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* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
| | | | | | | | | | | | | | | | | | | | | | Re-enable the code to test the emboss mask filter, updating it to use the new emboss mask filter factory. Add a test to ensure that embossed text is drawn correctly, as before glyphs did not allocate the proper amount of memory for the k3D_Format which the emboss mask filter produces. Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes to avoid pixel differences and MemorySanitizer errors. Update the GPU to understand the k3D_Format and use just the alpha plane, ignoring the mul and add plane which it currently cannot support. Change-Id: I90edf34a918c06b0c6b24bfc43ce7031419eca41 Reviewed-on: https://skia-review.googlesource.com/70260 Reviewed-on: https://skia-review.googlesource.com/70962 Reviewed-on: https://skia-review.googlesource.com/71282 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Gravatar Brian Osman2017-11-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 1662257bdaaaf26b016bf2a3e329c34f7f5ed581. Reason for revert: Android still using this API Original change's description: > Alloc glyph image correctly for SkMask::k3D_Format. > > Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER > define, and either delete the code it guards or update it to use the new > emboss mask filter factory. > > Re-enable the code to test the emboss mask filter. > > Add a test to ensure that embossed text is drawn correctly, as before > glyphs did not allocate the proper amount of memory for the k3D_Format > which the emboss mask filter produces. > > Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes > to avoid pixel differences and MemorySanitizer errors. > > Update the GPU to understand the k3D_Format and use just the alpha > plane, ignoring the mul and add plane which it currently cannot support. > > Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585 > Reviewed-on: https://skia-review.googlesource.com/70260 > Reviewed-by: Herb Derby <herb@google.com> > Reviewed-on: https://skia-review.googlesource.com/70962 > Commit-Queue: Ben Wagner <bungeman@google.com> TBR=djsollen@google.com,bungeman@google.com,herb@google.com Change-Id: Id6625bae8d3bd70ce7aa3045348c04fdd146c637 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/71183 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
| | | | | | | | | | | | | | | | | | | | | | | | Remove the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either delete the code it guards or update it to use the new emboss mask filter factory. Re-enable the code to test the emboss mask filter. Add a test to ensure that embossed text is drawn correctly, as before glyphs did not allocate the proper amount of memory for the k3D_Format which the emboss mask filter produces. Fixes SkEmbossMask::Emboss to write the whole of the mul and add planes to avoid pixel differences and MemorySanitizer errors. Update the GPU to understand the k3D_Format and use just the alpha plane, ignoring the mul and add plane which it currently cannot support. Change-Id: Icac1a3f37d6e8c6be3151df570f5e14111e18585 Reviewed-on: https://skia-review.googlesource.com/70260 Reviewed-by: Herb Derby <herb@google.com> Reviewed-on: https://skia-review.googlesource.com/70962 Commit-Queue: Ben Wagner <bungeman@google.com>
* Make GrTextBlob::VertexRegenerator determine vertex stride from mask formatGravatar Brian Salomon2017-11-10
| | | | | | | Change-Id: Ib0910ca563150add6399ba3ca891ee23db3578ec Reviewed-on: https://skia-review.googlesource.com/68861 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
| | | | | | | | | | | | Move specialized SkPoint methods to SkPointPriv. Use constexpr and inline initialization where possible. R=reed@google.com,bsalomon@google.com Bug: skia: 6898 Change-Id: I01ec5186f010f2dc80c068c70d9cc352f3221338 Reviewed-on: https://skia-review.googlesource.com/68700 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ravi Mistry <rmistry@google.com>
* Add GrContextOptions to control distance field thresholds for small sizes ↵Gravatar Brian Salomon2017-11-08
| | | | | | | | | and fallback to paths. Change-Id: Ib57c40b1b50c5afe079b2099d1a83986629ea287 Reviewed-on: https://skia-review.googlesource.com/68217 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Move bmp/mask/sdf functionality from GrTextUtils to GrAtlasTextContextGravatar Brian Salomon2017-11-07
| | | | | | | Change-Id: I3924f2f9fd2860749f0404030d0be502a8153faa Reviewed-on: https://skia-review.googlesource.com/68211 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make GrAtlasTextBlob return to caller when a flush is required during subrun ↵Gravatar Brian Salomon2017-11-07
