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Commit message (Expand)AuthorAge
* Revert "switched skslc from std::string to SkString"Gravatar Greg Daniel2016-11-20
* switched skslc from std::string to SkStringGravatar Ethan Nicholas2016-11-18
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Fix double deletion of DescriptorSetLayoutsGravatar Jim Van Verth2016-11-17
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTargetGravatar Robert Phillips2016-11-15
* Remove static asserts for GrSLType and GrVertexAttribType enum values.Gravatar Brian Salomon2016-11-14
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Clean up validation layersGravatar Jim Van Verth2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Fix Vulkan command buffer assert on device lostGravatar Jim Van Verth2016-11-07
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Further centralize computation of GrSurface VRAM consumption - take 2Gravatar Robert Phillips2016-11-07
* Revert "Further centralize computation of GrSurface VRAM consumption"Gravatar Ben Wagner2016-11-06
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Further centralize computation of GrSurface VRAM consumptionGravatar Robert Phillips2016-11-04
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
* Centralize computation of GrRenderTarget & GrTexture VRAM consumptionGravatar Robert Phillips2016-11-03
* Remove SkAutoTDeleteArrayGravatar Ben Wagner2016-11-02
* Update vulkan ranges to be 0 to 1 for all z valuesGravatar Greg Daniel2016-11-02
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
* Remove check of INITIALIZATION_FAILED in qcomm vulkan runsGravatar Greg Daniel2016-10-31
* Fix bounds updates in vulkan discardsGravatar Greg Daniel2016-10-28
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* Support inline uploads in VulkanGravatar Greg Daniel2016-10-19
* Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.Gravatar Greg Daniel2016-10-18
* Don't pass in RT to individual Gpu CommandBuffer callsGravatar Greg Daniel2016-10-12
* Fix interface validation in Vulkan.Gravatar Greg Daniel2016-10-12
* Remove unused resolve parameters for vulkan render passesGravatar Greg Daniel2016-10-03
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Add command buffer submits before copy calls in vulkan.Gravatar egdaniel2016-09-27
* Revert of Add command buffer submits before copy calls in vulkan. (patchset #...Gravatar egdaniel2016-09-27
* Update vulkan varying locations to correctly handle arraysGravatar egdaniel2016-09-27
* Add command buffer submits before copy calls in vulkan.Gravatar egdaniel2016-09-27
* Add GrVkCopyPipeline to handle vulkan copies as drawsGravatar egdaniel2016-09-27
* Clamp Vulkan caps to INT_MAXGravatar jvanverth2016-09-27
* Quiet a -Wcomma warning.Gravatar mtklein2016-09-26
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Some Vulkan memory fixes and cleanupGravatar jvanverth2016-09-23
* Revert of Some Vulkan memory fixes and cleanup (patchset #2 id:20001 of https...Gravatar jvanverth2016-09-22
* Some Vulkan memory fixes and cleanupGravatar jvanverth2016-09-22
* Conditionally insert gl_PointSize into shaders.Gravatar bsalomon2016-09-21