index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
gl
Commit message (
Expand
)
Author
Age
...
*
Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview....
robertphillips
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.c...
robertphillips
2016-05-03
*
Revert of Make stencils be attachable to render targets created via SkSurface...
jvanverth
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Make stencils be attachable to render targets created via SkSurface::MakeFrom...
kkinnunen
2016-05-02
*
added GrMSAAPathRenderer
ethannicholas
2016-05-02
*
Add mipmap loading to Vulkan.
jvanverth
2016-04-29
*
Revert of Make stencils be attachable to render targets created via SkSurface...
benjaminwagner
2016-04-29
*
Don't mark mipmaps dirty if uploading > 1 levels
jvanverth
2016-04-29
*
Use constexpr constructors of GrStencilSettings rather than hacky macro system.
bsalomon
2016-04-29
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-29
*
Make stencils be attachable to render targets created via SkSurface::MakeFrom...
kkinnunen
2016-04-29
*
Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (pat...
reed
2016-04-28
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-27
*
Ensure we're operating on the correct texture when generating mipmaps.
brianosman
2016-04-26
*
Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ...
stephana
2016-04-25
*
Batch multiple single NVPR draw paths to instanced draws
kkinnunen
2016-04-25
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Guard against FramebufferStatus checks in GrGLRenderTarget
robertphillips
2016-04-21
*
Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...
jvanverth
2016-04-20
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Use transfer buffer for BatchAtlas texture copies.
jvanverth
2016-04-20
*
Enable NV_path_rendering in the Null GL.
svaisanen
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Add optional data parameter to createBuffer
cdalton
2016-04-19
*
Remove GrTextureStorageAllocator. This was added from Chromium but never used...
bsalomon
2016-04-13
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
*
Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-06
*
Fix null context GenBuffers
cdalton
2016-04-06
*
SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...
brianosman
2016-04-06
*
Add GrContext::releaseAndAbandonContext()
bsalomon
2016-04-01
*
Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...
kkinnunen
2016-04-01
*
Expose GrGLAssembleInterface
bsalomon
2016-03-31
*
Move SkGLContext and some GrGLInterface implementations to skgputest module
bsalomon
2016-03-30
*
Revert of Move SkGLContext and some GrGLInterface implementations to skgputes...
robertphillips
2016-03-30
*
Move SkGLContext and some GrGLInterface implementations to skgputest module
bsalomon
2016-03-30
*
Dirty mipmaps whenever we upload new contents for a texture.
brianosman
2016-03-29
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Remove the GrGLInterface callback mechanism.
bsalomon
2016-03-28
*
Add GLFW support for GrGLCreateNativeInterface
abarth
2016-03-28
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
added support for glMinSampleShading
ethannicholas
2016-03-25
*
Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ...
brianosman
2016-03-25
[prev]
[next]