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* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Revert "Fold analytic clip FPs into GrReducedClip"Gravatar Brian Osman2017-11-16
* Fold analytic clip FPs into GrReducedClipGravatar Chris Dalton2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Revert "Add private grpixelconfigs for alpha_8 and alpha_half"Gravatar Greg Daniel2017-11-15
* Revert "Nit clean up to add private GrPixelConfig CL"Gravatar Greg Daniel2017-11-15
* Nit clean up to add private GrPixelConfig CLGravatar Greg Daniel2017-11-15
* Ensure that removing last extension from GrGLExtension doesn't assert.Gravatar Vladimir Levin2017-11-15
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Add private grpixelconfigs for alpha_8 and alpha_halfGravatar Greg Daniel2017-11-15
* Drop support for OSMesa in test tools and remove build botGravatar Brian Salomon2017-11-13
* Implement readPixels from float buffer, when half float is missingGravatar Stan Iliev2017-11-08
* Revert "Revert "added a missing programBinarySupport check""Gravatar Ethan Nicholas2017-11-08
* Revert "added a missing programBinarySupport check"Gravatar Greg Daniel2017-11-07
* added a missing programBinarySupport checkGravatar Ethan Nicholas2017-11-07
* Do not always allocate temp space in GrGLGpu::uploadTexDataGravatar Robert Phillips2017-11-02
* Revert "Implement window rectangles in vulkan"Gravatar Jim Van Verth2017-11-02
* Implement window rectangles in vulkanGravatar Chris Dalton2017-11-02
* API to cache shader binaries between runs of Skia.Gravatar Ethan Nicholas2017-11-02
* Attempt to disable clear-as-draw-workaround on iOS PowerVR.Gravatar Brian Salomon2017-11-02
* Have mip status match surface when snapping image from wrapped objectGravatar Greg Daniel2017-10-30
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Add workaround for Gallium TexImage internalFormat for Alpha8Gravatar Greg Daniel2017-10-26
* Add GalliumLLVM GrGLRenderer and fix alpha8 renderabilityGravatar Greg Daniel2017-10-26
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Revert "Revert "Support creation/use of mipped proxy in GrBackendTextureImage...Gravatar Greg Daniel2017-10-23
* Re-land unit test for clear bug (w/ AMD work-arounds)Gravatar Robert Phillips2017-10-20
* Revert "Support creation/use of mipped proxy in GrBackendTextureImageGenerator"Gravatar Greg Daniel2017-10-19
* Support creation/use of mipped proxy in GrBackendTextureImageGeneratorGravatar Greg Daniel2017-10-19
* Fix dirty rect used when updating GrRenderTarget after clearing as draw in Gr...Gravatar Brian Salomon2017-10-18
* Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.Gravatar Brian Salomon2017-10-18
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* CCPR: Blacklist all of Intel except on MacGravatar Chris Dalton2017-10-16
* MakeBackendTextureFromSkImageGravatar Eric Karl2017-10-12
* Add flag on GrBackendTexture to say whether texture is mipped or notGravatar Greg Daniel2017-10-12
* Use enum to track MipMapsStatus throughout Texture creationGravatar Greg Daniel2017-10-12
* Force all Intel GPUs to use draws instead of clears on MacsGravatar Robert Phillips2017-10-12
* Set correct mip map status on GrTexture since we no longer require all mip dataGravatar Greg Daniel2017-10-10
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* Revert "Disable GL buffer mapping on TSAN/Mac."Gravatar Brian Salomon2017-10-09
* Disable GL buffer mapping on TSAN/Mac.Gravatar Brian Salomon2017-10-09
* CCPR: Blacklist Intel driver except on MacGravatar Chris Dalton2017-10-08
* CCPR: Block older Intel/Mesa setupsGravatar Chris Dalton2017-10-07
* CCPR: Add workaround for PowerVR crashGravatar Chris Dalton2017-10-06
* CCPR: Blacklist intel 4xxx and 6xxxGravatar Chris Dalton2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* Use draws instead of clears on Macs w/ Intel Iris Pro GPUsGravatar Robert Phillips2017-10-05
* Always use draws instead of clears for ANGLE D3D11Gravatar Robert Phillips2017-10-05