| | | | | | | | | | | | | | | | | | | tessellation. The old code used a helper object in the tessellation code that called flush() on GrAtlasTextOp. A confusing aspect of this was that the pre-flush vertex data generated for the sub run was copied to the op's vertex buffer after flush() had already recorded the draw that read the data. The new code adds a tessellator nested helper class to GrAtlasTextBlob. The helper exits early if a flush is required, the op performs the flush, and then the helper is invoked again until tessellation is complete. This also changes the blob object to use char* instead of unsigned char* for its vertex pointers. Change-Id: I31bed251435f13b2172e6f5829ba437b882dd44d Reviewed-on: https://skia-review.googlesource.com/67856 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Modify fontcache GM to actually spill atlas.Gravatar Brian Salomon2017-11-06
| | | | | | | | | | | | Adds an option to GrDrawOpAtlas to disable multitexturing. Adds option to GrContextOptions to disable multitexturing for glyph atlases. Change-Id: If413ab7061538fa0e75628d252be4fd14215b6ba Reviewed-on: https://skia-review.googlesource.com/67802 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* More attempts at clipping perf.Gravatar Jim Van Verth2017-11-01
| | | | | | | | | | | | | | With the 1.5x allocation strategy, it can take more reallocations to reach a similar size as before. Increasing this initial size reduces the number of reallocations. Also reduce size of Geometry struct slightly. Bug: skia:7230 Change-Id: Ied3f275b01b07aa300e0b7e1f24abc5fc3853ea7 Reviewed-on: https://skia-review.googlesource.com/64500 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Make deferred upload handling and draw recording be virtual interfaces ↵Gravatar Brian Salomon2017-10-31
| | | | | | | | | | | | implemented by GrOpFlushState. The motivation for this is to allow other clients of GrDrawOpAtlas. Making GrMeshDrawOp::Target also be an abstract interface is somewhat incidental to this goal. Bug: skia: Change-Id: I0987adfa8a269aa2ca94147e933a2827d734c1cc Reviewed-on: https://skia-review.googlesource.com/65121 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
| | | | | | | | | This is motivated by exposing these to an upcoming atlas text rendering API that doesn't use ops. Change-Id: Id034dd43d13bc96fe1350fc6d8f699477bb74a05 Reviewed-on: https://skia-review.googlesource.com/65060 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add GrTextUtils::TargetGravatar Brian Salomon2017-10-30
| | | | | | | | | This abstracts the portion of GrRenderTargetContext that is used by GrAtlasTextContext and opens the door to creating alternative consumers of GrAtlasTextOps. Change-Id: Iaa48f93f4d7d49e231744d44427e9396c5d36fe7 Reviewed-on: https://skia-review.googlesource.com/64760 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove fallback to path drawing from stencil and cover text context.Gravatar Brian Salomon2017-10-27
| | | | | | | | | The regular text context already does this fallback. Just call it. Change-Id: If23c375096b32d988f119e5c381f74f622968a6e Reviewed-on: https://skia-review.googlesource.com/64441 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
| | | | | | | | | | | | | | Also to SkColorTo(Premul|Unpremul)GrColor4f. This can avoid cache lookups to find GrColorSpaceXforms as the xform pointer is stored in GrColorSpaceInfo after the first lookup. Also uses GrColorSpaceInfo to construct GrTextUtils::Paint. Bug: skia: Change-Id: Idf19d512a60d2269e6921c7fb54d93aee499a70d Reviewed-on: https://skia-review.googlesource.com/63660 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Some more clipped text optimizations.Gravatar Jim Van Verth2017-10-25
| | | | | | | | | | | | * Limit size of text batches to keep inside default vertex buffer size * Expand geodata allocation by 1.5x rather than 2x * Don't add text subruns that lie outside the clip rect Bug: skia:3990 Change-Id: I2b8f8bc5599d14c43e0a98e9633bc51980a7619c Reviewed-on: https://skia-review.googlesource.com/62861 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint ↵Gravatar Brian Salomon2017-10-24
| | | | | | | | | | | conversion. This moves us closer to making GrAtlasTextContext and related classes usable without a GrRenderTargetContext. Change-Id: Ife52d69a3f925e23da88043acb4d8dc9f672a025 Reviewed-on: https://skia-review.googlesource.com/63304 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Clip text geometrically when possible.Gravatar Jim Van Verth2017-10-20
