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path: root/src/gpu/gl/GrGLPathRendering.h
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* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
| | | | | | | | | This does push some additional work (& includes) into the .cpp files. Change-Id: I27c847e371802270d13594dcc22aae44039990bb Reviewed-on: https://skia-review.googlesource.com/19660 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
| | | | | | | | | | I believe this addresses the concerns of this particular bug (although more remains to be done) Bug: skia:5327 Change-Id: Ie82f08f87b3cf3d7986fe4eeb16a5d2553173913 Reviewed-on: https://skia-review.googlesource.com/18599 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
| | | | | | | | | This silences a new warning in clang 5.0 Change-Id: Ieb5b75a6ffed60107c3fd16075d2ecfd515b55e8 Reviewed-on: https://skia-review.googlesource.com/10006 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
| | | | | | | | | | | | | | | | Updates the GrPipeline to have user stencil settings instead of actual settings. This allows us to further defer creating and attaching a stencil buffer. This change is a partial step. The ultimate goal is to attach the stencil buffer and create the stencil settings during render target flush, but for the sake of keeping this CL smaller, we create the stencil settings right before use for now. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2468653002 Review-Url: https://codereview.chromium.org/2468653002
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
| | | | | | | | | | | | | | | | | | | | | | | | Adds a new GrUserStencilSettings class that describes in abstract terms how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. When the GrPipeline is finalized, the user stencil settings are then translated into concrete GrStencilSettings. At this point, GrClipMaskManager only needs to tell the GrAppliedClip whether or not there is a stencil clip. It does not need to modify stencil settings and GrPipelineBuilder does not need AutoRestoreStencil. This is one step of the stencil overhaul. In the future it will also allow us to clean up the special case handling for nvpr and the stateful fClipMode member of GrClipMaskManager. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37 Review-Url: https://codereview.chromium.org/1962243002
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ↵Gravatar robertphillips2016-05-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1962243002/ ) Reason for revert: This seems to be breaking nanobench on the Windows bots with: Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION GrDrawTarget::stencilPath +c7 GrStencilAndCoverPathRenderer::onDrawPath +fd GrDrawContext::internalDrawPath +509 GrDrawContext::drawPath +223 GrBlurUtils::drawPathWithMaskFilter +250 SkGpuDevice::drawPath +2ea SkCanvas::onDrawPath +2e3 SkRecordDraw +2e6 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkRecordDraw +2e6 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkRecordDraw +261 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkMultiPictureDraw::draw +bf SKPBench::drawMPDPicture +1e0 SKPBench::onDraw +34 Benchmark::draw +32 time +92 setup_gpu_bench +6e nanobench_main +77b Original issue's description: > Separate user and raw stencil settings > > Adds a new GrUserStencilSettings class that describes in abstract terms > how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, > etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. > When the GrPipeline is finalized, the user stencil settings are then > translated into concrete GrStencilSettings. > > At this point, GrClipMaskManager only needs to tell the GrAppliedClip > whether or not there is a stencil clip. It does not need to modify > stencil settings and GrPipelineBuilder does not need > AutoRestoreStencil. > > This is one step of the stencil overhaul. In the future it will also > allow us to clean up the special case handling for nvpr and the > stateful fClipMode member of GrClipMaskManager. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 > > Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37 TBR=bsalomon@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/1969693003
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
