| Commit message (Collapse) | Author | Age |
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Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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(It's built into the types now.)
Bug: skia:
Change-Id: I44edc6e71098cf74387091903e920b1dd929b103
Reviewed-on: https://skia-review.googlesource.com/59880
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002
Review URL: https://codereview.chromium.org/1806983002
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Adds a mechanism to notify GrGLSLVaryingHandler that a shader will not
emit geometry in perspective. This gives it a chance to use the
noperspective keyword if it is supported.
Updates the existing processors to notify the varying handler when
there is no perspective.
Begins using the noperspective keyword in GrGLGpu internal shaders.
Web scenes with observable benefit (Pixel C, gpu config):
tabl_nofolo.skp 4.62 -> 3.33 ms 28%
desk_tigersvg.skp 26.5 -> 24 ms 9%
desk_pokemonwiki.skp 16.1 -> 14.9 ms 7%
tabl_deviantart.skp 3.97 -> 3.7 ms 7%
desk_gws.skp 3.85 -> 3.65 ms 5%
Also adds new methods for creating varyings with flat interpolation.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673093002
Review URL: https://codereview.chromium.org/1673093002
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BUG=skia:
Review URL: https://codereview.chromium.org/1462123003
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