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path: root/src/gpu/gl/GrGLShaderBuilder.h
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* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL APIs such as glProgramPathFragmentInputGenNV need the explicit program id in order to set the program resources. For GrGLProgramDataManager to call the APIs, the program id needs to be available to the GrGLProgramDataManager. One GrGLProgramDataManager is used to explicitly manage the resources of one GrGLProgram. Refactor the classes to reflect this: make GrGLProgram create and own GrGLProgramDataManager. This way the program id can be made available through GrGLProgram backpointer. In order to do this, remove the population of the program link results information for uniforms in GrGLProgramDataManager during shader generation. Instead, accumulate the info to the uniform list of GrGLShaderBuilder. After the generation, compilation and link is successful, this info can be used to construct both GrGLProgram and GrGLProgramDataManager. Changes names of functions to create UniformHandles and convert them to list indices. This tries to highlight that they're different lists, even though at the moment they match index-wise. E.g the contract is that handles can be created based on the shader builder state, and the object can later be set with the handle and the manager that was created with the builder. This is needed to support NV_path_rendering for GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/426553011
* FBFetch refactor + arm supportGravatar joshualitt2014-08-01
| | | | | | | | | BUG=skia: R=krajcevski@google.com, bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/433603002
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
| | | | | | | | | | | | | Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
| | | | | | | | R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/385713005
* This moves us towards variable length effect keys. The overall program key ↵Gravatar bsalomon2014-07-11
| | | | | | | | | | now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/356513003
* Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.Gravatar commit-bot@chromium.org2014-05-30
| | | | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/305203002 git-svn-id: http://skia.googlecode.com/svn/trunk@15002 2bbb7eff-a529-9590-31e7-b0007b416f81
* move all code generation under genProgram() in GrGLShaderBuilder.Gravatar commit-bot@chromium.org2014-05-30
| | | | | | | | | | R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/306063002 git-svn-id: http://skia.googlecode.com/svn/trunk@14996 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GrGLShaderBuilder store a GenProgramOutputGravatar commit-bot@chromium.org2014-05-29
| | | | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/304383002 git-svn-id: http://skia.googlecode.com/svn/trunk@14982 2bbb7eff-a529-9590-31e7-b0007b416f81
* Incremental refactoring of GrGLProgram and GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
| | | | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/302663006 git-svn-id: http://skia.googlecode.com/svn/trunk@14980 2bbb7eff-a529-9590-31e7-b0007b416f81
* Move all code generation from GrGLProgram to GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
| | | | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/306663003 git-svn-id: http://skia.googlecode.com/svn/trunk@14974 2bbb7eff-a529-9590-31e7-b0007b416f81
* separate view matrix from rt adjustmentGravatar commit-bot@chromium.org2014-05-29
| | | | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/299943002 git-svn-id: http://skia.googlecode.com/svn/trunk@14944 2bbb7eff-a529-9590-31e7-b0007b416f81
* SkNonCopyable should be used with private inheritance.Gravatar commit-bot@chromium.org2014-04-07
| | | | | | | | | | | | | | | This is mostly s/public SkNoncopyable/SkNoncopyable/g. Two classes (SkDrawLooper::Context and SkPicture::OperationList) don't actually work with SkNoncopyable because they introduce a virtual destructor. I added SkNoncopyableVirtual to make them work as intended. Sort of questionable whether they really need to be noncopyable in the first place, but I guess it doesn't hurt to keep the behavior the same. BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/226183018 git-svn-id: http://skia.googlecode.com/svn/trunk@14081 2bbb7eff-a529-9590-31e7-b0007b416f81
* Defer deletion of our shaders until after linking the gl program to work ↵Gravatar commit-bot@chromium.org2014-02-14
