do a copy or not, and implement in Vk backend
Greg Daniel
2018-04-25
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Compile with latest clang 7.
Ben Wagner
2018-04-24
*
Add discard check when deciding if we should execute op list or not.
Greg Daniel
2018-04-20
*
When creating testing backendTexture take colorspace into account.
Greg Daniel
2018-04-19
*
No long require copy as draw for vulkan wrapped resources.
Greg Daniel
2018-04-17
*
Revert "Delete getRenderTargetHandle call on SkSurface."
Greg Daniel
2018-04-14
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Don't create lazy proxys if their width/height is greater than max tex size
Greg Daniel
2018-04-12
*
Delete getRenderTargetHandle call on SkSurface.
Greg Daniel
2018-04-12
*
Add SK_SUPPORT_LEGACY_BACKEND_OBJECTS
Robert Phillips
2018-04-12
*
Get ViaDDL working with Vulkan
Robert Phillips
2018-04-11
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Move GrBackendRenderTarget over to new system of getting backed infos
Greg Daniel
2018-04-11
*
Remove extra Vulkan submitCommandBuffer from deleteTestingOnlyBackendTexture
Robert Phillips
2018-04-10
*
Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.
Greg Daniel
2018-04-10
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vulkan: Fix an optimus-related failure with vkEnumeratePhysicalDevices
Chris Dalton
2018-04-06
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
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Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
ccpr: Normalize homogeneous coords with frexp/ldexp
Chris Dalton
2018-04-02
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