| Commit message (Collapse) | Author | Age |
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4310
Change-Id: I676749ecf1e489f825799b619a15a45fc7dcd219
Reviewed-on: https://skia-review.googlesource.com/4310
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This also makes the required changed to src, tests, and tools. The few
public APIs modified by this change appear to be unused outside of Skia.
Removing these from the public API makes it easier to ensure users are
no longer using them.
This also updates GrGpu::wrapBackendXXX and the
::onWrapBackendXXX methods to clarify ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2448593002
Review-Url: https://codereview.chromium.org/2448593002
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image.
BUG=skia:
Review-Url: https://codereview.chromium.org/2299663002
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This allows us to do copies from:
msaa->msaa with same sample count
msaa->no-msaa with a resolve
Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002
Review-Url: https://codereview.chromium.org/2294533002
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Also includes some other msaa bug fixes
BUG=skia:5127
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256843002
Review-Url: https://codereview.chromium.org/2256843002
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Adds a flag to GrRenderTarget that indicates whether it can be used
with window rectangles. Also attempts to clean up some of the mixed
samples API.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225303002
Review-Url: https://codereview.chromium.org/2225303002
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I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time.
A quick fix to make sure we don't reuse keys in resource tracking also
got merged into this change.
BUG=skia:5223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002
Review-Url: https://codereview.chromium.org/2146103002
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This change is a refactorization to open up more flexable use for render passes
in the future. Once we start bundling draw calls into a single render pass we
will need to start using specific load and store ops instead of the default
currently of load and store everything.
We still will need to simply get a compatible render pass for creation of framebuffers
and pipeline objects. These render passes don't need to know load and store ops. Thus
in this change, I'm defaulting the "compatible" render pass to always be the one
which both loads and stores. All other load/store combinations will be created lazily
when requested for a specific draw (future change).
The CompatibleRPHandle is a way for us to avoid analysing the RenderTarget every time
we want to get a new GrVkRenderPass.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1977403002
Review-Url: https://codereview.chromium.org/1977403002
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This is setting up for suballocations within one large
allocation
BUG=skia:5031
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2018933004
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2018933004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1977113002
Review-Url: https://codereview.chromium.org/1977113002
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This allows allows us to track and notify clients when either side changes
and image layout.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974983002
Review-Url: https://codereview.chromium.org/1974983002
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This also adds fLevelCount to GrVkImage::Resource, which allows
clients to wrap mipmapped textures.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1943933002
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/1943933002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1916563002
Review URL: https://codereview.chromium.org/1916563002
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Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002
Review URL: https://codereview.chromium.org/1862043002
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With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:
1. Incorrectly tracking the allocated descriptor sets from the descriptor pools
2. Using MemoryBarriers inside render passes.
3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment
4. Setting the correct aspect mask for Depth/Stencil in a barrier.
TBR=bsalomon@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002
Review URL: https://codereview.chromium.org/1906623002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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With the current system, if we wrap a given GrVkTextureInfo*, add a
command using it to the command buffer, then delete the texture, the
command buffer will unref the GrVkImage::Resource when it's done, which
will delete the VkImage and VkDeviceMemory. This subclasses
GrVkImage::Resource for those cases, and will not delete the data on
an unref.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1824123002
Review URL: https://codereview.chromium.org/1824123002
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BUG=skia:5043
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1808263002
Review URL: https://codereview.chromium.org/1808263002
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BUG=skia:4973
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1755753002
Review URL: https://codereview.chromium.org/1755753002
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partial functionality at this time.
R=robertphillips@google.com
TBR=bsalomon@google.com
BUG=skia:4955
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1718693002
Committed: https://skia.googlesource.com/skia/+/48cf268defad66f58f1aa03b4835e5583be96b2f
Review URL: https://codereview.chromium.org/1718693002
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https://codereview.chromium.org/1718693002/ )
Reason for revert:
breaking builds
Original issue's description:
> Add vulkan files into skia repo. This is an incomplete backend with only partial functionality at this time.
>
> R=robertphillips@google.com
> TBR=bsalomon@google.com
>
> BUG=skia:4955
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1718693002
>
> Committed: https://skia.googlesource.com/skia/+/48cf268defad66f58f1aa03b4835e5583be96b2f
TBR=robertphillips@google.com,bsalomon@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4955
Review URL: https://codereview.chromium.org/1723503002
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partial functionality at this time.
R=robertphillips@google.com
TBR=bsalomon@google.com
BUG=skia:4955
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1718693002
Review URL: https://codereview.chromium.org/1718693002
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