| Commit message (Collapse) | Author | Age |
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This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12.
Reason for revert: fix android roll
Original change's description:
> Plumb GrBackendTexture throughout skia.
>
> Bug: skia:
> Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> Reviewed-on: https://skia-review.googlesource.com/13645
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
Reviewed-on: https://skia-review.googlesource.com/13773
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Bug: skia:
Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
Reviewed-on: https://skia-review.googlesource.com/13645
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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- On both GL and Vulkan, we must draw if writing to an MSAA surface.
Otherwise we just write to the resolve target texture, which gets
overwritten on the next resolve.
- On Vulkan, we must draw if the target isn't a texture. (This check
was already present in onWritePixels).
- On Vulkan, when reading from an MSAA surface as a different config,
we don't need the readConfig to be renderable with MSAA - the temp
surface is always created non-MSAA.
- Added tests for these fixes, verified that they failed previously.
Bug: skia:
Change-Id: Ia2d5025d7a8f8de8630413453f83b58028dd41aa
Reviewed-on: https://skia-review.googlesource.com/13691
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: I79884127719b2364c2a986beda8856bee0583a5b
Reviewed-on: https://skia-review.googlesource.com/13724
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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whenever we change the VkPipeline. All these secondary CBs are still
submitted within one render pass.
This works around the amd bug linked in the bug below. It will probably
cause a slight performance hit, so I will track it on perf and revert if
the hit is significant.
BUG=skia:6406
Change-Id: I48ff39ab36cfa96a67397f745ff65fe8b199f02b
Reviewed-on: https://skia-review.googlesource.com/9987
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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We never adopt render targets (just borrow them).
BUG=skia:
Change-Id: Ie899b814a7a81339a8735bbd7ad9facc66e580d7
Reviewed-on: https://skia-review.googlesource.com/9525
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This is currently done in GrOpList. However, it can trigger resource creation, which in turn can trigger a flush. In the future flushing may destroy the op list.
Change-Id: I21cb1e10060bf31c95431c0511fcfff637cd6498
Reviewed-on: https://skia-review.googlesource.com/9304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: I4324b65bc50a3dfd90372459899870d5f1952fdc
Reviewed-on: https://skia-review.googlesource.com/9120
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
Re-land of https://skia-review.googlesource.com/c/8529/
BUG=skia:
Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966
Reviewed-on: https://skia-review.googlesource.com/8960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 9ad1f92e2fceea33215c0f13cee42a679fb88d44.
Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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GrExternalTextureData is an API for exporting the backend-specific
information about a texture in a type-safe way, and without pointing
into the GrTexture. The new detachBackendTexture API lets us release
ownership of a texture to the client.
SkCrossContextImageData is the public API that lets clients upload
textures on one thread/GrContext, then safely transfer ownership to
another thread and GrContext for rendering.
Only GL is implemented/supported right now. Vulkan support requires
that we add thread-safe memory pools, or otherwise transfer the
actual memory block containing the texture to the new context.
BUG=skia:
Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
Reviewed-on: https://skia-review.googlesource.com/8529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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for external IO
In GrDrawingManager, when preparing for I/O we first flush the GPU then call resolve. However,
in Vulkan the resolve lives in a command buffer that needs to be flushed to the GPU as well.
This is most likely the cause we were seeing in Viewer app where first frame was always black
since the actually resolve command buffer was not flushed to the gpu before presenting. All
future frames would then typically show one frame behind.
BUG=skia:
Change-Id: Iaf492f88680b998be0087637279cc78d5a38ec50
Reviewed-on: https://skia-review.googlesource.com/8903
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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BUG=skia:
Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69
Reviewed-on: https://skia-review.googlesource.com/5850
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit ce33f10677630e34187b661a02161378d8304d68.
Reason for revert: Breaking many gpu bots
Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414
Reviewed-on: https://skia-review.googlesource.com/5737
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401
Reviewed-on: https://skia-review.googlesource.com/5408
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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The actual implementation of this lives in GrVkCopyManager now
BUG=skia:
Change-Id: I8b0577acef3ac3b9e835605d4044336975a96ee5
Reviewed-on: https://skia-review.googlesource.com/5390
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This is a temporary workaround to allow removal of GrBatch::renderTarget().
Change-Id: Ic14710a369802064cf6446e8191a98ea3595556d
Reviewed-on: https://skia-review.googlesource.com/5342
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4527
Change-Id: I23f0548f98e7c355da05e143e8baa330d4bc04cc
Reviewed-on: https://skia-review.googlesource.com/4527
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Replace with std::unique_ptr.
Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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GrGpu used to perform the memoization on behalf of GrRenderTarget via
a public accessor. This change updates GrRenderTarget to do its own
work.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2467593002
Review-Url: https://codereview.chromium.org/2467593002
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This also makes the required changed to src, tests, and tools. The few
public APIs modified by this change appear to be unused outside of Skia.
Removing these from the public API makes it easier to ensure users are
no longer using them.
