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* Don't use GENERAL layout during mipmap generation in VulkanGravatar Greg Daniel2018-03-05
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* Remove blacklist of dual source blending on AMD vulkanGravatar Greg Daniel2018-03-02
* Revert "Revert "Add 1010102 support to Ganesh""Gravatar Brian Osman2018-03-02
* Update Flush and Invalidate Memory calls in vulkan to take offset and sizeGravatar Greg Daniel2018-03-02
* Move workaround for fSRGBsupport before config table init in GrVkCapsGravatar Greg Daniel2018-03-01
* Revert "Add 1010102 support to Ganesh"Gravatar Brian Osman2018-03-01
* Move the rest of Vulkan driver workarounds into helper function in GrVkCapsGravatar Greg Daniel2018-03-01
* Add 1010102 support to GaneshGravatar Brian Osman2018-03-01
* Add unit test the explicit tests create a GrVkCopyPipelineGravatar Greg Daniel2018-03-01
* Respect disable driver correctness workaround flag in VulkanGravatar Greg Daniel2018-02-28
* Refactor GrCaps::renderTargetWritePixelsSupported to support for some GL work...Gravatar Brian Salomon2018-02-28
* Make sure we add render target mem barriers after any last second copiesGravatar Greg Daniel2018-02-27
* Fix height calculation when doing copyImageToBufferGravatar Greg Daniel2018-02-26
* Start on new GPU pixel ops implementation.Gravatar Brian Salomon2018-02-26
* Add cap workarounds for possible arm bugsGravatar Greg Daniel2018-02-26
* Revert "Revert "Fixes to alignment issues with regards to mapped vulkan memor...Gravatar Greg Daniel2018-02-26
* Send correct clear count to vulkan beginRenderPassGravatar Greg Daniel2018-02-26
* Revert "Fixes to alignment issues with regards to mapped vulkan memory."Gravatar Greg Daniel2018-02-25
* Fixes to alignment issues with regards to mapped vulkan memory.Gravatar Greg Daniel2018-02-23
* ccpr: Prefer atlas sizes under 4k on ARMGravatar Chris Dalton2018-02-22
* Introduce GrColorTypeGravatar Brian Salomon2018-02-20
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* Move default init of tmp draw params out of subclasses into GrGpuGravatar Brian Salomon2018-02-10
* Track dirty rects on GrRenderTargets in native space rather than origin-relativeGravatar Brian Salomon2018-02-09
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Remove some unused sample count capsGravatar Brian Salomon2018-01-29
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16