| | | | | | | | | | | | | | | | | | | | | | Adds a new GrUserStencilSettings class that describes in abstract terms how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. When the GrPipeline is finalized, the user stencil settings are then translated into concrete GrStencilSettings. At this point, GrClipMaskManager only needs to tell the GrAppliedClip whether or not there is a stencil clip. It does not need to modify stencil settings and GrPipelineBuilder does not need AutoRestoreStencil. This is one step of the stencil overhaul. In the future it will also allow us to clean up the special case handling for nvpr and the stateful fClipMode member of GrClipMaskManager. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 Review-Url: https://codereview.chromium.org/1962243002
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
| | | | | | | | | A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f Review-Url: https://codereview.chromium.org/1957363002
* Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of ↵Gravatar bsalomon2016-05-10
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1957363002/ ) Reason for revert: Breaking some bots Original issue's description: > Replace GrStrokeInfo with GrStyle. > > A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 > > Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f TBR=egdaniel@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1967513002
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
| | | | | | | A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 Review-Url: https://codereview.chromium.org/1957363002
* Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ↵Gravatar stephana2016-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #5 id:80001 of https://codereview.chromium.org/1908433002/ ) Reason for revert: This causes what looks like significantly wrong results. Here is an example: https://gold.skia.org/diff?test=stroke-fill&left=cb47dc2cabbad7d146aedaac199ebace&top=2c6e65d597c574e3bb170a19ca9634c6 Original issue's description: > Batch multiple single NVPR draw paths to instanced draws > > Batch multiple single NVPR draw paths to instanced draws. > A draw path batch can be combined to other batch if the > batches do not overlap and have same draw characteristics. > > Join the batches in linked list and flatten the list to a > path list during draw time. > > Replace GrPathRendering::drawPath with GrPathRendering::drawPaths. > > Perf changes ARM, Shield TV device, Tegra X1 GPU: > desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x > desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x > Others results are more volatile. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002 > > Committed: https://skia.googlesource.com/skia/+/3c33c389e9f8d14d86756ea1ddeba2097f31ad22 TBR=joshualitt@chromium.org,bsalomon@google.com,kkinnunen@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1919843002
* Batch multiple single NVPR draw paths to instanced drawsGravatar kkinnunen2016-04-25
| | | | | | | | | | | | | | | | | | | Batch multiple single NVPR draw paths to instanced draws. A draw path batch can be combined to other batch if the batches do not overlap and have same draw characteristics. Join the batches in linked list and flatten the list to a path list during draw time. Replace GrPathRendering::drawPath with GrPathRendering::drawPaths. Perf changes ARM, Shield TV device, Tegra X1 GPU: desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x Others results are more volatile. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002 Review URL: https://codereview.chromium.org/1908433002
* Add GrContext::releaseAndAbandonContext()Gravatar bsalomon2016-04-01
| | | | | | | | | Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources. BUG=skia:5142 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852733002 Review URL: https://codereview.chromium.org/1852733002
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
| | | | | | | | | The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002
* Simplify path allocation, clean up resources correctlyGravatar kkinnunen2016-01-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | Simplify path id allocation in NVPR backend. Instead of using an AVL tree of path id ranges for the first 65535 ids, use just a simple stategy of overallocation and "bump index". Fixes the bug where previously overallocated ids were not deleted. The advantage is that the implementation is simple and all allocations go through overallocation, not just the first 65535 of the 1-range allocations. Removes the logic where paths were cleared with setting path data to null instead of deleting the whole path. Now deleted paths are just deleted normally. These operations should have equivalent performance on command buffer. Deleting the path should enable the driver to do more maintainance. Removes the GLNameAllocator, as it was only used for paths. In order for it to be used for other IDs, it probably would need to be re-written to support cleanup and arbitrary ranges. Also, the interface would probably need to be changed to not requiring the block to be allocated before it could be managed by the structure. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1150243003 Review URL: https://codereview.chromium.org/1150243003
