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path: root/src/gpu/gl/GrGLProgramDesc.h
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* Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #...Gravatar bsalomon2015-02-06
* Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:2000...Gravatar bsalomon2015-02-05
* Move DstCopy on gpu into the GrXferProcessor.Gravatar egdaniel2015-02-05
* Revert "Move DstCopy on gpu into the GrXferProcessor."Gravatar egdaniel2015-02-04
* Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1...Gravatar egdaniel2015-02-04
* Revert "Move DstCopy on gpu into the GrXferProcessor."Gravatar egdaniel2015-02-04
* Move DstCopy on gpu into the GrXferProcessor.Gravatar egdaniel2015-02-03
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
* remove drawtypeGravatar joshualitt2015-01-21
* BUG=skia:Gravatar joshualitt2015-01-20
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Update effect key for descriptor to not record offsets.Gravatar egdaniel2014-11-26
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* gl programs rewriteGravatar joshualitt2014-10-09
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Calculate stage stats in GrOptDrawStateGravatar egdaniel2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-21
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-17
* Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of...Gravatar mtklein2014-07-16
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-15
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Use fixed function pipeline only when drawing pathsGravatar commit-bot@chromium.org2014-04-23
* Stop discarding in frag shader when coverage is zero and stencil writes are e...Gravatar commit-bot@chromium.org2014-02-05
* Implement SkColorFilter as a GrGLEffectGravatar commit-bot@chromium.org2013-10-23
* Express (GLSL expression, possibly known value) pairs as a classGravatar commit-bot@chromium.org2013-10-10
* Use vertexless shaders when NVpr is availableGravatar commit-bot@chromium.org2013-10-04
* Move VertexBuilder to a GrGLFullShaderBuilder subclassGravatar commit-bot@chromium.org2013-10-04
* Use explicitly-sized enums in GrGLProgramDesc::KeyHeaderGravatar commit-bot@chromium.org2013-10-01
* Mark when effects and programs have vertex codeGravatar commit-bot@chromium.org2013-09-30