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* Revert "Plumb GrBackendTexture throughout skia."Gravatar Stan Iliev2017-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12. Reason for revert: fix android roll Original change's description: > Plumb GrBackendTexture throughout skia. > > Bug: skia: > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > Reviewed-on: https://skia-review.googlesource.com/13645 > Commit-Queue: Greg Daniel <egdaniel@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 Reviewed-on: https://skia-review.googlesource.com/13773 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Plumb GrBackendTexture throughout skia.Gravatar Greg Daniel2017-04-18
| | | | | | | | Bug: skia: Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 Reviewed-on: https://skia-review.googlesource.com/13645 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Fix some bugs with read/writePixelsGravatar Brian Osman2017-04-18
| | | | | | | | | | | | | | | | | | | | - On both GL and Vulkan, we must draw if writing to an MSAA surface. Otherwise we just write to the resolve target texture, which gets overwritten on the next resolve. - On Vulkan, we must draw if the target isn't a texture. (This check was already present in onWritePixels). - On Vulkan, when reading from an MSAA surface as a different config, we don't need the readConfig to be renderable with MSAA - the temp surface is always created non-MSAA. - Added tests for these fixes, verified that they failed previously. Bug: skia: Change-Id: Ia2d5025d7a8f8de8630413453f83b58028dd41aa Reviewed-on: https://skia-review.googlesource.com/13691 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Allow the dst of vulkan resolves to be a non RTGravatar Greg Daniel2017-04-18
| | | | | | | | Bug: skia: Change-Id: I79884127719b2364c2a986beda8856bee0583a5b Reviewed-on: https://skia-review.googlesource.com/13724 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Add AMD work around in Vulkan to create a new secondary command bufferGravatar Greg Daniel2017-03-22
| | | | | | | | | | | | | | | | whenever we change the VkPipeline. All these secondary CBs are still submitted within one render pass. This works around the amd bug linked in the bug below. It will probably cause a slight performance hit, so I will track it on perf and revert if the hit is significant. BUG=skia:6406 Change-Id: I48ff39ab36cfa96a67397f745ff65fe8b199f02b Reviewed-on: https://skia-review.googlesource.com/9987 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove ownership aruments from render target wrap functionsGravatar Brian Osman2017-03-10
| | | | | | | | | | | We never adopt render targets (just borrow them). BUG=skia: Change-Id: Ie899b814a7a81339a8735bbd7ad9facc66e580d7 Reviewed-on: https://skia-review.googlesource.com/9525 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Move GrDrawOp pipeline/clip processing to GrRenderTargetContextGravatar Brian Salomon2017-03-07
| | | | | | | | | This is currently done in GrOpList. However, it can trigger resource creation, which in turn can trigger a flush. In the future flushing may destroy the op list. Change-Id: I21cb1e10060bf31c95431c0511fcfff637cd6498 Reviewed-on: https://skia-review.googlesource.com/9304 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add support for Semaphores (gpu waiting on gpu) in GaneshGravatar Greg Daniel2017-03-02
| | | | | | | | | | BUG=skia: Change-Id: I4324b65bc50a3dfd90372459899870d5f1952fdc Reviewed-on: https://skia-review.googlesource.com/9120 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
| | | | | | | | | | | | | | | | | | | | | | | | GrExternalTextureData is an API for exporting the backend-specific information about a texture in a type-safe way, and without pointing into the GrTexture. The new detachBackendTexture API lets us release ownership of a texture to the client. SkCrossContextImageData is the public API that lets clients upload textures on one thread/GrContext, then safely transfer ownership to another thread and GrContext for rendering. Only GL is implemented/supported right now. Vulkan support requires that we add thread-safe memory pools, or otherwise transfer the actual memory block containing the texture to the new context. Re-land of https://skia-review.googlesource.com/c/8529/ BUG=skia: Change-Id: I48ebd57d1ea0cfd3a1db10c475f2903afb821966 Reviewed-on: https://skia-review.googlesource.com/8960 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Add GrExternalTextureData and SkCrossContextImageData"Gravatar Brian Osman2017-02-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 9ad1f92e2fceea33215c0f13cee42a679fb88d44. Reason for revert: Breaking lots of bots Original change's description: > Add GrExternalTextureData and SkCrossContextImageData > > GrExternalTextureData is an API for exporting the backend-specific > information about a texture in a type-safe way, and without pointing > into the GrTexture. The new detachBackendTexture API lets us release > ownership of a texture to the client. > > SkCrossContextImageData is the public API that lets clients upload > textures on one thread/GrContext, then safely transfer ownership to > another thread and GrContext for rendering. > > Only GL is implemented/supported right now. Vulkan support requires > that we add thread-safe memory pools, or otherwise transfer the > actual memory block containing the texture to the new context. > > BUG=skia: > > Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca > Reviewed-on: https://skia-review.googlesource.com/8529 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce Reviewed-on: https://skia-review.googlesource.com/8955 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-24