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
| | | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1434313002
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1428543003
* Move definitions of GrGL basic types (e.g. GrGLenum) to their own header.Gravatar bsalomon2015-10-19
| | | | Review URL: https://codereview.chromium.org/1410333003
* Implement support for CHROMIUM_path_rendering pseudo extensionGravatar kkinnunen2015-07-14
| | | | | | | | | | | | | | | | Implement support for path rendering in Chromium through CHROMIUM_path_rendering pseudo extension. The extension defines a new pseudo-gl function, BindFragmentInputLocation. This behaves similarly to the BindUniformLocation pseudo-gl function. The idea is to assign fragment input location to a fragment input before linking the program. BUG=chromium:344330 Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280 Review URL: https://codereview.chromium.org/1192663002
* Revert of Implement support for CHROMIUM_path_rendering pseudo extension ↵Gravatar jvanverth2015-07-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #4 id:60001 of https://codereview.chromium.org/1192663002/) Reason for revert: DEPS roll failing Original issue's description: > Implement support for CHROMIUM_path_rendering pseudo extension > > Implement support for path rendering in Chromium through > CHROMIUM_path_rendering pseudo extension. > > The extension defines a new pseudo-gl function, > BindFragmentInputLocation. This behaves similarly to the > BindUniformLocation pseudo-gl function. The idea is to assign fragment > input location to a fragment input before linking the program. > > BUG=chromium:344330 > > Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280 TBR=bsalomon@google.com,joshualitt@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=chromium:344330 Review URL: https://codereview.chromium.org/1223673002
* Implement support for CHROMIUM_path_rendering pseudo extensionGravatar kkinnunen2015-07-02
| | | | | | | | | | | | | | Implement support for path rendering in Chromium through CHROMIUM_path_rendering pseudo extension. The extension defines a new pseudo-gl function, BindFragmentInputLocation. This behaves similarly to the BindUniformLocation pseudo-gl function. The idea is to assign fragment input location to a fragment input before linking the program. BUG=chromium:344330 Review URL: https://codereview.chromium.org/1192663002
* Cleanup legacy NVPR-related definitionsGravatar kkinnunen2015-07-01
| | | | | | | | | | | | | | | | | | | | | | | | Fixed-function NVPR codepaths were removed a while ago. Only NVPR API version 1.3 (PathFragmentInputGen) was left working. Remove backwards-compatibility code that was left behind. Remove some NVPR API function typedefs that were left from initial commits. Remove PathCoords function pointer from GrGLInterface, it has never been called and causes problems in the future, since it will not be implemented in the Chromium pseudo extension. Avoid failing interface creation even if nvprmsaaXX config is requested but the driver is not recent enough. The SAN bots have old driver, but try to run nvprmsaa16 configs. Instead, print out a warning. Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809 Review URL: https://codereview.chromium.org/1177243004
* Revert of Cleanup legacy NVPR-related definitions (patchset #4 id:60001 of ↵Gravatar jvanverth2015-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1177243004/) Reason for revert: Breaks the Ubuntu *SAN bots. Original issue's description: > Cleanup legacy NVPR-related definitions > > Fixed-function NVPR codepaths were removed a while ago. Only NVPR API > version 1.3 (PathFragmentInputGen) was left working. Remove > backwards-compatibility code that was left behind. > > Remove some NVPR API function typedefs that were left from initial > commits. > > Remove PathCoords function pointer from GrGLInterface, it has > never been called and causes problems in the future, since it will > not be implemented in the Chromium pseudo extension. > > Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e > > Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809 TBR=joshualitt@google.com,cdalton@nvidia.com,bsalomon@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1219663005
