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GrGLShaderVar.h
Commit message (
Expand
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Author
Age
*
Rename GrGLBinding->GrGLStandard, no longer a bitfield
commit-bot@chromium.org
2014-01-16
*
Replace uses of GrAssert by SkASSERT.
tfarina@chromium.org
2013-08-17
*
Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.
bsalomon@google.com
2013-08-15
*
*** Perlin noise GM needs to be rebaselined ***
commit-bot@chromium.org
2013-06-17
*
Add non-separable xfer modes to GPU backend.
bsalomon@google.com
2013-04-22
*
Expand modulate, add, subtract, extract component glsl helpers.
bsalomon@google.com
2013-04-18
*
Split GrGLContextInfo into GrGLContext & GrGLContextInfo
robertphillips@google.com
2013-02-28
*
Fix self assignment in GrGLShaderVar
bsalomon@google.com
2012-10-25
*
Fix decl of gl_FragCoord in GLSL versions <= 1.20.
bsalomon@google.com
2012-10-25
*
Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
uniquely name FS functions, add lighting effects to unit test
bsalomon@google.com
2012-08-07
*
Remove uniform var pointers from custom effects
bsalomon@google.com
2012-07-16
*
Refactor how precision is handled with GrGLShaderVar
bsalomon@google.com
2012-07-12
*
Remove GrStringBuilder
bsalomon@google.com
2012-07-10
*
Encapsulate code required to create a uniform var into a single function on
tomhudson@google.com
2012-05-30
*
Move convolution from code in GrGLProgram to new GrConvolutionEffect
tomhudson@google.com
2012-05-10
*
Infrastructure for new Ganesh shader pipeline: base classes for GPU
tomhudson@google.com
2012-04-18
*
Use GrGLContextInfo in shader generator
bsalomon@google.com
2012-02-13
*
Move GL-specific source code to make room for D3D back end.
tomhudson@google.com
2012-02-10