| | | | | | | | | | | | | around an Android emulator bug R=bsalomon@google.com, brian@thesalomons.net, bsalomon BUG=skia: Author: george@mozilla.com Review URL: https://codereview.chromium.org/164973002 git-svn-id: http://skia.googlecode.com/svn/trunk@13446 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make texture domain a helper so that it can be incorporated into other effects.Gravatar commit-bot@chromium.org2013-12-09
| | | | | | | | | | R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/98893006 git-svn-id: http://skia.googlecode.com/svn/trunk@12569 2bbb7eff-a529-9590-31e7-b0007b416f81
* Fix VC++ ptr-to-... and va_list confusionGravatar commit-bot@chromium.org2013-11-21
| | | | | | | | | | R=bungeman@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/78903006 git-svn-id: http://skia.googlecode.com/svn/trunk@12346 2bbb7eff-a529-9590-31e7-b0007b416f81
* Implement SkColorFilter as a GrGLEffectGravatar commit-bot@chromium.org2013-10-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds GrEffect::willUseInputColor() which indicates whether or not the input color affects the output of the effect. This is needed for certain Xfermodes, such as kSrc_Mode. For these modes the color filter will not use the input color. An effect with GrEffect::willUseInputColor() true will cause all color or coverage effects before it to be discarded, as their computations cannot affect the output. In these cases program is marked as having white input color. This fixes an assert when Skia is compiled in a mode that prefers using uniforms instead of attributes for constants. (Flags GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using attributes hides the problem where the fragment shader does not need input color for color filters that ignore DST part of the filter. The assert would be hit when uniform manager tries to bind an uniform which has been optimized away by the shader compiler. Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL expressions like "(v - src.a)" can remain somewhat readable in form of "(v - src.a())". The GrGLSLExpr<typename> template implements the generic functionality, GrGLSLExprX is the specialization that exposes the type-safe interface to this functionality. Also adds operators so that GLSL binary operators of the form "(float * vecX)" can be expressed in C++. Before only the equivalent "(vecX * float)" was possible. This reverts the common blending calculations to more conventional order, such as "(1-a) * c" instead of "c * (1-a)". Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the color filter blending formula string the same (with the exception of variable name change). Shaders change in case of input color being needed: - vec4 filteredColor; - filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor); - fsColorOut = filteredColor; + vec4 output_Stage1; + { // Stage 1: ModeColorFilterEffect + output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1); + } + fsColorOut = output_Stage1; Shaders change in case of input color being not needed: -uniform vec4 uFilterColor; -in vec4 vColor; +uniform vec4 uFilterColor_Stage0; out vec4 fsColorOut; void main() { - vec4 filteredColor; - filteredColor = uFilterColor; - fsColorOut = filteredColor; + vec4 output_Stage0; + { // Stage 0: ModeColorFilterEffect + output_Stage0 = uFilterColor_Stage0; + } + fsColorOut = output_Stage0; } R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/25023003 git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
* Fix GrProgramsTest to not generate tests with too many TexCoord referencesGravatar commit-bot@chromium.org2013-10-21
| | | | | | | | | | | | | | | | | | | | | | | | | | Make GrProgramsTest check how many texture coordinate sets are available and select random effects up until the amount runs out. Otherwise, following effect sequence would fail the shader compilation when Skia is compiled with nv_path_rendering on (eg. when fixed function codepath is used): * Stage 0: TextureDomain (1 texcoord) * Stage 1: Convolution (1 texcoord) * Stage 2: Bitmap Alpha Threshold (2 texcoords) * Stage 3: DisplacementMap (2 texcoords) * Stage 4: Config Conversion (1 texcoords) * Stage 5: Two-Point Conical Gradient (2 texcoords) This would use more texture coordinate sets than 8, which is fairly common amount currently. R=bsalomon@google.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/32403002 git-svn-id: http://skia.googlecode.com/svn/trunk@11881 2bbb7eff-a529-9590-31e7-b0007b416f81