* Cleanup legacy NVPR-related definitionsGravatar kkinnunen2015-06-30
| | | | | | | | | | | | | | | | | Fixed-function NVPR codepaths were removed a while ago. Only NVPR API version 1.3 (PathFragmentInputGen) was left working. Remove backwards-compatibility code that was left behind. Remove some NVPR API function typedefs that were left from initial commits. Remove PathCoords function pointer from GrGLInterface, it has never been called and causes problems in the future, since it will not be implemented in the Chromium pseudo extension. Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e Review URL: https://codereview.chromium.org/1177243004
* Revert of Cleanup legacy NVPR-related definitions (patchset #3 id:40001 of ↵Gravatar fmalita2015-06-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1177243004/) Reason for revert: Broke the GPU SAN bots: https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/779/steps/dm/logs/stdio Original issue's description: > Cleanup legacy NVPR-related definitions > > Fixed-function NVPR codepaths were removed a while ago. Only NVPR API > version 1.3 (PathFragmentInputGen) was left working. Remove > backwards-compatibility code that was left behind. > > Remove some NVPR API function typedefs that were left from initial > commits. > > Remove PathCoords function pointer from GrGLInterface, it has > never been called and causes problems in the future, since it will > not be implemented in the Chromium pseudo extension. > > Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e TBR=joshualitt@google.com,cdalton@nvidia.com,bsalomon@google.com,kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1206333003
* Cleanup legacy NVPR-related definitionsGravatar kkinnunen2015-06-25
| | | | | | | | | | | | | | | Fixed-function NVPR codepaths were removed a while ago. Only NVPR API version 1.3 (PathFragmentInputGen) was left working. Remove backwards-compatibility code that was left behind. Remove some NVPR API function typedefs that were left from initial commits. Remove PathCoords function pointer from GrGLInterface, it has never been called and causes problems in the future, since it will not be implemented in the Chromium pseudo extension. Review URL: https://codereview.chromium.org/1177243004
* Stop using the NVPR glyph loading functionalityGravatar kkinnunen2015-06-23
| | | | | | Remove the NVPR glyph loading functionality. A bit risky feature. Review URL: https://codereview.chromium.org/1176113008
* Refactor GrGpu path rendering functions to GrPathRenderingGravatar kkinnunen2015-06-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GrGpu, GrGLGpu, GrPathRendering, GrGLPathRendering all duplicated each others' path rendering related member functions. Make GrPathRending the logical extension of GrGpu by removing the methods from GrGpu. Similarly to the GL variants. Changes includes and forward declarations due to removing GrDrawTarget.h include from GrGpu.h. This was necessary due to GrDrawTarget.h including GrPathRendering.h, and now GrPathRendering.h includes GrGpu.h. (Also GrGpu.h does not need GrDrawTarget.h anymore). Very slight runtime improvement on x86_64: desk_fontwipe.skp_1 836us -> 841us 1.01x desk_silkfinance.skp_1 2.01ms -> 2.01ms 1x desk_forecastio.skp_1 7.03ms -> 7.05ms 1x desk_weather.skp_1 3.74ms -> 3.74ms 1x desk_twitter.skp_1 8.02ms -> 8.01ms 1x desk_mapsvg.skp_1 5.24ms -> 5.23ms 1x desk_pokemonwiki.skp_1 7.06ms -> 7.03ms 1x desk_sfgate.skp_1 3.19ms -> 3.17ms 1x tabl_cuteoverload.skp_1 2.66ms -> 2.64ms 0.99x ... tabl_transformice.skp_1 3.06ms -> 2.98ms 0.98x tabl_googlecalendar.skp_1 11.3ms -> 11ms 0.97x tabl_gamedeksiam.skp_1 12.8ms -> 12.4ms 0.97x desk_samoasvg.skp_1 10.6ms -> 10.3ms 0.97x tabl_worldjournal.skp_1 4.44ms -> 4.3ms 0.97x Review URL: https://codereview.chromium.org/1157683006
* Improve caching of dashed paths in GrStencilAndCoverPathRendererGravatar kkinnunen2015-05-18
| | | | | | | | | | | | | | | | Improve caching of dashed paths in GrStencilAndCoverPathRenderer. Look up the (NVPR specific) GrGLPath based on GrStrokeInfo and the original path. Use unique keys for all GrPaths. Dash the path with Skia dash stroker and use that path geometry for NVPR path. NVPR internal dashing stroke is not used, because the dashing implementation of NVPR does not match Skia implementation. Review URL: https://codereview.chromium.org/1116123003
* Remove legacy NVPR supportGravatar jvanverth2015-04-27
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1110553003
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/827973002
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
| | | | Review URL: https://codereview.chromium.org/808593003
