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GrGpuGL.h
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Author
Age
...
*
Move stencil param adjustment to GrClipMaskManager, attempt to make GrGpuGL::...
bsalomon@google.com
2012-06-05
*
Move stuff from protected to private in GrGpuGL
bsalomon@google.com
2012-06-05
*
remove 4x4 downsample filter mode
bsalomon@google.com
2012-06-04
*
Break up GrGpuGL::flushGLCommonState
bsalomon@google.com
2012-06-04
*
move texture flush and param update to separate function
bsalomon@google.com
2012-06-04
*
Revert r4134 due to bot failures
bsalomon@google.com
2012-06-04
*
Move GrGpuGL::programUnitTest into its own file
bsalomon@google.com
2012-06-04
*
Flip the switch to turn on GrCustomStage implementation of gradients;
tomhudson@google.com
2012-06-01
*
Move max vertex attributes value to GL Caps
bsalomon@google.com
2012-06-01
*
Remove dirty flags from GrGpuGL state flush
bsalomon@google.com
2012-06-01
*
Move GrGpuGL::ProgramCache declaration to header
bsalomon@google.com
2012-06-01
*
Merge GrGpuGLShaders into its parent class, GrGpuGL
bsalomon@google.com
2012-05-31
*
Add a bunch of SK_OVERRIDES and remove and unused function
bsalomon@google.com
2012-05-31
*
Commit comment change that was supposed to go into r4024 but wasn't because I...
bsalomon@google.com
2012-05-22
*
Kill GrGpuGL::fHWDrawState
bsalomon@google.com
2012-05-21
*
Stop using GrDrawState to track stencil state
bsalomon@google.com
2012-05-21
*
Use tristate in HW AA tracking, fix msaa disabled for non-smoothed lines bug
bsalomon@google.com
2012-05-21
*
Stop using GrDrawState to track bound textures and render target
bsalomon@google.com
2012-05-21
*
Stop using GrDrawState to track draw face, dither, and color mask
bsalomon@google.com
2012-05-21
*
Stop using GrDrawState to track GPU's blend state
bsalomon@google.com
2012-05-21
*
Remove a dead function and dead var that were incorrectly left in by previous...
bsalomon@google.com
2012-05-11
*
Remove tesselated path renderer and supporting code, glu, and libtess target
bsalomon@google.com
2012-05-11
*
Move convolution from code in GrGLProgram to new GrConvolutionEffect
tomhudson@google.com
2012-05-10
*
First pass at stencil clip mask refactoring
robertphillips@google.com
2012-04-16
*
Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a...
robertphillips@google.com
2012-04-10
*
GPU device preserves pixel values across read/write/read of unpremul pixel va...
bsalomon@google.com
2012-02-23
*
Make GLCaps be standalone and be a member of GrGLContextInfo
bsalomon@google.com
2012-02-14
*
Use GrGLContextInfo in shader generator
bsalomon@google.com
2012-02-13
*
Move GL-specific source code to make room for D3D back end.
tomhudson@google.com
2012-02-10
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