| Commit message (Collapse) | Author | Age |
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Still requires SkSL support before it will work.
The main changes here involve support for uniforms in the geometry shader.
We use the same buffer for vertex and geometry shader stages. These
uniforms are not expected to be updated as often as frag data so we keep them
separate to avoid larger buffer uploads to the gpu.
BUG=skia:
Change-Id: I10b631c24071b6ffa258907a02a009ec6c8accd0
Reviewed-on: https://skia-review.googlesource.com/8413
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
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This is the first CL to get support for using texel buffers in vulkan.
Bug: skia:
Change-Id: Iaac5ba4a356b487bc2b63111cca34ed968881f6b
Reviewed-on: https://skia-review.googlesource.com/15100
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This change allows us to use the current descriptor set system for doing
copies as draws. This is a step towards being able to track resources for draws
that don't go through out normal pipeline.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275633002
Review-Url: https://codereview.chromium.org/2275633002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2172873003
Review-Url: https://codereview.chromium.org/2172873003
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This CL uses the new system for uniform buffers. In a follow up CL I will
add support for samplers.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163673002
Review-Url: https://codereview.chromium.org/2163673002
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