| | | | | | | | | | | | Currently when we clip text we can't batch the clipped text with non-clipped text. By modifying the quads and texCoords we can produce the same effect, and allow batching. Includes some minor text code cleanup. Bug: skia:6990 Change-Id: Ibfd4bc2fdc2d7680071e2abddd4d77fc3017e3d3 Reviewed-on: https://skia-review.googlesource.com/60780 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Make GPU backend triangulate rects such that they are ↵Gravatar Brian Salomon2017-10-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rendered as tri strips rather than tri fans."" This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31. Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable. Original change's description: > Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans." > > This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. > > > > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. > > > > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. > > > > > > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca > > Reviewed-on: https://skia-review.googlesource.com/60081 > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/60683 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/61160 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Make GPU backend triangulate rects such that they are rendered as ↵Gravatar Brian Salomon2017-10-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tri strips rather than tri fans." This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb. Reason for revert: <INSERT REASONING HERE> Original change's description: > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. > > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. > > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. > > > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca > Reviewed-on: https://skia-review.googlesource.com/60081 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/60683 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove unused variableGravatar Benjamin Kramer2017-10-17
| | | | | | | | | | | | Clang trunk will warn about this. The variable's constructor doesn't have side-effect and it has a trivial destructor. Bug: skia: Change-Id: I4f20904fef2fd3617bb3062aa5ea71619e37c06c Reviewed-on: https://skia-review.googlesource.com/60660 Commit-Queue: Benjamin Kramer <kramerb@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make GPU backend triangulate rects such that they are rendered as tri strips ↵Gravatar Brian Salomon2017-10-17
| | | | | | | | | | | | | | rather than tri fans. Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca Reviewed-on: https://skia-review.googlesource.com/60081 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Make GrResourceProvider more sk_spifiedGravatar Brian Salomon2017-10-16
| | | | | | | Change-Id: If191553093031705756358f4551a5b1e96439742 Reviewed-on: https://skia-review.googlesource.com/60000 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Batch better in GrSmallPathRenderer and add perspective support.Gravatar Jim Van Verth2017-10-12
| | | | | | | | | | Minor optimization to text regen also snuck in. Bug: skia: Change-Id: I0c5d97defdcf60b9ce663548c056db0e8bf7149b Reviewed-on: https://skia-review.googlesource.com/57942 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Shrink GrDrawOpAtlases when no longer needed, take 2.Gravatar Jim Van Verth2017-09-26
| | | | | | | | Bug: skia:3550 Change-Id: Id483a76b9edcf29f7ea0aad0dd8946a3655ba8f2 Reviewed-on: https://skia-review.googlesource.com/50600 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Shrink GrDrawOpAtlases when no longer needed"Gravatar Jim Van Verth2017-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7cf59526c9b1ab3682e875d449200e51f3b6ff32. Reason for revert: Red red bots... it's tearing me apart... Original change's description: > Shrink GrDrawOpAtlases when no longer needed > > Bug: skia:3550 > Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238 > Reviewed-on: https://skia-review.googlesource.com/49901 > Commit-Queue: Jim Van Verth <jvanverth@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I8331ec79b0796e1f75d7cc53b9753f886aea7fcd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/50220 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Shrink GrDrawOpAtlases when no longer neededGravatar Jim Van Verth2017-09-22
| | | | | | | | | Bug: skia:3550 Change-Id: I7b09aa2b0fd22ed99694f32f9f395392ef80e238 Reviewed-on: https://skia-review.googlesource.com/49901 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