This also updates GrGpu::wrapBackendXXX and the
::onWrapBackendXXX methods to clarify ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2448593002
Review-Url: https://codereview.chromium.org/2448593002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3910
Change-Id: I026aa26ecc61a0d002e98892dca728536259e8b1
Reviewed-on: https://skia-review.googlesource.com/3910
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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BUG=skia:4604
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2384463003
Review-Url: https://codereview.chromium.org/2384463003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2274663005
Review-Url: https://codereview.chromium.org/2274663005
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This allows us to do copies from:
msaa->msaa with same sample count
msaa->no-msaa with a resolve
Still missing support for no-msaa to msaa which will require a copyAsDraw
which is currently stalled and fixing possible driver bugs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002
Review-Url: https://codereview.chromium.org/2294533002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2215363003
Review-Url: https://codereview.chromium.org/2215363003
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First step to getting msaa running on vulkan
BUG=skia:5127
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2210383002
Review-Url: https://codereview.chromium.org/2210383002
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Adds the following configs and enables them on select bots:
glinst, glinst4, glinstdit4, glinst16, glinstdit16,
esinst, esinst4, esinstdit4
Makes general changes to GrContextOptions, GrCaps, etc. to facilitate
this.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004
Review-Url: https://codereview.chromium.org/2182783004
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On Debug vulkan bots, running with the debug layers on seems to be adding
more than an hour to the total running time. Since we suppress any output
on the bots anyways the debug layers are serving no purpose. Thus I am
adding a gyp define to disable the layers on the bot.
With this change, by default when running vulkan in Debug, the debug_layers
will be enabled. The bots should disable the layers. Android framework
should also have them disabled by default.
TBR=djsollen@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003
Review-Url: https://codereview.chromium.org/2185953003
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I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time.
A quick fix to make sure we don't reuse keys in resource tracking also
got merged into this change.
BUG=skia:5223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002
Review-Url: https://codereview.chromium.org/2146103002
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BUG=skia:5031
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2127183002
Review-Url: https://codereview.chromium.org/2127183002
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The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166
Review-Url: https://codereview.chromium.org/2111423002
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BUG=skia:5042
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115993002
Review-Url: https://codereview.chromium.org/2115993002
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https://codereview.chromium.org/2111423002/ )
Reason for revert:
Seems to be causing Chromium roll failures:
* https://codereview.chromium.org/2120373003
* https://codereview.chromium.org/2117193002
* https://codereview.chromium.org/2124653002
Original issue's description:
> Fix caching of sample locations
>
> The original caching logic for sample locations wishfully assumed that
> the GPU would always use the same sample pattern for render targets
> that had the same number of samples. It turns out we can't rely on
> that. This change improves the caching logic to handle mismatched
> simple patterns with the same count, and adds a unit test that
> emulates different sample patterns observed on real hardware.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
>
> Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166
TBR=bsalomon@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2120403002
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The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/1984363002
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Put resource tracking check in the right place
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2112653002
Review-Url: https://codereview.chromium.org/2112653002
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In Vulkan we need to know at create time of a texture whether or not we will
use it as a render target.
BUG=skia:5458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2093943002
Review-Url: https://codereview.chromium.org/2093943002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003
Review-Url: https://codereview.chromium.org/2078483002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029763002
Review-Url: https://codereview.chromium.org/2029763002
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Currently this is not actually hooked into the system.
To give some context, in a follow up CL I'll add this to GrDrawTarget.
For this I will move the gpu onDraw command to the GpuCommandBuffer as well.
For GL this will end up just being a pass through to a non virtual draw(...)
on GrGLGpu, and for vulkan it will mostly do what it currently does but
adding commands to the secondary command buffer instead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002
Review-Url: https://codereview.chromium.org/2038583002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2019723002
Review-Url: https://codereview.chromium.org/2019723002
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BUG=skia:5244
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1935163002
Review-Url: https://codereview.chromium.org/1935163002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925303002
Review-Url: https://codereview.chromium.org/1925303002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1935523002
Review-Url: https://codereview.chromium.org/1935523002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1921963003
Review-Url: https://codereview.chromium.org/1921963003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1916563002
Review URL: https://codereview.chromium.org/1916563002
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Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002
Review URL: https://codereview.chromium.org/1862043002
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id:160001 of https://codereview.chromium.org/1888473002/ )
Reason for revert:
Lots of sync issues with paths and text.
Original issue's description:
> Use transfer buffer for BatchAtlas texture copies.
>
> Sets up use of transfer buffer (if available) to do one-copy transfers.
> Get transfer buffers working properly in GL.
> Implement GrVkGpu::onTransferPixels.
> Check caps to ensure we can create a transfer buffer.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
>
> Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd
TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1904723003
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Sets up use of transfer buffer (if available) to do one-copy transfers.
Get transfer buffers working properly in GL.
Implement GrVkGpu::onTransferPixels.
Check caps to ensure we can create a transfer buffer.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
Review URL: https://codereview.chromium.org/1888473002
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