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GrGLProgram.h
Commit message (
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Author
Age
...
*
Create xfer processor backend.
egdaniel
2014-12-10
*
move program descriptor generation to flush
joshualitt
2014-12-04
*
Revert of move program descriptor generation to flush (patchset #7 id:120001 ...
joshualitt
2014-12-04
*
move program descriptor generation to flush
joshualitt
2014-12-03
*
dstCopy on optdrawstate
joshualitt
2014-11-20
*
Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
bsalomon
2014-11-19
*
Force input coverage to be only a byte in gpu shaders.
egdaniel
2014-11-03
*
OptState owns program descriptor
joshualitt
2014-10-28
*
Working patch to remove constant attributes. This may cause some gm mismatch...
joshualitt
2014-10-28
*
Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...
joshualitt
2014-10-28
*
Working patch to remove constant attributes. This may cause some gm mismatch...
joshualitt
2014-10-28
*
Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...
joshualitt
2014-10-27
*
Working patch to remove constant attributes. This may cause some gm mismatch...
joshualitt
2014-10-27
*
Opt state takes a GP instead of a GeometryStage
joshualitt
2014-10-10
*
Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...
joshualitt
2014-10-10
*
Opt state takes a GP instead of a GeometryStage
joshualitt
2014-10-10
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Plumb OptDrawState down to VertexShaderBuilder
egdaniel
2014-10-06
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
Calculate Primary and Secondary output types in the GrOptDrawState
egdaniel
2014-09-22
*
Attach GrOptDrawState into shader building pipeline
egdaniel
2014-09-16
*
Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...
egdaniel
2014-09-16
*
Attach GrOptDrawState into shader building pipeline
egdaniel
2014-09-16
*
Initial change to create GeometryProcessor
joshualitt
2014-09-04
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Make GrGLProgram be available to GrGLProgramDataManager
kkinnunen
2014-08-03
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Finish removing GrTHashTable
robertphillips
2014-07-29
*
Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.
commit-bot@chromium.org
2014-05-30
*
Sanitizing source files in Housekeeper-Nightly
skia.committer@gmail.com
2014-05-30
*
Make GrGLShaderBuilder store a GenProgramOutput
commit-bot@chromium.org
2014-05-29
*
Incremental refactoring of GrGLProgram and GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
Move all code generation from GrGLProgram to GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
separate view matrix from rt adjustment
commit-bot@chromium.org
2014-05-29
*
Please Valgrind by calling preConcat.
commit-bot@chromium.org
2014-03-28
*
Implement SkColorFilter as a GrGLEffect
commit-bot@chromium.org
2013-10-23
*
Use vertexless shaders when NVpr is available
commit-bot@chromium.org
2013-10-04
*
Repurpose GrGLCoordTransform as GrGLProgramEffects
commit-bot@chromium.org
2013-10-03
*
Make GPU coord transforms automatic
bsalomon@google.com
2013-10-02
*
Move the GL shader compilation step into GrGLShaderBuilder
commit-bot@chromium.org
2013-09-30
*
Revert "Add a requiresVertexShader method to GrGLEffect"
commit-bot@chromium.org
2013-09-30
*
Remove GrRefCnt.h in favor of SkRefCnt.h
commit-bot@chromium.org
2013-09-09
*
Add a requiresVertexShader method to GrGLEffect
commit-bot@chromium.org
2013-09-06
*
Add getGLMatrix method to MatrixState
commit-bot@chromium.org
2013-09-05
*
Add a GrGpuGL reference for GrGLProgram/GrGLUniformManager
commit-bot@chromium.org
2013-09-05
*
Isolate VertexBuilder from GrGLShaderBuilder
commit-bot@chromium.org
2013-08-30
*
Refactor GrGLUniformManager::UniformHandle to initialize itself by default
commit-bot@chromium.org
2013-08-14
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