| | | | | | | | Bug: skia:3550 Change-Id: I11a3b39ed7470542447f0e46141a26eef7a9bdaf Reviewed-on: https://skia-review.googlesource.com/47240 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 03168b8a62a0d3d14b7a0d14642df4d82203b87c. Reason for revert: Assert in resetting texture proxies. Original change's description: > Allow GrDrawOpAtlas to grow as needed > > Bug: skia:3550 > Change-Id: Ib5312c8c06ba8549d90545658df6686c45058255 > Reviewed-on: https://skia-review.googlesource.com/45841 > Commit-Queue: Jim Van Verth <jvanverth@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=jvanverth@google.com,robertphillips@google.com Change-Id: I05e084b4cefa57e558f296d6087d4f03fa16ac81 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/47140 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
| | | | | | | | Bug: skia:3550 Change-Id: Ib5312c8c06ba8549d90545658df6686c45058255 Reviewed-on: https://skia-review.googlesource.com/45841 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Pull non-substantive changes out of explicit GPU resource allocation CLGravatar Robert Phillips2017-09-13
| | | | | | | Change-Id: Ib6a289553ecd15c722599b7dc0d347a7800801cb Reviewed-on: https://skia-review.googlesource.com/46284 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
| | | | | | | | | | Step two in supporting growable/shrinkable atlases. Bug: skia:3550 Change-Id: I0cdec2a9f59cc8ced071bfeec2f8ed5a228c4b7a Reviewed-on: https://skia-review.googlesource.com/43260 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
| | | | | | | | | | | This does not add additional textures to the atlases, just adds the ability to access those textures in the shaders. Bug: skia:3550 Change-Id: I4c1da2bc374a76131f5f4ad946543e03e0ab3126 Reviewed-on: https://skia-review.googlesource.com/44841 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 6c251d24cf90a5c4c091bb7b7373e72705f716d2. Reason for revert: crashes Fuchsia. Original change's description: > Revert "Revert "Add multitexture support to text and path shaders"" > > This does not add additional textures to the atlases, just adds the > ability to access those textures in the shaders. > > Bug: skia:3550 > Change-Id: I552e2c2e4713a5ea68801fdb8e3bab3867e77988 > Reviewed-on: https://skia-review.googlesource.com/44261 > Reviewed-by: Robert Phillips <robertphillips@google.com> TBR=jvanverth@google.com,robertphillips@google.com Change-Id: I25cc5f11a1fa76ca7b2cf24920ae3a2a15aac723 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/44540 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
* Revert "Revert "Add multitexture support to text and path shaders""Gravatar Jim Van Verth2017-09-08
| | | | | | | | | | This does not add additional textures to the atlases, just adds the ability to access those textures in the shaders. Bug: skia:3550 Change-Id: I552e2c2e4713a5ea68801fdb8e3bab3867e77988 Reviewed-on: https://skia-review.googlesource.com/44261 Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Add multitexture support to text and path shaders"Gravatar Jim Van Verth2017-09-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 7f754260f7fc2ae0326a072dd2f0429e584f8ca0. Reason for revert: Bot failures. Original change's description: > Add multitexture support to text and path shaders > > This does not add additional textures to the atlases, just adds the > ability to access those textures in the shaders. > > Bug: skia:3550 > Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2 > Reviewed-on: https://skia-review.googlesource.com/43000 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com Change-Id: I5c28ea48ed9bdde2cd936ef4f96fc720d5e4b4a5 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia:3550 Reviewed-on: https://skia-review.googlesource.com/44162 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Add multitexture support to text and path shadersGravatar Jim Van Verth2017-09-08
| | | | | | | | | | | This does not add additional textures to the atlases, just adds the ability to access those textures in the shaders. Bug: skia:3550 Change-Id: I636b329a6f748b6753f5f92a70066fb412623df2 Reviewed-on: https://skia-review.googlesource.com/43000 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Cosmetic changes to GrDrawOpAtlasGravatar Robert Phillips2017-09-01
| | | | | | | | | | | | | | | It looks like we won't be going in the direction of: https://skia-review.googlesource.com/c/skia/+/35962 (Allow GrDrawOpAtlas to grow & shrink) Pull out what is worth keeping. TBR=bsalomon@google.com Change-Id: Ia14c3c621e7b1d2d7f303a455a3e4d9660af5f6e Reviewed-on: https://skia-review.googlesource.com/41362 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Retract Gr*Priv.h includes a bitGravatar Robert Phillips2017-08-31