* Express (GLSL expression, possibly known value) pairs as a classGravatar commit-bot@chromium.org2013-10-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Express (GLSL expression, possibly known value) pairs as a class instead of two variables Introduces GrGLSLExpr<N> to encapsulate the expression and possibly constant-folded value of the expression. This simplifies passing of the expressions to functions. Changes the shaders with following patterns: { // Stage 0: Linear Gradient vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(vMatrixCoord_Stage0.x, 0.0, 1 colorTemp.rgb *= colorTemp.a; - output_Stage0 = vec4((vColor) * (colorTemp)); + output_Stage0 = (vColor * colorTemp); + } Previously the vector cast was always added if constant folding was effective, regardless of the term dimensions. Now the vector upcast is not inserted in places where it is not needed, ie. when the binary operator term is of the target dimension. Also, some parentheses can be omitted. It is assumed that GrGLSLExpr<N>("string") constructors construct a simple expression or parenthesized expression. Otherwise the shader code remains identical. R=jvanverth@google.com, bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/25048002 git-svn-id: http://skia.googlecode.com/svn/trunk@11690 2bbb7eff-a529-9590-31e7-b0007b416f81
* Use vertexless shaders when NVpr is availableGravatar commit-bot@chromium.org2013-10-04
| | | | | | | | | | | | | | | | Adds support for vertexless shaders and enables them when NV_path_rendering is available. This takes a GrGLFragmentOnlyShaderBuilder class, a GrGLTexGenEffectArray class, support for setting TexGen and the projection matrix in GrGpuGL, and code for setting the GL fixed function state where necessary. R=bsalomon@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/25846002 git-svn-id: http://skia.googlecode.com/svn/trunk@11620 2bbb7eff-a529-9590-31e7-b0007b416f81
* Move VertexBuilder to a GrGLFullShaderBuilder subclassGravatar commit-bot@chromium.org2013-10-04
| | | | | | | | | | | | | | | | | | | Removes the VertexBuilder nested class from GrGLShaderBuilder in favor of a new GrGLFullShaderBuilder subclass, and adds an optional emitCode overload to GrGLEffect that takes a GrGLFullShaderBuilder. Makes setData virtual in GrGLEffectArray and adds a GrGLVertexEffectArray subclass that gets built using a GrGLFullShaderBuilder. Also adds a new GrGLVertexEffect subclass that makes the GrGLFullShaderBuilder overload required for emitCode, and updates GrGLEffects to inherit from GrGLVertexEffect where needed. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/25474006 git-svn-id: http://skia.googlecode.com/svn/trunk@11612 2bbb7eff-a529-9590-31e7-b0007b416f81
* Repurpose GrGLCoordTransform as GrGLProgramEffectsGravatar commit-bot@chromium.org2013-10-03
| | | | | | | | | | | | | | Creates a GrGLProgramEffects class that the GrGLProgram uses to manage an array of effects. This gives us enough abstraction for the program to cleanly handle different types of coord transforms. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/25605008 git-svn-id: http://skia.googlecode.com/svn/trunk@11588 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GPU coord transforms automaticGravatar bsalomon@google.com2013-10-02
| | | | | | | | | | | | | Adds a GrCoordTransform class and updates the framework to handle coord transforms similar to how it handles textures with GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and slightly repurposes it to be used by the framework instead of effects. R=bsalomon@google.com, robertphillips@google.com Review URL: https://codereview.chromium.org/24853002 git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
* Move the GL shader compilation step into GrGLShaderBuilderGravatar commit-bot@chromium.org2013-09-30
| | | | | | | | | | | | | | Moves the compilation step and a few other blocks of code from GrGLProgram to GrGLShaderBuilder. This way GrGLProgram doesn't have to know whether or not there is a vertex shader. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/23533066 git-svn-id: http://skia.googlecode.com/svn/trunk@11523 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert "Add a requiresVertexShader method to GrGLEffect"Gravatar commit-bot@chromium.org2013-09-30
