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path: root/src/gpu/gl/GrGLProgram.cpp
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* move program descriptor generation to flushGravatar joshualitt2014-12-03
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* Send coverage VA as floats instead of bytesGravatar egdaniel2014-11-06
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...Gravatar joshualitt2014-10-27
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-27
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-21
* Revert of Remove gpu shader optimatization for solid white or trans black col...Gravatar egdaniel2014-07-11
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-11
* Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.Gravatar commit-bot@chromium.org2014-05-30
* Make GrGLShaderBuilder store a GenProgramOutputGravatar commit-bot@chromium.org2014-05-29
* Incremental refactoring of GrGLProgram and GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
* Move all code generation from GrGLProgram to GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
* separate view matrix from rt adjustmentGravatar commit-bot@chromium.org2014-05-29
* Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAILGravatar commit-bot@chromium.org2014-04-30
* Use fixed function pipeline only when drawing pathsGravatar commit-bot@chromium.org2014-04-23
* Stop discarding in frag shader when coverage is zero and stencil writes are e...Gravatar commit-bot@chromium.org2014-02-05
* Fix compilation with SK_ENABLE_INST_COUNT=1Gravatar commit-bot@chromium.org2013-12-05