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Commit message (
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Author
Age
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...
mtklein
2016-01-08
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Switch fragment coordinate to 'highp' to fix various broken GMs.
ethannicholas
2015-12-14
*
Always use high precision on NDS transform
joel.liang
2015-12-07
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Add in shader blending for CoverageSetOp XP
egdaniel
2015-12-01
*
Create a static instances of SrcOver XferProcessor
egdaniel
2015-11-30
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-22
*
Revert of Initial version of external_oes texture support and unit test (patc...
bsalomon
2015-11-20
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-20
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
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Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
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Move XferProcessors to glsl
egdaniel
2015-11-13
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Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Create swizzle table inside of glsl caps
egdaniel
2015-11-04
*
Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...
egdaniel
2015-11-03
*
Create swizzle table inside of glsl caps
egdaniel
2015-11-03
*
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Make appending default precision be controled by GLSL
egdaniel
2015-10-26
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...
egdaniel
2015-10-22
*
Add version string and force highp NDS transfrom to GLSLCaps
egdaniel
2015-10-22
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
remove SkInstCnt
mtklein
2015-06-26
*
Add default for GrGLSLCaps::fGLSLGeneration
jvanverth
2015-06-24
*
Move GLSL-specific routines/classes to separate glsl directory
jvanverth
2015-06-24