| Commit message (Collapse) | Author | Age |
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This fixes all the copy as draw issues we've had with certain devices and
the cap is no longer needed.
Bug: skia:
Change-Id: Id0b750849c4c920beae2d8cb3eda5f402018f194
Reviewed-on: https://skia-review.googlesource.com/114860
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I4858e0774956f6283122bf71c84f3c6161e1d349
Reviewed-on: https://skia-review.googlesource.com/114790
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:
Change-Id: I0842a4eebba8cfa8310d0680941d59f1e363e574
Reviewed-on: https://skia-review.googlesource.com/114760
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This is motivated by exposing these to an upcoming atlas text rendering API that doesn't use ops.
Change-Id: Id034dd43d13bc96fe1350fc6d8f699477bb74a05
Reviewed-on: https://skia-review.googlesource.com/65060
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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There is no need to be passing ref's around when we get a GrVkPipelineState
from the cache. We don't track its use on the GPU and we never delete
them from the cache until we are destorying the GrVkGpu object.
Bug: skia:
Change-Id: If675ce9e0690b36663f6d227c48fd4874ba46770
Reviewed-on: https://skia-review.googlesource.com/59985
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This mainly consists of rm origin from GrSurface and the wrapBackEnd*
methods and then re-adding an explicit origin parameter to all the
GrGpu methods that need it.
TBR=bsalomon@google.com
Change-Id: I4248b2a4749ef844da4233ce53b0dc504bc9eb74
Reviewed-on: https://skia-review.googlesource.com/30280
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I4eae4507e07278997e26419e94586eef0780c423
Reviewed-on: https://skia-review.googlesource.com/38361
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Adding this extra field to the CommandBufferInfo may or may not have led to a memory regression.
Remove it until it is actually needed.
Change-Id: Ibdddbeb7625f91f5199584a575289f07f6e95304
Reviewed-on: https://skia-review.googlesource.com/33280
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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A later clear call was nuking the stencil clear load setting.
Bug: skia:6936
Change-Id: Ib2c5cd930273cd6e613ca7191f8b7806abe6c218
Reviewed-on: https://skia-review.googlesource.com/32541
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I545d53ffb5f9d450b87a360516b03bdd47232a70
Reviewed-on: https://skia-review.googlesource.com/32460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Change-Id: I9e2468e1331c6593dbc6da3ad510f08d1c589e8d
Reviewed-on: https://skia-review.googlesource.com/32041
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: I948838dea13d2f36194ca1043ab37e72759794e0
Reviewed-on: https://skia-review.googlesource.com/31740
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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GrRenderTarget)
In https://skia-review.googlesource.com/c/26363/ (Remove origin field from GrSurface) I just passed
an extra GrSurfaceOrigin parameter to all these methods. Besides being verbose this also led to
the "discard" method having an origin (to support the GrVkGpuCommandBuffer). It think this approach
is better and is plausible if the GrGpuCommandBuffer is viewed as an intermediary between the
GrProxy-based Ops and the Gpu.
In isolation this CL doesn't really show why we want to percolate the Proxy down. Once GrSurface
no longer has an origin a lot of the GrGpu methods need it passed in explicitly. By having the
GrGpuCommandBuffer get the proxy it can then pass the origin to GrGpu and removes a layer of
functions with an extra origin parameter.
Change-Id: Ie223fdee930171a32a5923155a0322e9a9c2aaa9
Reviewed-on: https://skia-review.googlesource.com/27980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Adds a DynamicState struct to GrPipeline that has a field for the
scissor rect. Eventually this should become the only way to specify a
scissor rectangle and may grow to contain more fields. Adds an array of
DynamicStates to GrGpuCommandBuffer::draw and implements support in GL
and Vulkan.
Bug: skia:
Change-Id: If5aebbf9da5d192acf7e68e7def4674ffc7ec310
Reviewed-on: https://skia-review.googlesource.com/18510
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.
Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Adds explicit min/max index value fields to GrMesh. This eliminates the
previous assumption that the index values were within the range
[0..vertexCount-1]. In the pattern case we still maintain this
assumption.
