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path: root/src/gpu/gl/GrGLShaderBuilder.h
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* Remove default texture coords / texture matrixGravatar bsalomon@google.com2012-11-05
* Expose vertex position to GrGLEffect via GrGLShaderBuilder.Gravatar bsalomon@google.com2012-10-30
* Pass GrCustomStage to key-generation functions and emitCode().Gravatar bsalomon@google.com2012-10-29
* Rename GrSamplerState to GrEffectStage.Gravatar bsalomon@google.com2012-10-26
* Rename StageKey and related stuff.Gravatar bsalomon@google.com2012-10-25
* GrGLProgramStage Renaming Part 3Gravatar bsalomon@google.com2012-10-25
* GrCustomStage Renaming Part 3Gravatar bsalomon@google.com2012-10-24
* CustomStage Renaming Part 1Gravatar bsalomon@google.com2012-10-24
* Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_convent...Gravatar bsalomon@google.com2012-10-23
* Revert r6330 thru 6333 while we figure out what to do about Intel bots (possi...Gravatar bsalomon@google.com2012-10-22
* Automatically handle converting gl_FragCoord to Skia's y-down device coords.Gravatar bsalomon@google.com2012-10-22
* Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...Gravatar bsalomon@google.com2012-09-11
* Try r5428 again with fixGravatar bsalomon@google.com2012-09-07
* Revert 5428 and 5429.Gravatar bsalomon@google.com2012-09-07
* Consolidate texture access functions, provide default GrTextureAccessGravatar bsalomon@google.com2012-09-07
* Introduce GrGLShaderBuilder::TextureSamplerGravatar bsalomon@google.com2012-09-06
* Recommit r5350 with fix for image failures (which affected GLs that don't sup...Gravatar bsalomon@google.com2012-08-30
* Revert 5350 while image changes are diagnosed.Gravatar bsalomon@google.com2012-08-30
* Remove fModulate from GrGLShaderBuilderGravatar bsalomon@google.com2012-08-30
* Some GrGLShaderBuilder cleanupGravatar bsalomon@google.com2012-08-28
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Reduce usage of GrGLShaderBuilder::SamplerModeGravatar tomhudson@google.com2012-08-02
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02
* Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u"...Gravatar bsalomon@google.com2012-07-25
* Add GL uniform managerGravatar bsalomon@google.com2012-07-25
* Remove uniform var pointers from custom effectsGravatar bsalomon@google.com2012-07-16
* Make GrGLShaderBuilder produce the shader stringsGravatar bsalomon@google.com2012-07-11
* VariableVisibility -> ShaderTypeGravatar bsalomon@google.com2012-07-11
* Remove GrStringBuilder Gravatar bsalomon@google.com2012-07-10
* Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-06-01
* Condense setupFSUnis, setupVSUnis, setupVaryings intoGravatar tomhudson@google.com2012-05-30
* Encapsulate code required to create a uniform var into a single function onGravatar tomhudson@google.com2012-05-30
* Move swizzle & modulation computation, non-virtual functions ontoGravatar tomhudson@google.com2012-05-24
* Move state onto GrGLShaderBuilder, to let us implement mappingsGravatar tomhudson@google.com2012-05-18
* Move coordDims, varyingDims onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-05-14
* Extract ShaderCodeSegments from GrGLProgram into a new class,Gravatar tomhudson@google.com2012-05-11