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path: root/src/gpu/gl/builders/GrGLProgramBuilder.cpp
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* remove drawType from optStateGravatar joshualitt2015-01-21
* BUG=skia:Gravatar joshualitt2015-01-20
* Remove willReadDst from GrFragmentProcessor.Gravatar egdaniel2015-01-20
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* removing coord change matricesGravatar joshualitt2014-12-29
* This CL cleans up the last remaining users of localCoordChange on paintGravatar joshualitt2014-12-22
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* fix for chrome bug with sub pixel hairlinesGravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* Use GrCoordTransform precision to set uniform matrix precisionGravatar bsalomon2014-12-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* clean up default precision handlingGravatar bsalomon2014-12-04
* Remove backend factoriesGravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-04
* move program descriptor generation to flushGravatar joshualitt2014-12-04
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ...Gravatar joshualitt2014-12-04
* Revert of create and thread batch tracker object (patchset #9 id:160001 of ht...Gravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-03
* move program descriptor generation to flushGravatar joshualitt2014-12-03
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* remove proc keyGravatar joshualitt2014-11-25
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* Add processor name to comment when printing out shaders.Gravatar egdaniel2014-11-19
* Default geometry processorGravatar joshualitt2014-11-08
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* Cleanup: Go with SkDebugf instead of GrPrintf.Gravatar tfarina2014-10-31
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07