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* Remove two params from GrGLProgramStage::setData that are no longer necessary.Gravatar bsalomon@google.com2012-10-22
* Automatically handle converting gl_FragCoord to Skia's y-down device coords.Gravatar bsalomon@google.com2012-10-22
* Make GrGLShaderBuilder responsible for inserting begining of main() function ...Gravatar bsalomon@google.com2012-10-22
* Make GrGLProgram be responsible for calling setData on custom stages.Gravatar bsalomon@google.com2012-10-22
* Use GrCustomStage to implement color matrix.Gravatar bsalomon@google.com2012-10-17
* Separate out the texture matrix from the coord-system change matrix in GrSamp...Gravatar bsalomon@google.com2012-10-17
* Omit shader swizzle if it is rgba.Gravatar bsalomon@google.com2012-10-04
* Add SkNativeGLContext implementation for iOS.Gravatar bsalomon@google.com2012-10-02
* Move android gl files from src/gpu/android to src/gpu/gl/android.Gravatar bsalomon@google.com2012-10-01
* Make gpu work in iOS SampleApp.Gravatar bsalomon@google.com2012-09-28
* Addressed xcode analysis complaintsGravatar robertphillips@google.com2012-09-24
* Move GrTextureParams from GrSamplerState to GrTextureAccessGravatar bsalomon@google.com2012-09-18
* Add GrColor to RGBA float helper funcGravatar bsalomon@google.com2012-09-17
* Revert r5491, r5495, r5497, and r5498.Gravatar borenet@google.com2012-09-11
* Add more logging to GrGLInterface. Temporary.Gravatar borenet@google.com2012-09-11
* Add lots of logging to GrGLInterface.cpp. Temporary.Gravatar borenet@google.com2012-09-11
* Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...Gravatar bsalomon@google.com2012-09-11
* Removed old resource locking systemGravatar robertphillips@google.com2012-09-09
* Remove extraneous const qualifier.Gravatar bsalomon@google.com2012-09-07
* Try r5428 again with fixGravatar bsalomon@google.com2012-09-07
* Revert 5428 and 5429.Gravatar bsalomon@google.com2012-09-07
* Fix shader errors in r5428.Gravatar bsalomon@google.com2012-09-07
* Consolidate texture access functions, provide default GrTextureAccessGravatar bsalomon@google.com2012-09-07
* Introduce GrGLShaderBuilder::TextureSamplerGravatar bsalomon@google.com2012-09-06
* Resource cache now explicitly takes ref of managed resourcesGravatar robertphillips@google.com2012-09-05
* Enforce calling of inherited onRelease & onAbandon mthds in GrResource-derive...Gravatar robertphillips@google.com2012-09-05
* Shut up some Mac (xcode 3) warningsGravatar bsalomon@google.com2012-09-05
* Simplified stencil buffer cachingGravatar robertphillips@google.com2012-09-05
* Recommit r5350 with fix for image failures (which affected GLs that don't sup...Gravatar bsalomon@google.com2012-08-30
* Revert 5350 while image changes are diagnosed.Gravatar bsalomon@google.com2012-08-30
* Remove fModulate from GrGLShaderBuilderGravatar bsalomon@google.com2012-08-30
* Sanitizing source files in Skia_Nightly_House_KeepingGravatar skia.committer@gmail.com2012-08-30
* Linux warning fixesGravatar bsalomon@google.com2012-08-29
* Add helpers to add/modulate glsl vec4s.Gravatar bsalomon@google.com2012-08-29
* Hide GrDrawTarget::Caps's member varsGravatar bsalomon@google.com2012-08-28
* Some GrGLShaderBuilder cleanupGravatar bsalomon@google.com2012-08-28
* Do premul and r/b swap conversions in a custom effectGravatar bsalomon@google.com2012-08-27
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Remove _UPM_ GrPixelConfigsGravatar bsalomon@google.com2012-08-20
* Add TexParameteriv entry point so ANGLE interface will validateGravatar robertphillips@google.com2012-08-20
* Replaced TextureCacheEntry with GrTexture* and a back pointer to GrResourceEn...Gravatar robertphillips@google.com2012-08-16
* Fixing source files that do not have newlines at the end.Gravatar rmistry@google.com2012-08-14
* Split cache-specific fields out of GrTextureDescGravatar robertphillips@google.com2012-08-13
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Reduce usage of GrGLShaderBuilder::SamplerModeGravatar tomhudson@google.com2012-08-02
* Move GL programs unit test code to tests project.Gravatar bsalomon@google.com2012-08-02
* Early out the texture key generation if there is no texture passed to the GrG...Gravatar twiz@google.com2012-08-02
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02