| | | | | | | | | | | | | This reverts commit 1a30a3af805b7ea688d4a0f0bfe373c204085a27. We're going to take a different direction for vertexless shaders. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/23464082 git-svn-id: http://skia.googlecode.com/svn/trunk@11521 2bbb7eff-a529-9590-31e7-b0007b416f81
* Replace uses of GrNoncopyable by SkNoncopyable.Gravatar commit-bot@chromium.org2013-09-18
| | | | | | | | | | | | BUG=None TEST=None, no functional changes. R=bsalomon@google.com, robertphillips@google.com Author: tfarina@chromium.org Review URL: https://chromiumcodereview.appspot.com/23483042 git-svn-id: http://skia.googlecode.com/svn/trunk@11341 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add a requiresVertexShader method to GrGLEffectGravatar commit-bot@chromium.org2013-09-06
| | | | | | | | | | | | | | | | Adds requiresVertexShader to GrGLEffect and updates the necessary effects to override it and return true. Also reworks GrGLProgram and GrGLShaderBuilder so the program creates all the GL effects at the beginning, and determines if it needs a vertex shader before creating the shader builder. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23471008 git-svn-id: http://skia.googlecode.com/svn/trunk@11140 2bbb7eff-a529-9590-31e7-b0007b416f81
* Isolate VertexBuilder from GrGLShaderBuilderGravatar commit-bot@chromium.org2013-08-30
| | | | | | | | | | | | | | | Adds a nested class to GrGLShaderBuilder called VertexBuilder. Now GrGLShaderBuilder can only modify the fragment shader directly. In order to modify the vertex shader, the client code needs to call getVertexShader, which will return null for vertex-less shaders. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23754003 git-svn-id: http://skia.googlecode.com/svn/trunk@11046 2bbb7eff-a529-9590-31e7-b0007b416f81
* Rename ShaderType enum to ShaderVisibilityGravatar commit-bot@chromium.org2013-08-30
| | | | | | | | | | | | | | | | | | | | | Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now used solely as a bitfield. Methods that previously accepted a single ShaderType value are split into separate calls: - getShader -> vsGetShader, gsGetShader, fsGetShader - emiitFunction -> fsEmitFunction - appendTextureLookup -> fsAppendTextureLookup No change in functionality. This is a refactoring to allow us to separate the vertex/geometry and fragment parts of GrGLShaderBuilder. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23826002 git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
| | | | | | | | R=bsalomon@google.com Review URL: https://codereview.chromium.org/22850006 git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
* Refactor GrGLUniformManager::UniformHandle to initialize itself by defaultGravatar commit-bot@chromium.org2013-08-14
| | | | | | | | | | | | | | | | | | | | Refactor GrGLUniformManager::UniformHandle to initialize itself to "invalid" state by default. This simplifies the effect constructors. In the future, it should also help catch potential uninitialized uniform variable usage. Remove unneeded explicit uniform handle validity assertions before the handle usage. The assertion will always be made when handle is converted to index. BUG=skia:1492 R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://chromiumcodereview.appspot.com/22340010 git-svn-id: http://skia.googlecode.com/svn/trunk@10713 2bbb7eff-a529-9590-31e7-b0007b416f81
* Key shader on whether frag pos read is relative to top-left or bottom-leftGravatar bsalomon@google.com2013-05-13
| | | | | | | | R=robertphillips@google.com Review URL: https://codereview.chromium.org/14633007 git-svn-id: http://skia.googlecode.com/svn/trunk@9113 2bbb7eff-a529-9590-31e7-b0007b416f81
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-05-10
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@9086 2bbb7eff-a529-9590-31e7-b0007b416f81
* Move loops that chain together effects into GrGLShaderBuilder from GrGLProgram.Gravatar bsalomon@google.com2013-05-09
| | | | | | | | R=robertphillips@google.com Review URL: https://codereview.chromium.org/14925010 git-svn-id: http://skia.googlecode.com/svn/trunk@9073 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add support for GL_*_shader__framebuffer_fetchGravatar bsalomon@google.com2013-05-03
| | | | | | | | R=robertphillips@google.com Review URL: https://codereview.chromium.org/14875002 git-svn-id: http://skia.googlecode.com/svn/trunk@8980 2bbb7eff-a529-9590-31e7-b0007b416f81
* Reland 8459 with fix for #extension after default precision in FS.Gravatar bsalomon@google.com2013-04-02
