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GrGLSLBlend.cpp
Commit message (
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Author
Age
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Guard against D3D NaN/Infinity literals bug in color burn
Brian Osman
2017-08-02
*
Guard against D3D NaN/Infinity literals bug
Brian Osman
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
move Coeff into blendmode
Mike Reed
2017-06-06
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
make SkXfermode.h go away
Mike Reed
2016-11-16
*
remove xfermode from public api
Mike Reed
2016-10-28
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Add in shader blending for CoverageSetOp XP
egdaniel
2015-12-01
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13