| | | | | | | | | | | | | | | | | | | | | | GrExternalTextureData is an API for exporting the backend-specific information about a texture in a type-safe way, and without pointing into the GrTexture. The new detachBackendTexture API lets us release ownership of a texture to the client. SkCrossContextImageData is the public API that lets clients upload textures on one thread/GrContext, then safely transfer ownership to another thread and GrContext for rendering. Only GL is implemented/supported right now. Vulkan support requires that we add thread-safe memory pools, or otherwise transfer the actual memory block containing the texture to the new context. BUG=skia: Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca Reviewed-on: https://skia-review.googlesource.com/8529 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* In Vulkan make sure resolve is sent to GPU when preparing msaa RenderTarget ↵Gravatar Greg Daniel2017-02-23
| | | | | | | | | | | | | | | | | | for external IO In GrDrawingManager, when preparing for I/O we first flush the GPU then call resolve. However, in Vulkan the resolve lives in a command buffer that needs to be flushed to the GPU as well. This is most likely the cause we were seeing in Viewer app where first frame was always black since the actually resolve command buffer was not flushed to the gpu before presenting. All future frames would then typically show one frame behind. BUG=skia: Change-Id: Iaf492f88680b998be0087637279cc78d5a38ec50 Reviewed-on: https://skia-review.googlesource.com/8903 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
| | | | | | | | | BUG=skia: Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69 Reviewed-on: https://skia-review.googlesource.com/5850 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
| | | | | | | | | | | This reverts commit ce33f10677630e34187b661a02161378d8304d68. Reason for revert: Breaking many gpu bots Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414 Reviewed-on: https://skia-review.googlesource.com/5737 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
| | | | | | | | | BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Remove unused copySurfaceAsDraw code from GrVkGpuGravatar Brian Osman2016-11-30
| | | | | | | | | | | The actual implementation of this lives in GrVkCopyManager now BUG=skia: Change-Id: I8b0577acef3ac3b9e835605d4044336975a96ee5 Reviewed-on: https://skia-review.googlesource.com/5390 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
| | | | | | | | | This is a temporary workaround to allow removal of GrBatch::renderTarget(). Change-Id: Ic14710a369802064cf6446e8191a98ea3595556d Reviewed-on: https://skia-review.googlesource.com/5342 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4527 Change-Id: I23f0548f98e7c355da05e143e8baa330d4bc04cc Reviewed-on: https://skia-review.googlesource.com/4527 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
| | | | | | | | | Replace with std::unique_ptr. Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176 Reviewed-on: https://skia-review.googlesource.com/4381 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
| | | | | | | | | | | GrGpu used to perform the memoization on behalf of GrRenderTarget via a public accessor. This change updates GrRenderTarget to do its own work. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2467593002 Review-Url: https://codereview.chromium.org/2467593002
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
| | | | | | | | | | | | | | | This also makes the required changed to src, tests, and tools. The few public APIs modified by this change appear to be unused outside of Skia. Removing these from the public API makes it easier to ensure users are no longer using them. This also updates GrGpu::wrapBackendXXX and the ::onWrapBackendXXX methods to clarify ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2448593002 Review-Url: https://codereview.chromium.org/2448593002
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3910 Change-Id: I026aa26ecc61a0d002e98892dca728536259e8b1 Reviewed-on: https://skia-review.googlesource.com/3910 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
| | | | | | | BUG=skia:4604 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2384463003 Review-Url: https://codereview.chromium.org/2384463003
* Add GrVkCopyPipeline to handle vulkan copies as drawsGravatar egdaniel2016-09-27
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2274663005 Review-Url: https://codereview.chromium.org/2274663005
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
| | | | | | | | | | | | | | This allows us to do copies from: msaa->msaa with same sample count msaa->no-msaa with a resolve Still missing support for no-msaa to msaa which will require a copyAsDraw which is currently stalled and fixing possible driver bugs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002 Review-Url: https://codereview.chromium.org/2294533002
* Add addtional resolve calls to vulkan backendGravatar egdaniel2016-08-24
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2215363003 Review-Url: https://codereview.chromium.org/2215363003
* Implement Vulkan Resolve.Gravatar egdaniel2016-08-04
| | | | | | | | | First step to getting msaa running on vulkan BUG=skia:5127 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2210383002 Review-Url: https://codereview.chromium.org/2210383002
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
| | | | | | | | | | | | | | | Adds the following configs and enables them on select bots: glinst, glinst4, glinstdit4, glinst16, glinstdit16, esinst, esinst4, esinstdit4 Makes general changes to GrContextOptions, GrCaps, etc. to facilitate this. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004 Review-Url: https://codereview.chromium.org/2182783004
* Add gyp define to enable vulkan debug layersGravatar egdaniel2016-07-27
| | | | | | | | | | | | | | | | | | On Debug vulkan bots, running with the debug layers on seems to be adding more than an hour to the total running time. Since we suppress any output on the bots anyways the debug layers are serving no purpose. Thus I am adding a gyp define to disable the layers on the bot. With this change, by default when running vulkan in Debug, the debug_layers will be enabled. The bots should disable the layers. Android framework should also have them disabled by default. TBR=djsollen@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003 Review-Url: https://codereview.chromium.org/2185953003