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@8479 2bbb7eff-a529-9590-31e7-b0007b416f81
* Reverting r8459 due to shader error on Nexus 10Gravatar robertphillips@google.com2013-04-01
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@8474 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GrGLShaderBuilder responsible for enabling GLSL extensionsGravatar bsalomon@google.com2013-04-01
| | | | | | Review URL: https://codereview.chromium.org/12668019 git-svn-id: http://skia.googlecode.com/svn/trunk@8459 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add support for reading the dst pixel value in an effect. Use in a new ↵Gravatar bsalomon@google.com2013-03-29
| | | | | | | | | | | effect for the kDarken xfer mode. The current implementation is to always make a copy of the entire dst before the draw. It will only succeed if the RT is also a texture. Obviously, there is lots of room for improvement. Review URL: https://codereview.chromium.org/13314002 git-svn-id: http://skia.googlecode.com/svn/trunk@8449 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GrGLShaderBuilder::TextureSampler extract only required info from ↵Gravatar bsalomon@google.com2013-03-28
| | | | | | | | | | | GrTextureAccess. This will make it possible to init a TextureSampler without a texture or a specific config. Also unify two separate bitfields of color components in GPU code. Review URL: https://codereview.chromium.org/13121002 git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81
* Attempt to reland 8264-5 with warning-as-error fixes.Gravatar bsalomon@google.com2013-03-20
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@8272 2bbb7eff-a529-9590-31e7-b0007b416f81
* revert 8265-8264 (broke build)Gravatar reed@google.com2013-03-20
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@8268 2bbb7eff-a529-9590-31e7-b0007b416f81
* Adds local coords to GrEffect system.Gravatar bsalomon@google.com2013-03-20
| | | | | | | | | | | | | Effects can ask the builder for local coords which may or may not be distinct from positions. GrEffectStage tracks changes to relationship between pos and local coords. GrGLEffectMatrix and GrSingleTextureEffect can use either pos or textures as intput coords GrSimpleTextureEffect now allows for an explicit texture coords attribute. Review URL: https://codereview.chromium.org/12531015 git-svn-id: http://skia.googlecode.com/svn/trunk@8264 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add GrEllipseEdgeEffect.Gravatar commit-bot@chromium.org2013-03-12
| | | | | | | | | | Adds the effect that replaces the old oval rendering code. Also hooks in code to set attribute names and indices for effects. Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/12462008 git-svn-id: http://skia.googlecode.com/svn/trunk@8092 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GrGLEffects use an interface to append their code.Gravatar bsalomon@google.com2013-03-07
| | | | | | | A small step towards encapsulating GrGLShaderBuilder. Review URL: https://codereview.chromium.org/12547012 git-svn-id: http://skia.googlecode.com/svn/trunk@8018 2bbb7eff-a529-9590-31e7-b0007b416f81
* Relanding 7914Gravatar robertphillips@google.com2013-03-02
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@7940 2bbb7eff-a529-9590-31e7-b0007b416f81
* Revert r7914 due to Linux rendering issuesGravatar robertphillips@google.com2013-03-01
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@7921 2bbb7eff-a529-9590-31e7-b0007b416f81
* Replace A8 with RGBA8 when renderable A8 isn't supportedGravatar robertphillips@google.com2013-03-01
| | | | | | | | https://codereview.appspot.com/7372053/ git-svn-id: http://skia.googlecode.com/svn/trunk@7914 2bbb7eff-a529-9590-31e7-b0007b416f81
* Split GrGLContextInfo into GrGLContext & GrGLContextInfoGravatar robertphillips@google.com2013-02-28
| | | | | | | | https://codereview.appspot.com/7436045/ git-svn-id: http://skia.googlecode.com/svn/trunk@7905 2bbb7eff-a529-9590-31e7-b0007b416f81
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-05
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@7038 2bbb7eff-a529-9590-31e7-b0007b416f81
* Allow GrEffects with multiple textures.Gravatar bsalomon@google.com2013-01-04
| | | | | | | It will work as long as the total number of textures sis less than GrDrawState::kNumStages. That will be fixed in a follow up CL. Review URL: https://codereview.appspot.com/7040052 git-svn-id: http://skia.googlecode.com/svn/trunk@7023 2bbb7eff-a529-9590-31e7-b0007b416f81