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GrGLProgram.cpp
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Age
...
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Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Plumb OptDrawState down to VertexShaderBuilder
egdaniel
2014-10-06
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
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Calculate Primary and Secondary output types in the GrOptDrawState
egdaniel
2014-09-22
*
Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...
egdaniel
2014-09-22
*
Changes to remove program effects builder
joshualitt
2014-09-18
*
Breaking out full program and frag only
joshualitt
2014-09-17
*
Attach GrOptDrawState into shader building pipeline
egdaniel
2014-09-16
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removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...
egdaniel
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Attach GrOptDrawState into shader building pipeline
egdaniel
2014-09-16
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Initial change to create GeometryProcessor
joshualitt
2014-09-04
*
When ignoring color input don't use vertex attribs on gpu
egdaniel
2014-09-02
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Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
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Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
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Separate GL path rendering state from GrGpuGL to GrGLPathRendering
kkinnunen
2014-08-20
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Make GrGLProgram be available to GrGLProgramDataManager
kkinnunen
2014-08-03
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Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
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Remove gpu shader optimatization for solid white or trans black colors
egdaniel
2014-07-21
*
Revert of Remove gpu shader optimatization for solid white or trans black col...
egdaniel
2014-07-11
*
Remove gpu shader optimatization for solid white or trans black colors
egdaniel
2014-07-11
*
Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.
commit-bot@chromium.org
2014-05-30
*
Make GrGLShaderBuilder store a GenProgramOutput
commit-bot@chromium.org
2014-05-29
*
Incremental refactoring of GrGLProgram and GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
Move all code generation from GrGLProgram to GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
separate view matrix from rt adjustment
commit-bot@chromium.org
2014-05-29
*
Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
commit-bot@chromium.org
2014-04-30
*
Use fixed function pipeline only when drawing paths
commit-bot@chromium.org
2014-04-23
*
Stop discarding in frag shader when coverage is zero and stencil writes are e...
commit-bot@chromium.org
2014-02-05
*
Fix compilation with SK_ENABLE_INST_COUNT=1
commit-bot@chromium.org
2013-12-05
*
Apply hairline optimization only if the path renderer wants it
commit-bot@chromium.org
2013-11-22
*
Revert "Do not apply hairline optimization for paths if nv_path_rendering is ...
bsalomon@google.com
2013-11-08
*
Do not apply hairline optimization for paths if nv_path_rendering is used
commit-bot@chromium.org
2013-11-08
*
Added support for Chrome's gpu command buffer extension BindUniformLocation.
commit-bot@chromium.org
2013-11-07
*
Fix two inconsistencies in handling fixed-function texture coordinate set gen...
commit-bot@chromium.org
2013-11-01
*
Implement SkColorFilter as a GrGLEffect
commit-bot@chromium.org
2013-10-23
*
Fix GrProgramsTest to not generate tests with too many TexCoord references
commit-bot@chromium.org
2013-10-21
*
Express (GLSL expression, possibly known value) pairs as a class
commit-bot@chromium.org
2013-10-10
*
Implement filling a path with nv_path_rendering cover
commit-bot@chromium.org
2013-10-09
*
Use vertexless shaders when NVpr is available
commit-bot@chromium.org
2013-10-04
*
Move VertexBuilder to a GrGLFullShaderBuilder subclass
commit-bot@chromium.org
2013-10-04
*
Repurpose GrGLCoordTransform as GrGLProgramEffects
commit-bot@chromium.org
2013-10-03
*
Make GPU coord transforms automatic
bsalomon@google.com
2013-10-02
*
Use explicitly-sized enums in GrGLProgramDesc::KeyHeader
commit-bot@chromium.org
2013-10-01
*
Move the GL shader compilation step into GrGLShaderBuilder
commit-bot@chromium.org
2013-09-30
*
Revert "Add a requiresVertexShader method to GrGLEffect"
commit-bot@chromium.org
2013-09-30
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