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
| | | | | | | | | | | | I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time. A quick fix to make sure we don't reuse keys in resource tracking also got merged into this change. BUG=skia:5223 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002 Review-Url: https://codereview.chromium.org/2146103002
* Add offsets to GrVkBuffer.Gravatar jvanverth2016-07-07
| | | | | | | BUG=skia:5031 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2127183002 Review-Url: https://codereview.chromium.org/2127183002
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
| | | | | | | | | | | | | | | The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 Review-Url: https://codereview.chromium.org/2111423002
* Add resource tracking output and command buffer recyclingGravatar jvanverth2016-07-06
| | | | | | | BUG=skia:5042 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115993002 Review-Url: https://codereview.chromium.org/2115993002
* Revert of Fix caching of sample locations (patchset #3 id:40001 of ↵Gravatar rmistry2016-07-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2111423002/ ) Reason for revert: Seems to be causing Chromium roll failures: * https://codereview.chromium.org/2120373003 * https://codereview.chromium.org/2117193002 * https://codereview.chromium.org/2124653002 Original issue's description: > Fix caching of sample locations > > The original caching logic for sample locations wishfully assumed that > the GPU would always use the same sample pattern for render targets > that had the same number of samples. It turns out we can't rely on > that. This change improves the caching logic to handle mismatched > simple patterns with the same count, and adds a unit test that > emulates different sample patterns observed on real hardware. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 > > Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 TBR=bsalomon@google.com,csmartdalton@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2120403002
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
| | | | | | | | | | | | | | The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Review-Url: https://codereview.chromium.org/2111423002
* initial checkin of SkSL compilerGravatar ethannicholas2016-07-01
| | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1984363002 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Review-Url: https://codereview.chromium.org/1984363002
* Add static buffer supportGravatar jvanverth2016-06-30
| | | | | | | | | Put resource tracking check in the right place BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2112653002 Review-Url: https://codereview.chromium.org/2112653002
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24
| | | | | | | | | | In Vulkan we need to know at create time of a texture whether or not we will use it as a render target. BUG=skia:5458 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2093943002 Review-Url: https://codereview.chromium.org/2093943002
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003 Review-Url: https://codereview.chromium.org/2078483002
* Create free list heap for suballocationGravatar jvanverth2016-06-13
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029763002 Review-Url: https://codereview.chromium.org/2029763002
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
| | | | | | | | | | | | | | | Currently this is not actually hooked into the system. To give some context, in a follow up CL I'll add this to GrDrawTarget. For this I will move the gpu onDraw command to the GpuCommandBuffer as well. For GL this will end up just being a pass through to a non virtual draw(...) on GrGLGpu, and for vulkan it will mostly do what it currently does but adding commands to the secondary command buffer instead. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002 Review-Url: https://codereview.chromium.org/2038583002
* Subclass GrVkCommandBuffer into Primary and Secondary CommandBuffers.Gravatar egdaniel2016-06-08
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2019723002 Review-Url: https://codereview.chromium.org/2019723002
* Make sure that Vulkan debug callback ptr is non-null.Gravatar jvanverth2016-05-02
| | | | | | | BUG=skia:5244 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1935163002 Review-Url: https://codereview.chromium.org/1935163002
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925303002 Review-Url: https://codereview.chromium.org/1925303002
* Fix Vulkan Build in AndroidGravatar liyuqian2016-04-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1935523002 Review-Url: https://codereview.chromium.org/1935523002
* Fix vulkan build on linux and androidGravatar egdaniel2016-04-28
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1921963003 Review-Url: https://codereview.chromium.org/1921963003
* Add automatic generation of mipmaps to VulkanGravatar jvanverth2016-04-26
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1916563002 Review URL: https://codereview.chromium.org/1916563002
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 ↵Gravatar jvanverth2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:160001 of https://codereview.chromium.org/1888473002/ ) Reason for revert: Lots of sync issues with paths and text. Original issue's description: > Use transfer buffer for BatchAtlas texture copies. > > Sets up use of transfer buffer (if available) to do one-copy transfers. > Get transfer buffers working properly in GL. > Implement GrVkGpu::onTransferPixels. > Check caps to ensure we can create a transfer buffer. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 > > Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1904723003
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
| | | | | | | | | | | | Sets up use of transfer buffer (if available) to do one-copy transfers. Get transfer buffers working properly in GL. Implement GrVkGpu::onTransferPixels. Check caps to ensure we can create a transfer buffer. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 Review URL: https://codereview.chromium.org/1888473002