| | | | | | | Change-Id: Ic2bfd83b6e6bcc5ea1591427683085637eb5a6cc Reviewed-on: https://skia-review.googlesource.com/41360 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Don't use uninitialized gamma data for adjusting SDF distance.Gravatar Jim Van Verth2017-08-25
| | | | | | | | | | | If the gamma is linear, the corresponding LUT for adjusting colors is not initialized. This change takes that into account when computing distance adjustments for SDF text. Change-Id: I7ca1410bb27cf29ef08ccd666297bf5c3cd3dcdd Reviewed-on: https://skia-review.googlesource.com/38940 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
| | | | | | | | | This is a prerequisite for being able to resize the atlas with impunity. Change-Id: Iccc9c7ced43f38a7d8483a7bd12a458d59a3453a Reviewed-on: https://skia-review.googlesource.com/38362 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e84c087e621978e6d298b8ca950521601a0366cb. Reason for revert: ANGLE is unhappy Original change's description: > Switch atlas clients over to using absolute texture coordinates > > This is a prerequisite for being able to resize the atlas with impunity. > > Change-Id: I509816c8d6f38fbc92fa39aeab303b42ab09f58b > Reviewed-on: https://skia-review.googlesource.com/37560 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> TBR=egdaniel@google.com,jvanverth@google.com,robertphillips@google.com,brianosman@google.com Change-Id: I329efd642c22e11a5c576a4632fc557759b200d5 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/38400 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
| | | | | | | | | This is a prerequisite for being able to resize the atlas with impunity. Change-Id: I509816c8d6f38fbc92fa39aeab303b42ab09f58b Reviewed-on: https://skia-review.googlesource.com/37560 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
| | | | | | | | | | | | SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically changes uses of SkFAIL to SK_ABORT in preparation for its removal. The related sk_throw macro will be changed independently, due to needing to actually clean up its users. Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb Reviewed-on: https://skia-review.googlesource.com/35284 Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
* Replace log2 with SkNextLog2Gravatar Brian Osman2017-08-11
| | | | | | | | | | | log2 didn't exist on Android until API 18, and it's doing double precision math. I think this integer version is what we want? Bug: skia: Change-Id: I4909153c56a266688355349cda5d553b69f5c942 Reviewed-on: https://skia-review.googlesource.com/33680 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Don't draw text with zero glyph counts as pathsGravatar Jim Van Verth2017-07-31
| | | | | | | | Bug: chromium:750420 Change-Id: Ie1a62356a3263c440a94ba1fd637c12884465515 Reviewed-on: https://skia-review.googlesource.com/28862 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Don't create GrAtlasTextBlobs for zero glyph count text draws.Gravatar Brian Salomon2017-07-31
| | | | | | | | | Bug: chromium:749472 Change-Id: I709889dd6bb06032e30cbf820ca67e7534cfac58 Reviewed-on: https://skia-review.googlesource.com/28540 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrLegacyMeshDrawOp and GrPipelineBuilderGravatar Brian Salomon2017-07-19
| | | | | | | Change-Id: Ib301a0e7d4b4c4f05417d28862017307949748c9 Reviewed-on: https://skia-review.googlesource.com/23584 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Revert "Revert "Make GrAtlasTextOp a non-legacy GrMeshDrawOp""Gravatar Brian Salomon2017-07-19
| | | | | | | | | | | | | This reverts commit e3e9628ecf863f433f26bf6107d6a39ced57fe30. Adds blendmode_mask_* benchs to blacklist for Chromecast. Otherwise a clean revert of the revert. Bug: skia: Change-Id: I9f64ae55804fa4aad97c1785834281039570c56c Reviewed-on: https://skia-review.googlesource.com/24409 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Make GrAtlasTextOp a non-legacy GrMeshDrawOp"Gravatar Brian Salomon2017-07-17
| | | | | | | | | | | | | | | | | | | | | | | This reverts commit 434a58ab5fefcc1b86588c7fce898b1e5bd248ba. Reason for revert: <INSERT REASONING HERE> Original change's description: > Make GrAtlasTextOp a non-legacy GrMeshDrawOp > > Change-Id: Ib9eaf149100b0ccecf1c18a755263f2579b8e6f6 > Reviewed-on: https://skia-review.googlesource.com/23482 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=jvanverth@google.com,bsalomon@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I7fd8503b4e0c297b2cfaf979545354aa58d1f989 Reviewed-on: https://skia-review.googlesource.com/23760 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>