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GrGLSLProgramBuilder.cpp
Commit message (
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Author
Age
*
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...
Brian Salomon
2018-06-07
*
Move external texture extension logic into SkSL
Brian Osman
2018-04-17
*
Drop unused support for MSAA sample locations
Chris Dalton
2018-02-20
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
Reland "Fix precision caps and rrect/ellipse effect precisions"
Chris Dalton
2017-11-16
*
Revert "Fix precision caps and rrect/ellipse effect precisions"
Brian Osman
2017-11-16
*
Fix precision caps and rrect/ellipse effect precisions
Chris Dalton
2017-11-16
*
Remove support for image load/store
Brian Salomon
2017-11-15
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Pull non-substantive changes out of omnibus GrSurface CL
Robert Phillips
2017-07-27
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Convert DstTexture to DstProxy (take 2)
Robert Phillips
2017-05-29
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Revert "Convert DstTexture to DstProxy"
Robert Phillips
2017-05-17
*
Convert DstTexture to DstProxy
Robert Phillips
2017-05-17
*
Switch ImageStorageAccess over to GrTextureProxies
Robert Phillips
2017-05-12
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Split tracking of TexelBuffers from normal samplers
Greg Daniel
2017-05-05
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Store the dst texture used by an XP in GrPipeline rather than in the XP.
Brian Salomon
2017-04-03
*
Remove PLS path renderer
Brian Salomon
2017-03-06
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Removing tracking of whether GP/FP coverage calculations are used by XP.
Brian Salomon
2017-01-04
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Revive geometry shaders
csmartdalton
2016-11-21
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