aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/instanced/GLInstancedRendering.cpp
Commit message (Collapse)AuthorAge
* Make InstancedRendering more opList-splitting friendlyGravatar Robert Phillips2017-04-24
| | | | | | | | | This CL splits the InstancedRendering class into an allocator and a per-opList op tracker. This was done because we need to allocate the InstancedRendering ops before we know the final destination opList. The InstancedRendering ops are now still all allocated from the same pool but the tracking and execution is done per opList. Change-Id: Ieddabb6f85f8f187c5e7373f7f6cb155d69a9685 Reviewed-on: https://skia-review.googlesource.com/13860 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
* Revert "Revert "Remove GrPipeline from GrDrawOp.""Gravatar Brian Salomon2017-03-21
| | | | | | | | | This reverts commit c48af934608bbb65650641f66adb51f2102d4274. Change-Id: I4ba78fd7e5a7d406b88223ca6f7245c029b60f76 Reviewed-on: https://skia-review.googlesource.com/9981 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Remove GrPipeline from GrDrawOp."Gravatar Brian Salomon2017-03-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 2bf4b3a97b770811d9e0558dbbfbdb57cfafbdb7. Reason for revert: nanobench assertion Original change's description: > Remove GrPipeline from GrDrawOp. > > GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering. > > GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs. > > NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder. > > The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes. > > Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff > Reviewed-on: https://skia-review.googlesource.com/7279 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I1bc64f6cbbd5f482417637a034342c2b5371dc5c Reviewed-on: https://skia-review.googlesource.com/9817 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrPipeline from GrDrawOp.Gravatar Brian Salomon2017-03-16
| | | | | | | | | | | | | | | GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering. GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs. NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder. The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes. Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff Reviewed-on: https://skia-review.googlesource.com/7279 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Remove ref counting from GrOp.Gravatar Brian Salomon2017-01-03
| | | | | | | | | Instead use std::unique_ptr to manage GrOp lifetime. Change-Id: Ic1dc1e0ffd7254c3994221f498677af5bbf66a71 Reviewed-on: https://skia-review.googlesource.com/6479 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Rename batch->op and sk_sp in instanced renderingGravatar Brian Salomon2016-12-16
| | | | | | | Change-Id: I9df450f2bce51d4f803d419bef863ca3a3314f09 Reviewed-on: https://skia-review.googlesource.com/6162 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Mark the leaf classes of GrOp final.Gravatar Herb Derby2016-12-14
| | | | | | | Change-Id: Ie8acbca972ce8628fc0a2a216a62c34c2a91059a Reviewed-on: https://skia-review.googlesource.com/5927 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Rename GrBatch to GrOpGravatar Brian Salomon2016-12-01
| | | | | | | Change-Id: I27b6324f8040899fafeda23ca524bc54a4dbf090 Reviewed-on: https://skia-review.googlesource.com/5392 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
| | | | | | | Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314 Reviewed-on: https://skia-review.googlesource.com/5312 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxyGravatar Robert Phillips2016-11-11
| | | | | | | | | | | This sets the stage for using the Proxy's/RenderTargetContext's ID above the flush and the RenderTarget's/GrGpuResource's below the flush. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4650 Change-Id: I9f1e6b00c02a0691d90b58c49e1d8c60684884c1 Reviewed-on: https://skia-review.googlesource.com/4650 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Conditionally insert gl_PointSize into shaders.Gravatar bsalomon2016-09-21
| | | | | | | BUG=chromium:648816 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2358843002 Review-Url: https://codereview.chromium.org/2358843002
* simple fix?Gravatar mtklein2016-09-15
| | | | | | | | | Scope cmdInfo more tightly to where it's not a null reference. BUG=skia:5759 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2342063002 Review-Url: https://codereview.chromium.org/2342063002
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
| | | | | | | | | | The idea here is that, for wrapped Proxy objects, we want the uniqueID to reflect that of the wrapped object. For this to work the IDs for the non-wrapped versions can't conflict with GrGpuResource's pool of IDs. Split off of: https://codereview.chromium.org/2215323003/ (Start using RenderTargetProxy (omnibus)) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301523003 Review-Url: https://codereview.chromium.org/2301523003
* Add ES 3.0 fallback for instanced renderingGravatar csmartdalton2016-07-29
| | | | | | | | | | | | | | | Adds the ability for GLInstancedRendering to use glDrawElementsInstanced when glDrawElementsIndirect is not supported. The only remaining 3.1 dependency now is EXT_texture_buffer. Also moves the cap for glDraw*Instanced out of GrCaps and into GrGLCaps. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193303002 Review-Url: https://codereview.chromium.org/2193303002
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
| | | | | | | | | | | | | | | Adds the following configs and enables them on select bots: glinst, glinst4, glinstdit4, glinst16, glinstdit16, esinst, esinst4, esinstdit4 Makes general changes to GrContextOptions, GrCaps, etc. to facilitate this. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004 Review-Url: https://codereview.chromium.org/2182783004
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
| | | | | | | | | | | | | | | On some platforms, a newly-created buffer was liable to be CPU backed. This would break code that expected a VBO (aka instanced rendering). This change adds an optional flag to GrResourceProvider that requires a buffer to be created in GPU memory. It also moves the CPU backing logic into Gr land in order to properly cache real VBOs on platforms that prefer client-side buffers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002 Review-Url: https://codereview.chromium.org/2143333002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 Review-Url: https://codereview.chromium.org/2066993003
* Revert of Begin instanced rendering for simple shapes (patchset #20 ↵Gravatar ksakamoto2016-07-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:380001 of https://codereview.chromium.org/2066993003/ ) Reason for revert: This caused static initializer regressions in Chromium (crbug.com/625728). Relevant build logs here: Linux: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849 Mac: https://build.chromium.org/p/chromium/builders/Mac/builds/17350 Relevant lines from the error log: Linux: # InstanceProcessor.cpp GrUniqueKey::GenerateDomain() # InstanceProcessor.cpp gr_instanced::kShapeBufferDomain FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Mac: FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower Original issue's description: > Begin instanced rendering for simple shapes > > Adds a module that performs instanced rendering and starts using it > for a select subset of draws on Mac GL platforms. The instance > processor can currently handle rects, ovals, round rects, and double > round rects. It can generalize shapes as round rects in order to > improve batching. The instance processor also employs new drawing > algorithms, irrespective of instanced rendering, that improve GPU-side > performance (e.g. sample mask, different triangle layouts, etc.). > > This change only scratches the surface of instanced rendering. The > majority of draws still only have one instance. Future work may > include: > > * Passing coord transforms through the texel buffer. > * Sending FP uniforms through instanced vertex attribs. > * Using instanced rendering for more draws (stencil writes, > drawAtlas, etc.). > * Adding more shapes to the instance processor’s repertoire. > * Batching draws that have mismatched scissors (analyzing draw > bounds, inserting clip planes, etc.). > * Bindless textures. > * Uber shaders. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 > > Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 NOTREECHECKS=true TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2123693002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Review-Url: https://codereview.chromium.org/2066993003