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GrGLSLShaderBuilder.cpp
Commit message (
Expand
)
Author
Age
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
Add support for transfer functions to GrColorSpaceXform
Brian Osman
2017-10-31
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Split tracking of TexelBuffers from normal samplers
Greg Daniel
2017-05-05
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
rectangle texture scaling is now handled in skslc
Ethan Nicholas
2017-04-20
*
Refactor GrColorSpaceXformHelper
Brian Osman
2017-03-08
*
Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
*
Clamp premul colors correctly after a gamut change
Brian Osman
2017-01-04
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
removed textureProj() and legacy texture functions from sksl
Ethan Nicholas
2016-11-28
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
removed appendPrecisionModifier
Ethan Nicholas
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Two changes:
brianosman
2016-09-12
*
Fix color gamut xform matrices in GPU code
brianosman
2016-09-09
*
Add color gamut xform helpers to GrGLSLShaderBuilder
brianosman
2016-09-07
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Texturing support for RECTANGLE textures.
bsalomon
2016-01-20
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...
mtklein
2016-01-08
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
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