* Add IndexType parameter to GrDrawTarget::drawPathsGravatar cdalton2014-11-25
| | | | | | | | | Allows the caller to decide whether they sent 8, 16, or 32 bit path indices. BUG=skia: Review URL: https://codereview.chromium.org/746253003
* Beginning to refactor nvpr codeGravatar joshualitt2014-10-31
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/687563008
* Uses a single pre-baked set of paths for drawing nvpr text of a givenGravatar cdalton2014-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | typeface. Loads the paths using the driver's glyph loading routines. Refactors GrPathRange to accept a PathGenerator class that it uses to lazily initialize its paths. The client code is no longer expected to initialize the paths in a GrPathRange; instead it must provide a PathGenerator* instance to createPathRange(). Adds a new createGlyphs() method to GrPathRendering that creates a range of glyph paths, indexed by glyph id. GrPathRendering implements createGlyphs() with a PathGenerator that loads glyph paths using the skia frameworks. GrGLPathRendering uses glMemoryGlyphIndexArrayNV() instead, when possible, to load the glyph paths. Removes all GlyphPathRange logic from GrStencilAndCoverTextContext. It instead uses createGlyphs(). BUG=skia:2939 R=bsalomon@google.com, jvanverth@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/563283004
* Adds glMemoryGlyphIndexArrayNV to the GrGLInterface and beginsGravatar cdalton2014-09-17
| | | | | | | | | | | detecting support for this method in GrGLPathRendering. BUG=skia:2939 R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/570733002
* Simplify GrGLPathRendering interfaceGravatar kkinnunen2014-08-20
| | | | | | | | | | | | | | | | | | | | | | | Simplify GrGLPathRendering interface by removing polymorphism and functions that simply wrap GL functions unnecessarily. Replace the polymorphism by if -condition. Call the unconditional GL functions directly. GrGLPath, GrGLPathRange and GrGLPathRendering are part of the same logical subsystem. This means that the subsystem implementation details are taken into account within these classes. Example: if support for using conics would be added, the feature flag would go to GrGLPathRendering::Caps, the emulation would go to GrGLPath instead of GrGLPathRendering::pathCommands. Wrapping glPathCommandsNV is not useful. Try to expose the interface fully in same logical level; rename fragment input function to reflect this. R=bsalomon@google.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/450283002
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
| | | | | | | | | | | | | | | | | | | Separate GL path rendering state from GrGpuGL to GrGLPathRendering. This makes GrGpuGL code simpler. The intention is that while GrGpuGL represents the global environment for GL, the GrGLPathRendering represents the global environment for path rendering extension. Add GrPathRendering, a base class for path rendering, and inherit GrGLPathRendering from that. Move the path rendering virtual functions from GrGpu to GrPathRendering. R=bsalomon@google.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/452823002
* Wrap NV_path_rendering API with GrGLPathRenderingGravatar cdalton2014-08-11
| | | | | | | | | | | | | | Adds a GrGLPathRendering class that wraps the NV_path_rendering extension and manages its various API versions. It also provides backup implementations when certain NVpr methods from later API versions are not present on the current system. BUG=skia: R=bungeman@google.com, bsalomon@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/444223002
* Revert "Adds a GrGLPathRendering class that wraps the NV_path_rendering"Gravatar bungeman2014-08-06
| | | | | | | | | | | | | | | | | | This reverts commit 5672da0fa54f31c9727568e9dd5fe82c6e1585bc. This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test. The bisect for this can be seen at: https://codereview.chromium.org/449473002/ Original issue's description: > Adds a GrGLPathRendering class that wraps the NV_path_rendering > extension and manages its various API versions. It also provides > backup implementations when certain NVpr methods from later API > versions are not present on the current system. > > Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
* Adds a GrGLPathRendering class that wraps the NV_path_renderingGravatar cdalton2014-08-04
extension and manages its various API versions. It also provides backup implementations when certain NVpr methods from later API versions are not present on the current system. R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/437473002