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path: root/src/gpu/gl/debug/SkDebugGLContext.cpp
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* Refactor SkGLContext to be actually extendableGravatar kkinnunen2014-10-15
| | | | | | | | | | | | | | | | | | | | | | Refactor SkGLContext to be actually extendable. Before, non-trivial subclass would need to destroy the GL connection upon running the destructor. However, the base class would run GL commands in its own destructor (with destroyed GL connection) Refactor so that SkGLContext subclass object creation is completely done by the factory function. If the factory function returns a non-NULL ptr, it means the context is usable. The destruction is done with the destructor instead of virtual function called upon destruction. Make the destructors not to call virtual functions, for clarity. Remove custom 1x1 FBO setup code from the base class. It appears not to be used anymore. BUG=skia:2992 Review URL: https://codereview.chromium.org/640283004
* Some fixes around GrContext::abandonContext:Gravatar bsalomon2014-07-29
| | | | | | | | | | | | | | Fix debug crash when GrResourceCache is destroyed after GrContext is abandoned while GrTextures are in the exlusive list. Notify debug GL context that GL resources are expected to remain undeleted when context is destroyed after being abandoned. Stop leaking program cache entries when context is abandoned. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/422323002
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-30
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
* Revert of Support using OpenGL ES context on desktop ↵Gravatar rmistry2014-06-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/319043005/) Reason for revert: Caused segmentation fault on many builders. Please see reverted CL's msg #21 for details. Original issue's description: > Support using OpenGL ES context on desktop > > Support using OpenGL ES context on desktop for unix and Android platforms. This > is mainly useful in development. > > Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The > possible parameters for the flag are "gl" and "gles". > > Committed: https://skia.googlesource.com/skia/+/74fc727dc88ee24d89f88cb1709f963e9073aeb3 R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com, kkinnunen@nvidia.com TBR=bsalomon@google.com, kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true Author: rmistry@google.com Review URL: https://codereview.chromium.org/351583002
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-22
| | | | | | | | | | | | | | Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
* Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up.Gravatar robertphillips@google.com2012-03-28
http://codereview.appspot.com/5938054/ git-svn-id: http://skia.googlecode.com/svn/trunk@3526 2bbb7eff-a529-9590-31e7-b0007b416f81