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path: root/src/gpu/glsl/GrGLSLVertexGeoBuilder.cpp
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* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 29b3434e48ca41672266ac40f5b9e8f8a0405cb5. Reason for revert: The Chrome perf regression is suspect & the Nexus 5 is broken w/o this CL. Original change's description: > Revert "converted vertex shaders to device coords" > > This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936. > > Reason for revert: Chrome perf regressions > > Bug: skia: > Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473 > Reviewed-on: https://skia-review.googlesource.com/99040 > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=csmartdalton@google.com,ethannicholas@google.com Change-Id: Iff3c9fce65beeca16028ae59d4d08b1413b90530 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/99241 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
| | | | | | | | | | | | This reverts commit e7e81c15c144b8133f696d0744ed9f7e8d06e936. Reason for revert: Chrome perf regressions Bug: skia: Change-Id: I17fadc97c4b8e80bfdccbf123554614a00c58473 Reviewed-on: https://skia-review.googlesource.com/99040 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* converted vertex shaders to device coordsGravatar Ethan Nicholas2017-12-12
| | | | | | | | Bug: skia:6239 Change-Id: I1a3b67fe84d208d426d71deb7aea6b0cd433af37 Reviewed-on: https://skia-review.googlesource.com/75501 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>