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* SkTypes: extract SkToGravatar Hal Canary2018-06-12
* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...Gravatar Brian Salomon2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* Add guard around GrVkBackendContext::Create function.Gravatar Greg Daniel2018-06-07
* Remove origin from GrGpu::readPixelsGravatar Brian Salomon2018-06-02
* Remove origin from GrGpu::writePixelsGravatar Brian Salomon2018-06-02
* Remove GrGpu::getWritePixelsInfoGravatar Brian Salomon2018-06-01
* Replace GrContextPriv::read/writeSurfacePixels with GrContextPriv::read/Write...Gravatar Brian Salomon2018-06-01
* Always keep buffers in vulkan persistently mapped.Gravatar Greg Daniel2018-06-01
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Reland "Use GrVkMemoryAllocator for vulkan memory allocations in ganesh."Gravatar Greg Daniel2018-05-31
* Revert "Use GrVkMemoryAllocator for vulkan memory allocations in ganesh."Gravatar Greg Daniel2018-05-30
* Revert "Move include into head to fix build breakage."Gravatar Greg Daniel2018-05-30
* Move include into head to fix build breakage.Gravatar Greg Daniel2018-05-30
* Use GrVkMemoryAllocator for vulkan memory allocations in ganesh.Gravatar Greg Daniel2018-05-30
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Reland "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMem...Gravatar Greg Daniel2018-05-30
* Revert "Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMem...Gravatar Greg Daniel2018-05-25
* Create API for GrVkMemoryAllocator and impliment use of AMD VulkanMemoryAlloc...Gravatar Greg Daniel2018-05-25
* Move vulkan layout helpers from GrVkMemory to GrVkImage.Gravatar Greg Daniel2018-05-24
* Reland "Remove GrBackendObject and all related functions from Skia."Gravatar Greg Daniel2018-05-21
* Driver bug workaround: max_texture_size_limit_4096Gravatar Adrienne Walker2018-05-15
* Revert "Remove GrBackendObject and all related functions from Skia."Gravatar Brian Osman2018-05-10
* Remove GrBackendObject and all related functions from Skia.Gravatar Greg Daniel2018-05-10
* Implement GL canCopySurface in GrGLCaps.Gravatar Greg Daniel2018-05-03
* Remove GrPrimitiveType::kTriangleFanGravatar Brian Salomon2018-04-30
* Add GrCap check for whether we can do a copy or not, and implement in Vk backendGravatar Greg Daniel2018-04-25
* Compile with latest clang 7.Gravatar Ben Wagner2018-04-24
* Add discard check when deciding if we should execute op list or not.Gravatar Greg Daniel2018-04-20
* When creating testing backendTexture take colorspace into account.Gravatar Greg Daniel2018-04-19
* No long require copy as draw for vulkan wrapped resources.Gravatar Greg Daniel2018-04-17
* Revert "Delete getRenderTargetHandle call on SkSurface."Gravatar Greg Daniel2018-04-14
* Don't create lazy proxys if their width/height is greater than max tex sizeGravatar Greg Daniel2018-04-12
* Delete getRenderTargetHandle call on SkSurface.Gravatar Greg Daniel2018-04-12
* Add SK_SUPPORT_LEGACY_BACKEND_OBJECTSGravatar Robert Phillips2018-04-12
* Get ViaDDL working with VulkanGravatar Robert Phillips2018-04-11
* Move GrBackendRenderTarget over to new system of getting backed infosGravatar Greg Daniel2018-04-11
* Remove extra Vulkan submitCommandBuffer from deleteTestingOnlyBackendTextureGravatar Robert Phillips2018-04-10
* Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.Gravatar Greg Daniel2018-04-10
* vulkan: Fix an optimus-related failure with vkEnumeratePhysicalDevicesGravatar Chris Dalton2018-04-06
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* ccpr: Normalize homogeneous coords with frexp/ldexpGravatar Chris Dalton2018-04-02