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* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* Send TextBlobCache purge messages only to owning cache.Gravatar Jim Van Verth2017-12-14
* Ensure we flush TextBlobCache message queue.Gravatar Jim Van Verth2017-12-13
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Gravatar Brian Osman2017-11-14
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Make GrTextBlob::VertexRegenerator determine vertex stride from mask formatGravatar Brian Salomon2017-11-10
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
* Add GrContextOptions to control distance field thresholds for small sizes and...Gravatar Brian Salomon2017-11-08
* Move bmp/mask/sdf functionality from GrTextUtils to GrAtlasTextContextGravatar Brian Salomon2017-11-07
* Make GrAtlasTextBlob return to caller when a flush is required during subrun ...Gravatar Brian Salomon2017-11-07
* Modify fontcache GM to actually spill atlas.Gravatar Brian Salomon2017-11-06
* More attempts at clipping perf.Gravatar Jim Van Verth2017-11-01
* Make deferred upload handling and draw recording be virtual interfaces implem...Gravatar Brian Salomon2017-10-31
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Add GrTextUtils::TargetGravatar Brian Salomon2017-10-30
* Remove fallback to path drawing from stencil and cover text context.Gravatar Brian Salomon2017-10-27
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* Some more clipped text optimizations.Gravatar Jim Van Verth2017-10-25
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Clip text geometrically when possible.Gravatar Jim Van Verth2017-10-20
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17
* Remove unused variableGravatar Benjamin Kramer2017-10-17
* Make GPU backend triangulate rects such that they are rendered as tri strips ...Gravatar Brian Salomon2017-10-17
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
* Batch better in GrSmallPathRenderer and add perspective support.Gravatar Jim Van Verth2017-10-12
* Shrink GrDrawOpAtlases when no longer needed, take 2.Gravatar Jim Van Verth2017-09-26
* Revert "Shrink GrDrawOpAtlases when no longer needed"Gravatar Jim Van Verth2017-09-22
* Shrink GrDrawOpAtlases when no longer neededGravatar Jim Van Verth2017-09-22
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
* Pull non-substantive changes out of explicit GPU resource allocation CLGravatar Robert Phillips2017-09-13
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08
* Cosmetic changes to GrDrawOpAtlasGravatar Robert Phillips2017-09-01
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
* Don't use uninitialized gamma data for adjusting SDF distance.Gravatar Jim Van Verth2017-08-25
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24