Updates GrMesh to hide its fields and handle its new complexity using a
"helper" interface instead.
Adds a unit test for GrMesh.
Bug: skia:
Change-Id: Ia23de72d510f8827cee56072b727fb70a6e46b8d
Reviewed-on: https://skia-review.googlesource.com/17964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Converts GrMesh to a struct and changes the names/semantics of its
fields to be more inline with their GL counterparts. Also renames the
"instancing" feature to "pattern", to avoid ambiguity with hardware
instancing.
Bug: skia:
Change-Id: Ia0999d4f9c83b5dd31f81b9bf4f36ed9abd26286
Reviewed-on: https://skia-review.googlesource.com/15157
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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whenever we change the VkPipeline. All these secondary CBs are still
submitted within one render pass.
This works around the amd bug linked in the bug below. It will probably
cause a slight performance hit, so I will track it on perf and revert if
the hit is significant.
BUG=skia:6406
Change-Id: I48ff39ab36cfa96a67397f745ff65fe8b199f02b
Reviewed-on: https://skia-review.googlesource.com/9987
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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When the first thing we do in a GrGpuCommandBuffer is do an inlineUpload,
we need to make sure we've initialized the command buffer in Vulkan.
BUG=skia:
Change-Id: Iabee770864a61697c55fb1df18b31862d8df3cdc
Reviewed-on: https://skia-review.googlesource.com/9970
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This silences a new warning in clang 5.0
Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8
Reviewed-on: https://skia-review.googlesource.com/10006
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I1a8052c61d7624929caf45ba44e2a465cd0dc1c2
Reviewed-on: https://skia-review.googlesource.com/5649
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Change-Id: I18f520924b8a2548566fd61dbea4e3e12bd253dd
Reviewed-on: https://skia-review.googlesource.com/5411
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This is a temporary workaround to allow removal of GrBatch::renderTarget().
Change-Id: Ic14710a369802064cf6446e8191a98ea3595556d
Reviewed-on: https://skia-review.googlesource.com/5342
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3586
Change-Id: I5913c336aa33851d6d2e80d9638df2efa8ac0400
Reviewed-on: https://skia-review.googlesource.com/3586
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This CL is a pre CL to fix some issues where we will need a GpuCB to
internally have multiple commandbuffers that it submits. Because of
this, I need to move the bounds calculations down into the VkGpuCB
since we need to know the bounds for each sub commandbuffer and not
just entire set of commands. In part this is good since GL actually
never needed the calculations so it saves some work there.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3142
Change-Id: Ied918765da3630aa6d87e29ccce6c883b96c4ead
Reviewed-on: https://skia-review.googlesource.com/3142
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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The Vulkan backend already stored a GrVkRT, but was inconsistent
in sometimes using the stored value and sometimes the passed in
value (though they should be the same). This just cleans up the
code so that everyone uses a stored RT.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3126
Change-Id: I571de4bfb1da612d61171321d5224a9a19d8e545
Reviewed-on: https://skia-review.googlesource.com/3126
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2336763002
Review-Url: https://codereview.chromium.org/2336763002
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In our current setup, there is no need for storing the sampled images in an
array and then putting in barriers for them later. If we ever change the
system to building up these secondary command buffers early, we will need
to go back to storing the sampled images.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2302333002
Review-Url: https://codereview.chromium.org/2302333002
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Updates clear APIs to take GrFixedClip instead of a rectangle. This
will allow us to use window rectangles with clears. Removes stencil
knobs from GrFixedClip.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2262473003
Review-Url: https://codereview.chromium.org/2262473003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2104353002
Review-Url: https://codereview.chromium.org/2104353002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003
Review-Url: https://codereview.chromium.org/2078483002
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Currently this is not actually hooked into the system.
To give some context, in a follow up CL I'll add this to GrDrawTarget.
For this I will move the gpu onDraw command to the GpuCommandBuffer as well.
For GL this will end up just being a pass through to a non virtual draw(...)
on GrGLGpu, and for vulkan it will mostly do what it currently does but
adding commands to the secondary command buffer instead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002
Review-Url: https://codereview.chromium.org/2038583002
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